=========================================================================== Advanced engine needed : Boom, UMAPINFO compatible Primary purpose : Single play =========================================================================== Title : Stone Flower Filename : stone-flower.wad Release date : 27 June 2024 Author : ivymagnapinna Email Address : [redacted] Other Files By Author : COMPOUND.wad Misc. Author Info : they call me "The Shovel" Description : Five maps based around an earthy green/brown texture palette. Pistol starts intended. Boom-compatible, targeted at and mainly tested with DSDA-Doom, jump/crouch/freelook such as in GZDoom not intended. Starts with a tiny map and ends with a very big one, and the wad as a whole is my idea of challenging. HMP was balanced first in all maps, so try it if you find UV frustrating. Crumpets, as well as some of SD20X6, CShock 2, and Sunlust's middle third were my main inspirations. Additional Credits to : Music by Lippeth, Zan-zan-zawa-veia, Ribbiks, Jimmy, and Jeremy Soule Textures from 32in24-15_tex_v2, cc4-tex (Quake textures) Sky by Mechadon (from Mek's Box 'o Skies v3) Plasma sfx from DOOM 3 Status bar by OverflowingMocha Playtesting from fefor, OverflowingMocha, and bsharp Special thanks to Juno for sending me the isopod photos used in the title/interpic! =========================================================================== * What is included * New levels : 5 (+1 outro/credits map) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : UMAPINFO lump Other files required : N/A * Play Information * Game : DOOM2 Map # : MAP01-MAP06 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : N/A Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : bout 2 and a half months Editor(s) used : Ultimate Doom Builder, SLADE Known Bugs : Some slime trails here and there May Not Run With : anything that doesn't support UMAPINFO or isn't Boom-compat, obvs Tested With : DSDA-Doom, GZDoom * Map Listing/Commentary Stuff * /// Title music: "Menu" by Jeremy Soule (from Secret of Evermore) /// /// Intermission music: "T_UTOPIA" by Zan-zan-zawa-veia /// /// MAP01: Moss on a Rock /// /// Music: "Death Mask" by Lippeth /// a sandbox-y handful of structures rising out of a small green sea. very inspired by Crumpets MAP02. the skips to the exit are intentional and hopefully fun to figure out. /// MAP02: Pillbug and Weevil /// /// Music: "CUPASOUP" by Zan-zan-zawa-veia /// a small wood-and-brick compound that's 2048x2048 inside the outer wall. also Crumpets-inspired. I wanted to make a compact map that had a lot of different angles and ways of approaching it, and try my hand at working within that sort of size limit. /// MAP03: Mantis /// /// Music: "depths" by Ribbiks /// a nocturnal complex where i keep my infighting-based combat puzzles and my pet cyberdemon, Shithead. this was the second map I made for the wad and the first one I designed on paper. tried to put a lot of focus on the sky and atmosphere. the secret fight is an homage to the one from Sunlust MAP03. /// MAP04: Pallid Salamander /// /// Music: "eflast" by Ribbiks /// a dark cavern dripping with green slime, with the texture theme of SD20X6's cavern maps and Sunlust MAP14. I wanted to make another map that had lots of ways to approach it, but with a darker atmosphere this time. a proper secret fight probably would have benefitted this one, but I didn't find a good spot for one and just opted for some encounters being optional. /// MAP05: Deluge /// /// Music: "Icicles" by Jimmy /// a large slaughtermap steeping in the green stuff. tried taking cues from Darkwave and dannebubinga here, the former for the open-field infighting chaos and the BFG room from SoD MAP14, and the latter for a lot of the shapes and architecture ideas especially in the final fight. this wad started as a Crumpets-inspired thing and I did not expect it to go off the rails like this. credits to Mocha for a fight in DS2 MAP31 that I based the optional megaarmor one off of here. /// MAP06: Thanks for playing! /// /// Music: "Menu" by Jeremy Soule (from Secret of Evermore) /// self-explanatory. hope you enjoyed my maps! * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: doomworld.com FTP sites: