============================================================================= Title : ZDoom Community Map Project II Version : v1.0 Filename : zdcmp2.pk3 Date Finished : May, 19th 2014 Author : Various authors Web Page : http://www.realm667.com/ E-mail adress : [redacted] Description : As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continueing where the prior person has stopped. Expect a high quality Doom experience with countless surprises and numerous things that push ZDoom to its limits. Credits : The Core Team (alphabetical order) Apothem - Scripting Blue Shadow - Testing, Support CaptainToenail - Mapping, Coding Chronoseth - Mapping Deathknight - Testing, Quality Control dj-jo - Music DTDSphere - Mapping Dusk - Mapping, Coding, Textures Gez - Mapping, Quality Control Ghastly - Coding, Quality Control gothic - Mapping Grymmoire - Mapping GuardSoul - Detailing Icytux - Music Infirnex - Mapping Jimmy - Mapping, Music Lupinx-Kassman - Mapping Malinku - Mapping Phobus - Mapping, Quality Control Pyroscourge - Mapping Shadesmaster - Mapping TheDarkArchon - Mapping, Coding Tormentor667 - Project Lead, Mapping, Graphics, Textures Vader - Mapping, Graphics Xaser - Mapping, Coding, Quality Control Zrrion the Insect - Mapping Additional Credits : Textures - NiGHTMARE, DrDoctor, Cage, Enjay, Hozen Monsters - Scalliano, NMN, Eriance, Melvinflynt Sourceport - Graf Zahl, Randy Heit id Software - for the greatest game of all time Special Thanks : We want to thank the whole Doom community for feedback, support and the dedication to a game that's even older than some of our members :) And special thanks from lupinx-Kassman to his friend Hozen, who drew the version of Kass that he used as an avatar on several forums in 2013, and which was included in this map as part of secret texture KS_EGO =========================================================================== * Play Information * Maps : ZDCMP2 Source Port : ZDoom (latest SVN required) IWAD : DOOM2.WAD Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : No Difficulty Settings : Yes New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : Scratch Build Time : From March 2012 till May 2014 Editor(s) used : Photoshop, DoomBuilder 2, GZDoomBuilder, ACC, Slade3 Known Bugs : Currently two portals aren't working the way they are supposed to and nobody was able to fix it until the release - though in the best case, only experienced Doomers will find them. * Other Information * Where to Get : http://www.realm667.com/ http://www.doomworld.com/idgames/ Copy Information : You MUST NOT use material from this project.