=========================================================================== Archive Maintainer : I realise that this file carries a copyright concern. However, the idgames archive already contains a set of files, namely: psxhellgate psxhellkeep psxtwilight psxthreshold psxredemption psxmarshes psxmansion psxclubdoom lostepis And they all contain levels converted/based on the PSX version levels. If those are allowed to stay up, then I believe this should be allowed as well. If this becomes rejected, please send me counter-arguments by e-mail. Advanced engine needed : PrBoom+ UM/DSDA Doom/Woof Primary purpose : Single + coop play =========================================================================== Title : Perquisite Strata X Filename : PSXConvJM.wad Release date : 28th May 2023 Author : Various. Original levels by Williams Entertainment. Compilation handled by Jakub Majewski Email Address : jkbmajewski@gmail.com Other Files By Author : cataesc.zip txcplant.zip SPIADW.zip Misc. Author Info : 23 years old Polish man. Nerdy and lonesome. What am I doing with my life... Description : This is a port of the PSX exclusive levels, which aims to be demo-compatible while maintaining the same experience that the consolen version provided. Here's a list of features and tidbits: * Levels are directly converted from the contents of the original CD, and are now utilising the textures found in the Doom 2 IWAD. Missing textures were either ported, or recreated using Doom 2 assets. * The PSX version handles lightning very differently from the DOS release, and as such sector brigthness varied extremely right after the conversion process. I performed adjustments so that it looks more or less like it did on the console. * The music has been extracted from the LCD files on the original CD, and has been converted to Module Tracker songs. Sounds faithful, and saves space! CD Tracks use OGG though. * The Hook sprite is included via a DEHACKED patch. The PSX version had different types of spectres, and as such I've included a translucent pinky and the Nightmare Demon from Eviternity to provide replacements. * To accommodate coloured lightning, some textures were actually recoloured. * Boom action specials are used to recreate scrolling and translucency effects. * UMAPINFO and MUSINFO are utilised, and your port is expected to support them. * The famous fire sky has been recreated by using a javascript canvas. Since extracting it via browser code resulted in messy results, I used Sharex to capture the screen instead. Results were not optimal, but they are good enough for now. * Twilight Descends had some atrocious texturing issues, and I couldn't stand by without fixing them. Sorry, not sorry. * I've thrown an ENDOOM graphic for the hell of it. As the WAD uses Boom action specials, you need at least complevel 9. If you want to adjust the physics to feel closer to vanilla, you can also use MBF. List of levels: 1. Hell Gate 2. Hell Keep 3. Twilight Descends 4. The Marshes (Secret) 5. Threshold of Pain 6. The Mansion 7. Club Doom (Secret) 8. Redemption Denied This is version 0.5. Changelog: 28th May 2023 - Version 0.5: Before this version, you were able to collect the megasphere in Club Doom from the wrong side by using the ramming against a wall bug. Since you couldn't do that in the PSX version, I decided to fix it >:-3. 22nd May 2023 - Version 0.4: Fixed the Nightmare Spectres dropping an Imp sprite upon death in some ports. 30th April 2023 - Version 0.3: The blue key switch in Threshold of Pain is now easier to press, regarding the passing use thru linedefs bugs. Fixed some linedefs not being hidden in The Mansion as they should. 30th April 2023 - Version 0.2: Fixed the fact that Nightmare Spectres dropped Bullet pickups upon death. Fixed a texturing error in the crate room in Twilight Descends(took a little liberty). 24th April 2023 - Version 0.1: Initial release. Additional Credits to : * id Software for the original game, Williams Entertainment for the port, American McGee for Hell Gate and Hell Keep, Randy Estrella for the Marshes, Tim Heydelaar for the Mansion, Aubrey Hodges for the music and Danny "Technoman" Lewis for the Club Doom song. * Kaiser for making the PSXMake tool. * I.C.H.I. Znot and Impboy4 for providing the music in MIDI format along with the soundfont for it. * Roger Motzkus for the cover art. The M_Doom graphic uses the Saturn cover art instead. * Fabien Sanglard for providing the code for generating the fire effect. * The authors behind the Nightmare Demon sprites and sounds, from Eviternity, by Dragonfly et al. * PsyDoom for making the game playable on PCs, so it could be used as a reference point. Relevant links can be found in the Doomworld thread. =========================================================================== * What is included * New levels : 8 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : UMAPINFO Other files required : None * Play Information * Game : Doom 2 Map # : 01-08 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : WADs converted from the PSX version's original files, retouched. Build Time : ¯\_(ツ)_/¯ ask Williams, and the reverse engineers. Took me a few weeks on my part. Editor(s) used : SLADE, Ultimate Doom Builder, Adobe Photoshop CC, Audacity, Whacked4, OpenMPT, PSXMake by Kaiser, Playscii. For the fire effect, a combo of Notepad++, Chrome, ShareX and VLC. Known Bugs : None May Not Run With : Non-Boom and non-UMAPINFO compatible ports, e.g. DOSBox, Chocolate Doom, Crispy Doom Tested With : Prboom+ UM, DSDA Doom, Woof * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: jakub-majewski.com https://www.doomworld.com/forum/topic/135282-boomcl9-perquisite-strata-x-a-demo-compatible-port-of-psx-esxclusive-levels/