=========================================================================== Archive Maintainer : fix needlessly 2s linedefs / add softlock prevention Update to : rrr.zip Advanced engine needed : limit removing source port needed Primary purpose : Single play =========================================================================== Title : Royal Rear Ripper Filename : rrr.wad Release date : 7.10.2023 Author : Finnisher aka AsiJu Email Address : [redacted] Other Files By Author : not yet... Misc. Author Info : Description : You enter a desolate mansion carved on a mountainside. Place seems abandoned but something is not right, an ominous warning on the floor catches your eye immediately. Something evil lurks deep in the darkness... A Doom 2 map inspired by games like original Unreal for the aesthetic, designed to have multiple ways of tackling it and encourage exploration and experimenting. Meant to be challenging but not crazy difficult. UV only, though ITYTD will make it easier by doubling pickup values. I've tried to put extra attention to creating lighting and shadows for an atmospheric experience and make the level feel like an actual place. There are also bits of humour in as should be evident from the title. Additional Credits to : Savvyjones10 for giving inspiration and input during the making :) The MIDI used is Become The Hunted by James Paddock =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : about 1.5 months Editor(s) used : Doom Builder 2, Doom Builder X, Slade 3 Known Bugs : one particular sprite clips in software rendering mode May Not Run With : exceeds visplane/drawseg limit so will crash with doom2.exe Tested With : GZDoom 4.10, prboom+ 2.6.66 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: