=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Saltwater Filename : saltwatr.wad Release date : 8 September 2019 Author : Sophie Kirschner Email Address : [redacted] Description : You're enjoying the peaceful ocean noises when you notice something peculiar on your island home. It's hellspawn! The nearby sea fortress has been invaded by the denizens of the underworld. It's up to you to purge this demonic threat. Saltwater is a single-map Boom WAD. No jumping or crouching. Free look and free aim are permitted, but not required. Can you find your way back home after the deed has been done? =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No * Play Information * Game : DOOM2 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Editor(s) used : GZDoom Builder Bugfix, SLADE3 Tested With : PrBoom+ 2.5.1.4, Zandronum v3.0.0 * Copyright / Permissions * My work and this readme are released as CC0 "No Rights Reserved", A.K.A. in the public domain. https://creativecommons.org/share-your-work/public-domain/cc0/ PLEASE NOTE that not all resources in this WAD are my original work. Though I believe that all of this is fair use, this detail is important because it is not safe to assume that *everything* included in this WAD must be in the public domain just because my own work on the WAD is. Below, you can find credit for every image and audio resource included in the WAD. Everything else is entirely my own work. =========================================================================== * Credits * Flying seagull textures GULL0 through GULL3 are my original work. D_RUNNIN audio taken from this video: https://www.youtube.com/watch?v=xyA5c-ajXyg RSKY1 is a heavily modified version of this image: https://www.pexels.com/photo/sunset-dusk-twilight-sky-8993/ TITLEPIC and INTERPIC are minor edits of this image: https://www.flickr.com/photos/elavats/7603800658 PRCHGULL and PRCHGULR were cut from this image: https://photoeverywhere.co.uk/britain/brighton/slides/seagull3483.htm All sprites included in the WAD, namely ARM2A0, ARM2B0, BON1A0, BON1B0, BON1C0, BON1D0, SOULA0, SOULB0, SOULC0, SOULD0 are edits of the same-named sprites from DOOM2.WAD, recolored to look less hideous with the WAD's altered palette. CWILV00 made with the assistance of Doom Writer. https://zandronum.com/forum/viewtopic.php?t=4670 All other graphics were ripped from the game Deus Ex. You can find a more complete repository of Deus Ex graphics ready for use in Doom WADs in Deus Doom: https://www.doomworld.com/forum/topic/74285-deus-doom-the-illuminati-did-it/