=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : The Art of Shredding Filename : artshredding.wad Release date : 4/2/19 (d/m/yy) Author : Ilya Lazarev (Joe-Ilya) Email Address : [redacted] Other Files By Author : Over a 100 maps created, you can't miss them. Misc. Author Info : Thinking about his future. Description : A highly concentrated map with over 400 enemies, do not be discouraged though, you can mow through them relatively quickly as they're mostly low-tier enemies while you have weapons up to the rocket launcher slot, plus barrels on your side. This was played by Vargskelethor on one of his streams for his contest, he did not like it as much however, because he was too casual with it, so there's two casual easy difficulties named after Joel for people of his caliber. Additional Credits to : Vargskelethor for hosting his mapping contest Doomer Boards for providing more thorough feedback =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3 weeks (mostly off) + 1 hour of tuning up Editor(s) used : DB2, Slade 3, Doom Writer, MSPaint Known Bugs : All ironed out May Not Run With : Anything less than what's tested with Tested With : PRBoom+ 2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors