=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Zdoom Primary purpose : Single/Co-op =========================================================================== Title : Random Chaos Collab 1- The CyberCrusher Filename : RCCOL01.wad Release date : Author : Members of <+RC+> Email Address : [redacted] Other Files By Author : Various. Misc. Author Info : Only a few members of Random Chaos make maps. You may have known about the clan due to the <+RC+> headquarters wad which was popular on skulltag years ago. We have been pretty silent since then, but we think it is time to jump back in. Serious Plotline: You are the CyberCrusher, a marine who specializes in hunting cyberdemons. A shadowy group calling themselves "Random Chaos" unleashes four of these beasts upon the world, and you are called upon to put them down. The fate of the whole entire universe rests in your hands now! You invade the conveniantly existing nexus base to begin the mission. Alright hero, go slay those four cybers and hop through the red gate. Description: A small collaberation of maps by various members of the Random Chaos clan. I organized this project with the simple intent of helping new mappers onto their feet. The objective was to make a map where you have a one-on-one battle with the cyberdemon. Each of these maps is interconnected by a hub room in map 01. Its a pretty short wad, so please give it a spin. The maps are: Map 01 "<+RC+> Death Nexus" by Lupinx-Kassman Map 02 "Rage" by Blitzkrieg Map 03 "Star Construct" by Lupinx-Kassman Map 04 "Duel in the Mist" by Axel S Map 05 "Hunted Through Hell" by Reno Additional Credits to: Music: Soldier blade title by Hudson sequenced by Tsu Ryu and Sailor Raika (title and intermission) Sonic Adventure Final Egg- "Mechanical Resonance" by Sega sequenced by MonsterIestyn (map 01) "Blew" by Nirvana, but I am not sure who made the midi version (map 02) Soldier blade level 6- "Unholy Armada" by Hudson sequenced by Tsu Ryu and Sailor Raika (map 03) Megaman ZX "Misty Rain" by Capcom sequenced by King Meteor (map 04) Ristar "Under Magma" by Sega sequenced by Teck (map 05) Sonic Colors Aquarium Park Act 1 by Sega sequenced by Lucas Hinz (endgame credits) Graphics: TITLEPIC is a photo of the Doom Reaper Miniatures. I have not been able to find information on who took the photo. INTERPIC and CREDIT uses Minimal SF font for the text (no authorship information listed, but the font can be found at https://www.wfonts.com/font/minimal-sf) BOSSBACK and M_DOOM graphics used DooM font for the text (no authorship information listed, but the font can be found at https://www.fonts4free.net/doom-font.html) Textures: Community Chest 4 Texture Pack's contributors for cc4-tex Raven software for textures from Hexen and CyClones LucasArts for textures from Dark Forces Huy Pham for flats from Deus Vult II Capcom for the Megaman Starforce 3 background used as the sky in MAP01 H.R. Giger for painting textures (scans from Stephen Renton's Zeus.wad) iD Software for Doom's episode 3 sky Dario and Milo Casali for Plutonia's first episode sky The Skulltag team for textures from Skulltag Resources prefixed with KS_* can be found described in detail in OldResourceCredits.txt of LKTex Special Thanks to: Also special thanks to those who attempted to participate but whom were not able to finish due to circumstances: BGN, Doomer, and Egon. Thanks to the person in the clan that came up with the clan's tag <+RC+> which is depicted as in menu graphics and as sector art in MAP01. I think it may have been Little Jake since they were the clan leader but I'm not sure Thanks to Little Jake for being a really cool guy and for creating the clan that gathered all of us weirdoes iD Software for being the reason any of this weird stuff came to fruition =========================================================================== * What is included * New levels : 5 Sounds : no Music : yes Graphics : yes Dehacked/BEX Patch : no Demos : no Other : no Other files required : nope * Play Information * Game : DOOM2 Map # : 1-5 (hub) Single Player : yes Cooperative 2-4 Player : starts are there Deathmatch 2-4 Player : starts are there Other game styles : Huh? Difficulty Settings : Yes (minor changes) * Construction * Base : None. Build Time : Please don't make me tell you. It's embarrassing. Editor(s) used : XWE, Photoshop, and Doom Builder Known Bugs : Nope. Uknown Bugs : Probably. May Not Run With... : Anyting non-compatible with zdoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://doomzone.21.forumer.com/ FTP sites: