Archive maintainer: this is another updated version of my "Prometheus Outpost" please delete old version 1.2 ============================================================================== Title : The Prometheus Experiment v1.3 File : promexv1_3.wad Version : 1.3 Release Date : 2 May 2010 Author : UltimateLorenzo E-mail Address : ultimatelorenzo@gmail.com Web Site : www.ultimatelorenzo.it.gg Other Files by Author : DooM 2 Episode Patch (d2ep.zip) DooM Castle (dcastle.zip) (with Ismaele) Death Is Just The Beginning (djb10.zip) Italian DooM Deathmatch (itdoomdm.zip) (with Ismaele) Enterprise NX-01 (nx01.zip) 3 levels for the Italian DooM Megawad (itdoom1.zip) Final Heretic Chapter One: The Docks (fhc1.zip) (for Heretic) Assimilation Demo (assi_d.zip) Paradice (prdc.zip) Infernal Venice (infve.zip) Misc Author Info : I play DooM Description : 4 new levels (+ preludium, interludium and postludium) for the last ZDooM version new textures, new music and a new boss: The ArchHeinous (created by Solarsnowfall). Story : You are a space marine, sent with your squad to investigate the loss of contact with the Prometheus Outpost. The Prometheus Outpost is a research center where UAC makes experiments on interdimensional travel. It is said that in this outpost has been created a new gate based on a new technology. When your transport lands, all the squad exits except you and one of your comrades. Instructions : "zdoom -file promex.wad" Credits : ID Software for DooM, DooM ][ and Quake 2 Ismaele and Buzzbomber for comments and suggestions Travis Miller (Solarsnowfall) for his cool Arch Heinous. Daniel "Tormentor667" Gimmer for 2mbrown.wad and for letting me use some textures from his bloodrpb1.wad. Nick Baker for textures from his mlcetex.wad Stecki for decontex textures Jonathan Rimmer for erattex textures Sean Johnson for textures in graphtx3.wad Josh (EarthQuake) Simpson for skies in eq-skies.zip The author of ktextm Paul Corfiatis for some midis ============================================================================== * Play Information * Game : DOOM II Map # : MAP01-MAP07 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes Demos Replaced : None DOOM Port Support : ZDOOM and GZDooM Other Enhancements : In "The Prometheus Experiment" there is a new cool Boss, the ArchHenius, created by Travis Miller. It is an enhanced Archivile with multiple attacks and a magic shield that deviates the shots. There are also many rebel marines which bring the common DooM weapons. They are stronger than the usual scripted marine. * Construction * Base : New levels from scratch Build Time : 1 year Editor(s) used : DooM Builder by Pascal vd Heiden (www.codeimp.com) XWE by Csabo (http://doomworld.com/xwe) Microsoft Paint Paint Shop Pro 7 Other Utilities used : Brain, patience Known Bugs : None. Mail me if any ============================================================================== * Levels Description * Level 1 : Preludium Description : First level, very simple; use the chainsaw Inspiration : from "A New Hellspawn" by Lilwhitemouse Level 2 : Cherudek Description : Regular Doom2 map with an hellish design Inspiration : Alien Vendetta map 21 by Pablo Dictter Level 3 : The Library Description : An infested library, with some new library textures and cool 3D books Inspiration : none Level 4 : Interludium Description : this level is a base used by rebels to make their experiments Inspiration : none Level 5 : The Flesh Factory Description : Killing monsters you have won a visit to the Flesh Factory - but as raw material Inspiration : many industrial-style maps Level 6 : The Arch Heinous Temple Description : From this temple the Archheinous rules its infernal dimension. Kill him and escape ! Inspiration : I was mainly inspired by the textures i used, they are from graphtx3.wad by Sean Johnson Level 7 : Postludium Description : Well, you return in our dimension, it seems there is nothing more to do... or not ? Inspiration : A pessimistic sensation i was feeling while making this episode ============================================================================== * Revision History * Alfa release (17/03/07) FOR I.D.C. USE ONLY Version 1.1 (03/04/07) Version 1.2 (08/03/10) Many bugs fixed Version 1.3 (02/05/10) Fixed fatal bug on map01 ============================================================================== * Resources * Textures -------- From 2mbrown.wad by Daniel "Tormentor667" Gimmer : TCEMWL01, TCEMWL02, TCEMWL03, TCREWL08, TCTFWL11, TFNCWL09, TGRDWL77, TTKKWL02, From bloorpb1.wad by Daniel "Tormentor667" Gimmer : BBOOKS01, BBOOKS02, BBOOKS03, BBOOKS05, BBOOKS06, BBOOKS10 From mlcetex.wad by Nick Baker : AWALL1, AWALL2, AWALL3, AWALL4, AWALL5, AWALL6 BLUE1, BLUE2, BLUE3, BLUE4, BLUE5, BLUE6 CONC1, CONC2 GREEN1, GREEN2, GREEN3, GREEN4, GREEN5, GREEN6, GREEN7, GREEN8 From decontex.wad by Stecki : hexf0, hexf3, platef1, platef2, stkim1f, stkim4, stkim4g, stkia11, stkia14, stkia15, conc2, conc6, conc5, conc8 From erattex.wad by Jonathan Rimmer : jr_06, jr_17, jr_19, jr_20, jr_38, jr_86, jr_87 From ktex1.wad by ? : km_1, km_1b, km_1c From graphtx3.wad by Sean Johnson : SBRIK1A, SBRIK1B, SBRIK1C, SBRIK2A, SBRIK2B, SBRIK2C, SBRIK3A, SBRIK3B, SBRIK3C, SBRIK3D, SBRIK3E, SELITEP, SELITEY, SGLASS1, SGLASS2, SGRAN1, SGRAN2, SGRAN3, SSTONE1, SSTONE2, SSTONE3, SSTONE4, SWOOD1, SWOOD2, SWOOD3 A few textures are from Hexen. Floors ------ From 2mbrown.wad by Daniel "Tormentor667" Gimmer : TGRTFL0, TLITFL55, TMIDFL6, TMRBFL0, TMRBFL08 From mlcetex.wad by Nick Baker : BFLOOR1, BFLOOR2, BFLOOR3, BFLOOR4, BFLOOR5, NFLWALL3 SKies ----- Sky in levels 1 and 7 is SKYFOG from eq-skies.zip by Josh Simpson; Sky in levels 2-6 is SKY1A from the same pack. Sounds ------ The ArchHeinous's sounds are by MRW (i think). Other sounds are : dsflamst from hc20.wad fan_sm4 and console from hsfinal.wad The take-off sound is from Space 1999. Music ----- INTRO : Conan the Barbarian Main Theme Level 1 : Descent level 1 and Quake 2 "Quad Machine" Level 2 : "Symphony of the Dead" by Therion Level 3 : (a midi I found in Internet) and e3m5 from 2002mids.zip by Paul Corfiatis Level 4 : from Vae Victis 2 level 4 Level 5 : from Quake 2 "Descent Into Cerberon" and "The Underground" Level 6 : e1m8 from 2002mids.zip by Paul Corfiatis Level 7 : from Age of Empires END : "Arrival Of The Darkest Queen" by Therion INTER : from Half Life Other ----- The TITLEPIC was downloaded from internet. The intermission pics are by me: you'll never know where I took those photos (yes, they are photos from an existing place). ============================================================================== * Copyright / Permissions * This level is Copyright @ 2010 by UltimateLorenzo Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You MAY distribute this file in any electronic format (BBS, Diskette, CD, etc) for non-profit purposes, as long as you include this file intact (for instance, you may include it on a CD that comes free with a book or magazine). =============================================================================== * Where to get this WAD * FTP Sites : WWW Sites : AOL/MSN/Other Online : BBS :