=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Speed: The Freestyle Enigma Filename : speed1.wad Release date : DD/MM/YY Author : Spie812 Email Address : [redacted] Description : This is a set of nine Boom-compatible (-complevel 9) speedmaps that I made in roughly three hours each. I was originally hoping to release this once I hit ten maps, but I haven't really had the motivation so I've decided to actually release it instead of just letting it just sit there as another unfinished project. Each of the nine maps has some sort of different idea or gimmick to it, so no two maps really feel the same. Generally speaking, the quality increases further on as I learn to speedmap better. All of the maps (except map03) are on the small side and often feature some tricky close-quarters combat. Additional Credits to : The people who compiled CC4-tex, Tolwyn/Mark Klem for all non-IWAD music. =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 - 09 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch. Build Time : No more than 3 hours per map. Editor(s) used : Gzdoom Builder, SLADE 3 Known Bugs : Tag 666 can activate twice on map07 May Not Run With : Anything that is not Boom-compatible. Tested With : Boom 2.02, prboom-plus 2.5.1.4, Gzdoom 3.5.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors