=========================================================================== Advanced engine needed : Eternity Engine or GZDoom Primary purpose : Single player =========================================================================== Title : Radium Filename : RADIUM.WAD Release date : 03/23/2022 Author : Jacek Nowak Email Address : [redacted] Other Files By Author : Hydrogen, Carbon Dioxide, Methane, Helium, Arsenic and a few others Misc. Author Info : Doom mapper. Description : Who would have thought that a nuclear war would open a portal to hell? You will explore a few multi-storey buildings hidden in a desert flooded with nukage. Play time of around 20-30 minutes. This is designed for classic gameplay - jumping and crouching are disabled in MAPINFO and would break the map if they are on. Freelook on the other hand is a matter of preference - the map has a lot of verticality so it can make sense. I prefer to play the map with freelook disabled in Eternity but enabled in GZDoom but that's just me. Additional Credits to : Ola Björling (ukiro), CammyBanana, DCG Retrowave, MegaSphere, Ivan Stanton (see "Credits" section for details) =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Yes (EDF/ZMAPINFO) Other files required : None * Play Information * Game : DOOM2 Map # : non-standard slot, select New Game from main menu Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 6 weeks Editor(s) used : Ultimate Doom Builder, SLADE Known Bugs : When playing in GZDoom your "Render Mode" needs to be set to "Hardware accelerated" (this is default setting). If you set it to "Doom Software Renderer" the portals do not display correctly. May Not Run With : Anything other than Eternity Engine or GZDoom (including ZDoom) Tested With : Eternity Engine 4.02.00, GZDoom 4.7.1 * Credits * Textures: OTEX by Ola Björling (ukiro) MIDI used as menu and intermission music: MIDI "The Journey Continues" by Ivan Stanton (northivanastan on OpenGameArt). MIDIs used in the map are from .MID the way id did: CammyBanana - Five Iron DCG Retrowave - Into Retrowave's City MegaSphere - NM100S Pistol Start or Else * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: