=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Six Minute Showdown Filename : SMS.WAD Release date : December 7th, 2023 Author : Vytaan Email Address : contact@vytaan.com Misc. Author Info : I create Doom content at https://www.youtube.com/@Vytaan :) Description : WARNING: The map is named this way because it WILL end exactly 6 minutes after grabbing the shotgun. You better escape before that time - you have been warned. Have fun! ---------------------------------------- My first real map! The main 'gimmick' is that the map has some rhythmic elements to it. I was inspired by Cammy's 'Chicago Typography', originally created for the Alien Vendetta MIDI pack. Because it's used for a map in the old version of AV (v1, MAP25: Valley of Echoes), which many people might not have played, I feel like it deserves more recognition. Plus I simply love the track! IMPORTANT: - Do NOT pause or load, it will break the intended effect. The map is short for a reason! - Do NOT use GZDoom, it breaks the map - Use OpenGL, software will cause a graphical issue. - I suggest turning up the music compared to the sound effects so you can hear the track during bigger fights as well. That way you'll also be able to prepare for certain cues once you know the map. Difficulty options are fully implemented. UV is hard, especially blind, and forces you to keep up the tempo. HMP is tough and HNTR is still somewhat challenging. Additional Credits to : Cammy for creating 'Chicago Typography' (used in MAP01) and 'Boston Cream Pie' (used in the menu) Brayden "AD_79" Hart for creating 'Undefined' (used in the intermission screen) Ola "ukiro" Björling for creating the OTEX texture pack. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes, fully implemented. Please use them! * Construction * Base : New from scratch Build Time : 2 - 3 months Editor(s) used : UDB, Slade, WhackEd Known Bugs : The software renderer will cause a graphical issue, so please use OpenGL instead. Pausing and/or loading a game will break the intended behavior as the music won't pause together with the gameplay. Will not run with : GZDoom, it will cause the intended effect to break due to different conveyor belt mechanics. Plus it messes up some monster spawns. Tested With : DSDA 0.26.0+/PrBoom+ 2.6.66 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors