=========================================================================== Advanced engine needed : Boom Compatible Primary purpose : Single play =========================================================================== Title : Pilonidal Cyst Filename : pilocyst.wad Release date : 02/12/2023 Author : Worm318 Email Address : [redacted] Other Files By Author : infwater.wad, brother.wad, literal_spiral.wad Misc. Author Info : Made some speedmaps before and some regular maps too. Likes to think most of his maps are good. His friends literally almost break his back when he got his college degree. Description : Four speedmaps each done in roughly two hours with a random picked theme. Inspired by Abyssal Speedmapping Sessions. Done for NaNoWADMo22. Additional Credits to : Obsidian and TMD for ASS. scwiba for NaNoWADMo. esselfortium for compiling the Greenwar2 texture pack I used if I'm not mistaken. =========================================================================== * What is included * New levels : 4 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : UMAPINFO, Custom Pallete from greenwar2-tex Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP04 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 8 hours + 3 months of playing unrelated videogames and IRL stuff + 2 hours of getting this thing together Editor(s) used : Ultimate Doom Builder, SLADE3 Known Bugs : no idea Tested With : dsda-doom-0.24.3, gzdoom-4.5.0 =========================================================================== * Maplist * MAP01: The Really Secretive Temple Theme: All reachable sectors are marked as secret Time: 2 hours + 15 minutes of testing + 3 minutes of picking a midi + 10 mins of beating the map on 100% secrets Music: Machina del Diablo (MIDI Version) from Age of Empires 2 MAP02: BIHAZARD, an average Doom ][ speedmap Theme: Based on random idgames map title/description (https://www.doomworld.com/idgames/levels/doom2/deathmatch/a-c/biohazrd) Time: 2 hours + 15 minutes of testing + 10 mins of picking a midi + 2 min of noticing a missing texture and unmarked secret Music: Acidcity by Jimmy MAP03: Suspensation Theme: Surprise Party - All monsters must be in one continuous sector with low lighting and a teleport destination Time: 2 hours + 15 minutes of "testing" + 5 minutes of noticing a missing texture and picking a random midi + 1 minute of another missing texture Music: Plasma by Lee Jackson MAP04: The Bother Nature Theme: Green Hell - at least half the things in the map must be trees Time: 2 hours + 15 minutes of testing + 10 minutes of adding trees Midi: Zue from Terranigma (midi by Zetzer-) Title music: Dr. House Main Theme Level Clear music: Star Fox Stage Clear 2 (Sequenced by: Tony Thai) Endgame music: Genshin Impact Website BGM Part I =========================================================================== * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors