=========================================================================== Archive Maintainer : i may or may not upload OTEX.wad with this file Advanced engine needed : GZDOOM (Latest) Primary purpose : Single play =========================================================================== Title : Penance 2: The Retrobution Filename : P2TR.wad Release date : TBD Author : SkeletronMK666 Email Address : [redacted] Other Files By Author : Ultimate Mortal Kombat DOOM Misc. Author Info : SkeletronMK666 and Obake Mapped for this wad Description : Welcome to Penance 2: The Retrobution! The sequel no one knew about or asked for! this is a 8 map wad that where you play as a unique playerclass: The Vulken, a Skeletal Fire demon! this project was a collaberation of SkeletronMK666, ObakeTheNew, and various Playtesters- thank you for your efforts. REQUIRES GZDOOM AND OTEX.WAD for more info download Otex at the following address on IdGames: https://www.doomworld.com/idgames/graphics/otex_1_1 Additional Credits to : Map Credits: MAP01-"Corridor of Pain"---------ObakeTheNew MAP02-"Hammer"-------------------SkeletronMK666 MAP03-"Dinner Theatre"-----------ObakeTheNew MAP04-"Hell Cell"----------------SkeletronMK666 MAP05-"Imprisoned by Fear"-------ObakeTheNew MAP06-"At the Gate of Suffering"-SkeletronMK666 MAP07-"Reigning Hellfire"--------ObakeTheNew MAP08-"Don't Stay Still!"--------ObakeTheNew Ghost midi for Map02 Arranged by SystemOfADork playtesters: ---Ludwig, hollow,JohnSuitepee, Bigbad75, wanderwytch, Metacrat SoulEater Shotgun replacement sounds mixed by skeletronMK666, and edited form one of the counterstrike shotgun sounds and the doom64 shotgun sounds pump sound for Soul eater provided by https://mixkit.co/free-sound-effects/ "The Mighty Mallet - Steel Warhammer - Weapon" (https://skfb.ly/6WOqN) by Billy Jackman is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). pickup sprites edited form the Throwing hammer projecitle form HEXEN and also projectile was modified sprites form hexen FlameAxe sprite skeleton hands created with ZAnatomy and can be found at: https://www.z-anatomy.com/ and a fire gif i found on the internet. the axe it'self was downloaded at: https://www.turbosquid.com/3d-models/free-hand-axe-3d-model/457778 free of use. sounds for the Vulken player uses sounds form https://freesound.org/ code for most weapons was taken form the ID sourcecode and edited to save time, but was edited by SkeletronMK666 ssg replacement, the fireshot, sounds edited with sounds form https://freesound.org/ and also Doom64. mixed and edited by skeletronmk666 other skeletal renders paid for and used from this link on turbosquid https://www.turbosquid.com/3d-models/3d-rigged-skeleton-hand-model-1837489 other models for weapons where rendred and made by skeletronMK666 Status bar edited form doom and hexen status bars. NEW soul shot sound taken form doom eternal, edited by DarkQuill PAIN sound for the Vulken playerclass taken form Vectorman 2 Boss damage sound. Corpse Candle sprites by Obake, sounds from Soundbible Credits for the Rocket Bully (or Rocketman originally) go as follows: Code: thenosid GLDefs: Sounds: alterred sound from https://www.youtube.com/watch?v=kLwy1uYfpRo and ED 209 steps sound from Robocop, by ndroidz and thenosid Sprites: original by thenosid and ndroidz Sprite Edit: none Idea Base: blue big guys from super smash tv, also look like a fat blue chaingunner Credits for the Nail Sprites go to: Decorate: Mechadon, TheShooter7 Sprites: Id Software, RoTT, Midway Sprite Edit: Mechadon, TheShooter7 Sounds: Id Software Idea Base: Quake 3 Team Arena Nailgun The Baron2.0 credits are as follows: Decorate: Obake Sprites: MKSkeletron666, modified Id sprite Sounds: Id Software Credits for the UAC-Goon are as follows: Decorate: Obake Sprites: Obake, modified Id sprite Sounds: Id Software Credits for the Pumpkin Caco are as follows: Decorate: Base Cacodemon Sprites: MKSkeletron666 Sounds: Id Software Credits for the Maintenance Turret are as follows: Decorate: Obake Sprites: Obake Sounds: From Soundbible Credits for the Fire Invoker are as follows: Decorate: MKSkeletron666 Sprites: MKSkeletron666, modified from Hexen's Warrior class Sounds: Id Software Credits for the Hell Gunner are as follows: Decorate: The Eviternity Team Sprites: MKSkeletron666 (the monster), Antares031 (bullet sprites) Sounds: Id Software, Antares031 (bullet sounds) Idea Base: The Chaingunners from Eviternity Name: Rocketman Difficulty: normal Connections: none Summon: Rocketman Melee: none Distance: projectile Type: human Brightmaps: none Actor modification: none ACS: none =========================================================================== * What is included * New levels : map01-08 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : Otex1.1..wad * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : otex.wad, and several monsters found form various places on the doom forums. Build Time : serveral months Editor(s) used : Slade3, Blender, UltimateDoomBulider,Paint.net May Not Run With : anything other than GZDOOM Tested With : GZDOOM * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors