================================================================================ Advanced engine needed : MBF21-compatible DSDA-Doom or Woof! strongly recommended completely untested in GZDoom, not even designed for CheesyDoom, don't ask for ProvoloneDoom compatibility Primary purpose : Single play ================================================================================ Title : TWOGERS Filename : twogers.wad Release date : 22nd March, 2026 Authors : TWOGERS crew (see map list and full credits below) Email Address : [redacted] Other Files By Author : Various ================================================================================ * Description * TWOGERS is a ragtag collection of 50 MBF21 maps brought to you (once again) by the Doom Twitch community! Featuring innovative 5-D technologies, TWOGERS propels the player into an euphoric sensation of thrills, kills, spills, TNT maps named "Mill" and whatever you can will. This WAD will open your eyes to sights unseen, your mind to spiritual journeys unimagined, and your sectors to probable softlocks - and that's okay, because everything is intentional. Many mappers from POOGERS have returned to bring more general insanity, while several more mappers have joined to mould the TWOGERS experience into this fine WAD that we hope you will appreciate. Some of you, at the very least. ================================================================================ * What is included * New levels : 50 maps Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : UMAPINFO, MUSINFO, COMPLVL, OPTIONS Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-50 Single Player : Yes Cooperative 2-4 Player : All maps have starts, some have full co-op support Deathmatch 2-4 Player : MAP15, MAP16, MAP35, MAP48 Other game styles : None Difficulty Settings : Yes (except MAP06, MAP07, MAP13, MAP22, MAP30 and MAP46) * Construction * Base : New from scratch Build Time : 13.9 billion years Editor(s) used : UDB, Slade, someone apparently used DEU in the current year??? Known Bugs : Frogs eat bugs, so any that exist are food May Not Run With : Anything not MBF21-compatible Tested With : DSDA-Doom 0.27.5, partially tested with Woof! 14.1.0 all other ports have a variety of issues as of March 2026 * Map list * -------------------------------------------------------------------------------- Episode 1 - A Fistful of Poog -------------------------------------------------------------------------------- MAP01: "Built to Kill" by Christophine Place Music: "Cross" by Zan-Zan-Zawa-Veia, "Hotel" from Undertale, "Can You Really Call This A Hotel I Didn't Receive A Mint On My Pillow" from Undertale Description: -------------------------------------------------------------------------------- MAP03: "Open Sesame" by NewPointless Music: "Fuzz Power" from Action 52 Description: What? You don't understand the glitch? Someone didn't play Twogers 1! -------------------------------------------------------------------------------- MAP04: "POGGER" by deat Music: "delicate 0ooz!" by Benni 'emax' Petersen, "cat-rap-mix2" by unknown Description: the arcade hit, now available on your Doom entertainment system! -------------------------------------------------------------------------------- MAP05: "Yesclip" by General Roasterock Music: "Letni" from Jazz Jackrabbit Description: This is a map. It has weapons, and also combat for players. I am surely running out of ways to bend the mind within the constraints of a Doom map, and I would be hard pressed to say that there currently exists a map with more freedom. -------------------------------------------------------------------------------- MAP06: "Pseudoluckfist" by Benjogami Music: "Agony Rhapsody" from TNT: Evilution Description: -------------------------------------------------------------------------------- MAP07: "Pew Pew Fuck You" by Scotty Music: "Sweetie Land Funk" from Zool Description: -------------------------------------------------------------------------------- MAP08: "Pizza Time" by riktoi Music: "Funiculi, Funicula" by Luigi Denza Description: Mamma Mia! Where are the toppings Luigi? Collect toppings to assemble the pizza! 4 areas of epic gameplay! Wow! -------------------------------------------------------------------------------- MAP09: "Just Hold S" by arto91 Music: Main theme from Supaplex Description: The sequel nobody asked for to a map nobody played. Who needs invisible platforms when I can just put them out of view. Play slowly and carefully like the timid frog you are or just hold S and hope for the best -------------------------------------------------------------------------------- MAP10: "SECRET" by L!M3WaX508 Music: "Green Plant" from F-Zero GX (sequenced by King Meteor) Description: -------------------------------------------------------------------------------- MAP46: "Controlled Demolition" by Benjogami Music: "We Didn't Start the Fire" by Billy Joel Description: -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Episode 2 - We Built Poog City -------------------------------------------------------------------------------- MAP11: "Pog City" by AdamTheSlave Music: "Deutschland" by Rammstein Description: -------------------------------------------------------------------------------- MAP12: "Poog Putt" by Meowgi Music: "Mini-Golf" from Mario Golf 64, "Title Screen" from Wii Sports, "Toad Highlands" from Mario Golf 64 Description: Experience family-friendly fun at its finest with Poog Putt, the premier Putt Putt course nestled just outside the vibrant hub of Pog City. Our meticulously designed course offers a thrilling adventure for all ages, featuring challenging holes, whimsical obstacles, and picturesque scenery. Whether you're a seasoned pro or a novice player, Poog Putt promises an unforgettable outing filled with laughter and friendly competition. Bring your friends, gather the family, and embark on a putt-putt journey like no other. Visit us today and discover why Poog Putt is the perfect destination for endless entertainment and lasting memories. -------------------------------------------------------------------------------- MAP13: "Pog Hallway" by fuGue Music: "A Thousand Miles" by Vanessa Carlton Description: -------------------------------------------------------------------------------- MAP14: "Ted's Caving Page" by Napsalm Music: ??? from Alien 3 (Sega Genesis) Description: Welcome to my caving page! https://www.angelfire.com/trek/caver/ -------------------------------------------------------------------------------- MAP15: "Hell Revealed National Park" by msx2plus Music: "Passenger" by Cryptovolans Description: as humans continue to encroach on the last vestiges of mother nature, yggdrasil births a digital intelligence which begins to rapidly sprawl through all data storage mediums. a copy of HR.WAD stored on an idgames mirror is transformed, and new beauty blossoms from its primitive geometric forms. -------------------------------------------------------------------------------- MAP16: "PoogTown" by Contmotore Music: "Maxwell The [Spinning] Cat Theme", "Sweden" by C418, "Elevator Romance" by JvK (funkti0n) Description: -------------------------------------------------------------------------------- MAP17: "Ich bin wie Poog" by Peccatum Mihzamiz Music: "Morgenstimmung" by Edward Grieg, "Rainbow in the Sky" by Paul Elstak, "Doctor Frog" from Theme Hospital,"Yakety Sax" by Rich and Boots, "Ich bin wie du" by Marianne Rosenberg, "Cyclogenesis" by Napsalm Description: I tried to make something that has humor and uses a lot of extended mapping techniques. I ended up making hundreds of custom textures for this map, spending a lot of hours working on it. There are homages to several things in this map. Make sure to get a nice item count to be sure you found them all! Spoilers: There's a section where the player gets to [spoiler] around. I don't think that has ever been done before in a Doom map, outside of UDMF. And it's a fully vanilla compatible technique! Same goes for the secrets. I'm proud of getting monsters to actually [spoiler] through the air instead of immediately dropping to the floor. I'll pursue more advanced combat scenarios with that in future maps. For this map I actually approached several members of the original idgames team. John Romero was kind enough to actually contribute to the map. You'll have to play it to see how. The player starts out in a house I originally included in the map I made for DIY. The bathroom I used before in Solar Struggle. The track made by Napsalm is a bespoke track he made for a PUSS: Dis map of mine. I think it also fits well in this map. I loved being able to find a way to finally use 'Rainbow in the Sky' by Paul Elstak in a map! Shout out to my girl Hildegard von Bingen, who also appeared in one of my Poogers maps. Most badass 12th century person ever! -------------------------------------------------------------------------------- MAP18: "POOGERMITAI" by Kirie Natsuyuko Music: "Bakamitai" from Yakuza 5 (sequenced by McNuggetNagi), "24 Hour Cinderella" from Yakuza 0 (sequenced by Sandvich1015) Description: -------------------------------------------------------------------------------- MAP47: "panic at studio twogers" by Spendoragon Music: "Backstage Battle" from Dynamite Headdy (sequenced by Teck) Description: -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Episode 3 - Live Free or Poog Hard -------------------------------------------------------------------------------- MAP19: "Close Encounters of the Poog Kind" by Napsalm Music: "Close Encounters Theme (Disco)" by John Williams and arranged by Dave Wolpe Description: Doo doo dooo doo dooooooome (Please find inside silly MBF21 things) -------------------------------------------------------------------------------- MAP20: "Don't Let Them Win" by Austinado Music: "Don't Dream It's Over" by Crowded House Description: -------------------------------------------------------------------------------- MAP21: "mine gud" by Spendoragon Music: "Pyoro" from Wario Ware Inc. (sequenced by Mike Weeks) Description: -------------------------------------------------------------------------------- MAP22: "Motor Skill Issue" by Scotty Music: "tune2" from Oh-No! More Lemmings Description: -------------------------------------------------------------------------------- MAP23: "Red Screen Gaming" by Petyan Music: "Drunk as I Like" from Touhou 10.5: Scarlet Weather Rhapsody Description: the map name tells it all pretty much, get your eyes ready for the red screen -------------------------------------------------------------------------------- MAP24: "T.O.A.D.S (The Old Abhor Dancing Shadows)" by Phoenyx Music: "Prelude to Shadows" by Phoenyx, "Spider Dance" from Undertale Description: I started making this map a couple weeks after I finished FROGS. Essentially meant to be a counterpart to the aforementioned map but a lot shorter and more focused in its delivery, though it still ended up being a bit scatterbrained. Just like with FROGS, it's heavily monochromatic and uses a lot of solid colours. I also sprinkled a little bit of horror into the map, as goofy as it comes across with the quiet ambient MIDI that I made and crudely drawn visuals in places. Thought it would be nice to make a map that has a quiet opening that transitions suddenly into blind chaos. Again, possibly a fun one for the maxers and I kind of mean it this time. -------------------------------------------------------------------------------- MAP25: "Death Pit" by NoReason Music: "Angel Eyes" by Riot V Description: -------------------------------------------------------------------------------- MAP26: "tom rider" by Spendoragon Music: "Level 1" from Blake Stone (sequenced by Erik the Not-So-Great) Description: -------------------------------------------------------------------------------- MAP27: "Conflict in Nothingness" by Soul_Runner Music: "Sister Nightfall" by Sirenia Description: REQUIRES SOFTWARE RENDERER! All i knew for the map was that i wanted to make a void map inspired by POOGERS MAP29. The idea of a giant fight in the void was the main thing i wanted to get in. Besides that, I found out the stair builder in incredibly good at generating overlapping and open sectors which is the primary cause for all the maps fuckery. Everything in the map is intentional. (If it's not, it probably will be when i know of it's existence NODDERS) Lore: The idea for lore behind the map would be that the void (alternate dimension) is beginning to suck in rooms and locations from other dimensions. This is the start of the process, as such most of the places that are stolen end up drastically deformed and lose all original meaning. The church, is the first sign that the process is becoming more refined as this is the only location in the map which is largely intact with slight issues. (Yes, the broken pinkies were left in cause it's supposed to be a bit broken :P) -------------------------------------------------------------------------------- MAP48: "How to Kill Things Without Being Killed" by deat Music: "cigarette smoke" by dreamer Description: originally designed as a speedmap for a Doomworld discussion thread, this had sadly missed the opportunity to be posted as the thread was locked mere hours before reaching a releasable state. returning back to the cutting room floor, this Director's Cut edition includes extra scenes and refined gameplay designed for most ardent of anti-slaughter players! -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Episode 4 - Thy Poog Consumed -------------------------------------------------------------------------------- MAP02: "Underhalls 2" by kinetic Music: "Challenge chewing" by pilldebt Description: Underhalls but the combat clashes with the map layout, I think I only needed like 3 separate mapping sessions to cook this one. I was going to add a whole thing where there's a secret exit or something if you beat it in under 56 seconds but I think I like the map only having 1 ending, which is a voodoo in the exit room hitting the exit switch before you can (guess who that is). Shitgunner gets cooked in the secret because fuck shitgunners. Do not attempt to max this map getting the final 5 kills is a basic psuedo-rng setup and yeah do not waste your time running this map in any category I will be SEVERELY DISAPPPINTED AND UPSET if you do. I mean I won't but I mean seriously this map is bad to run it is not good for running whatsoever spend your time doing actually meaningful things, instead of grinding lv02m. I mean Underhalls 2 the Twogers map. -------------------------------------------------------------------------------- MAP28: "A comfy place" by dashiefrickintyan Music: "Objection" from Apollo Justice: Ace Attorney, "Lagtrain" by inabakumori, "Dust to Dust" from Alundra, "Sol Sanctum" from Golden Sun, "Unknown" by B.P.R.D., "Godfrey First Elden Lord" from Elden Ring, "iwt.mid" by Ribbiks Description: was about to give up on this map for like 3 times, but at the end glad that i didn't (especially happy with the black/white section of the map cus i even made it kind of sync to the music!):) just a smol not-so-fucked map with a bit of slaughter, a bit of platforming and a lot of comfyness! make sure to find all the secrets and not wake up the comfy hotel residents;p -------------------------------------------------------------------------------- MAP29: "When the IBS hits and the stalls are taken" by Vortale Music: "Low HP" from Pokemon Black/White, "02" from Chip's Challenge Description: I shit myself and a map popped out. Gave the last of my FrogSwap to convince people to put it into TWOGERS because making streamers mad for suggesting they play on ITYTD is foonni -------------------------------------------------------------------------------- MAP31: "Protect the Kekflip" by Saipiam Music: "Surprise Attack!" from Tales of Destiny Description: -------------------------------------------------------------------------------- MAP32: "Legerdemain Choices" by riktoi Music: "Yggdrasil Omega/Yggdrasil Magna" from Granblue Fantasy (sequenced by TheoAllen) Description: In a great nothingness with nothing but pillars and projectiles. But what then? This was largely influenced by the teleport maze from Yume Nikki. Although the influence pretty much ends there. -------------------------------------------------------------------------------- MAP33: "F.R.O.G.S (Fractured Realms of Greyt Substance)" by Phoenyx Music: "Fate of the Damned" from Blood, "A Winter's Dream (Part II)" by Symphony X, "Pumpkin Hill" from Sonic Adventure 2, "In the Hands of Fate" from Pokemon Mystery Dungeon: Explorers of Sky, "Church of the Machine" by Symphony X Description: I started this map back in December 2022, initially going to be a spin on The Express Elevator to Hell from the Master Levels. Each room would have had its own theme and music. I started throwing around ideas and creating areas off in random sections of the map. Some worked, some did not. There was originally going to be 8 normal areas and 8 secret areas, then that was cut down to 4 of each and then I settled with the areas that I had made already because burnout had set in hard by the time February came around. Two normal areas, four secret areas and an exit room with a largely monochromatic colour palette and pretty lights to make it look like I actually had any idea what I was doing (I didn't). There's a lot of slaughter in this map, but also some platforming that ranges from "hey, this isn't so bad too" to "wtf was Phoenyx thinking?" levels of difficulty. Should be a fun one for the maxers :) -------------------------------------------------------------------------------- MAP34: "Welcome Back" by MasterMedi Music: "SS1 Tripoli: Ghadames" from Jaleco Rally: Big Run (sequenced by Stockman) Description: ||fuck you|| -------------------------------------------------------------------------------- MAP35: "MyHouseDotWut?" by Peccatum Mihzamiz Music: "Poog_Runnin" by Bobby Prince & Peccatum Mihzamiz Description: So I heard you like MyHouse.wad? -------------------------------------------------------------------------------- MAP36: "Ghosts of 286 Past" by deat (INTERPIC by msx2plus) Music: "good mourning" by mantronix and Robert 'tip' Ling, "dq-game" by Eike 'Romeo Knight' Steffen (unused track from Dungeon Quest) Description: _1GHOST.ZIP 986467 02-25-96 Гнлололнллл GHOSTS OF 286 PAST лллолнлнлоГ | Ultra-smooth, full-screen VGA graphics and | SB sound. Graphics so real they cause | dizziness! Journey into a vast abandoned | mansion in search of riches and treasure. | This game beats the Super Nintendo games--a | real show stopper! Joystick supported, | 80386 or better required. By Apoogee. -------------------------------------------------------------------------------- MAP49: "unwin" by chira Music: "Embryology" from Revolutionary Girl Utena Description: the evil spirit (of mock2) extended its hand towards the fountain of knowledge (/idgames random button), and was blessed with mastery of esotericism (noye). after fully embracing this gift, its creation (mining fecality: poog edition) was cast forth, ushering in a thousand years (~13 hours) of darkness. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Episode 5 - PoogDespair -------------------------------------------------------------------------------- MAP37: "Transformation" by riktoi Music: "Unwelcome School" from Blue Archive (sequenced by Raidraptor Obsidian) Description: This hole was made for me! -------------------------------------------------------------------------------- MAP38: "Not Even Remotely Poog" by decino Music: "Flat Zone 2" from Super Smash Bros Ultimate (sequenced by Zenkusa) Description: An experiment to recreate nightmare monsters with MBF21. Worked out pretty well except for the instant reaction time after respawning and the respawn mechanic itself being pretty jank as it's just a hacked up invisible Arch-vile resurrection. Other than that it's pretty damn faithful to the OG nightmare. Playing on easy will disable nightmare mechanics and some map sections where you have to wait for stuff making it max/speedrun friendly. Medium is like hard but with extra health and weapons. The map is designed with hard difficulty in mind. For the Shotgunner lovers there's also hard+ if you enable multiplayer things. The map itself is a typical techbase with forced backtracking. Monsters are limited to Imps, Shotgunners and Pinkies since I feel those enemies are affected by nightmare the most. You really need a NM E4M1 mentality for this one: health is scarce, Shotgunners are brutal and you cannot waste time otherwise you'll backtrack into respawned baddies. E4M1 however is short, this one may take up to 10 minutes. Good luck. -------------------------------------------------------------------------------- MAP39: "DeFRoG" by Colossus Music: "Silver Mountain" from Snowboard Kids Description: -------------------------------------------------------------------------------- MAP40: "182601737180282880" by el inferno Music: "Mystery Honk" by ribbiks Description: Insensible that mutual. Post common appearance agreement stuff stairs account felicity juvenile keeps. Listening warrant doubtful. Depart music tedious noise resolve weddings and dare. Education marry sing defer spring leaf cousin. Especially frequently longer common entirely late. Itself called distant will round voice its begin principle limited believing men denote propriety house neat attending. Chapter oh carried length chief mirth feel recommend not much read far. Money kept upon compliment valley estimating music outward very barton. Some preserved john joy arose length norland received change. Newspaper books marianne moreover terms within needed horrible few strangers saved diverted each reached. Natural seemed his wondered carried forty together stronger how hard conveying formed. Message very seems next under side as think whom terms course. Merits period shot pulled exeter fruit soon plate proceed wholly limits truth sold made eagerness. Bed party remark plate proposal noisy properly projecting really raising behaved mistake to uneasy sooner. Suffer tears smallness agreed strongly fifteen too society. Contented resolve had wish much horrible extended feeling properly fine forty noise. His case consisted. Instantly led over increasing expenses trees shew scale wise assured. Called zealously offices being called place cannot drift of parlors. -------------------------------------------------------------------------------- MAP41: "Challenge PoogMode Arena" by Colossus Music: "Quicksand Valley" from Snowboard Kids Description: -------------------------------------------------------------------------------- MAP42: "Ascending to the Memes" by arto91 Music: "Goin' Down the Fast Way" from Rise of the Triad (MUS conversion) Description: Last time out in poogers a certain doome god would not let me make a low effort HR meme shit post. As a mere doomewurlder who was I to argue? Now a couple of years older and wiser I realise there are no such restrictions when it comes to mapping. Can we make it? Of course. Should we? Probably not but let's do it anyway. Now is the time, I give to you a high effort HR meme shit post. -------------------------------------------------------------------------------- MAP43: "PFRAG" by cassis Music: "Run" from Unreal Tournament Description: players will be relieved to discover i didn't place any enemies this time, ciao -------------------------------------------------------------------------------- MAP44: "CybgeBusiness" by Rayziik Music: "Max Man" from Streets of Rage 2 Description: INVEST IN CYBERDEMON INDUSTRIES TODAY! BUSINESS IS BOOMING! SHAREHOLDERS GET EXCLUSIVE ACCESS TO THE B F G NINE THOUSAND! -------------------------------------------------------------------------------- MAP45: "Retake Poog Palace" by NoReason Music: "deep ocean" by Piotr 'Hyde' Siwczak Description: -------------------------------------------------------------------------------- MAP30: "Farewell, Twogers" by deat Music: Theme from DOS version of Bad Cat, recorded via Oak Mozart OTI601 sound card Description: -------------------------------------------------------------------------------- MAP50: "Meowgi Collects His Luggage" by kraflab Music: "Aim for the 7 Melons" from Yoshi's Story by Kazumi Totaka Description: -------------------------------------------------------------------------------- * Credits * Project toad: deat Project frogs: Meowgi, Peccatum Mihzamiz Ceremonial frog royalty powers: Colossus Lead playtesters: deat, Petyan Playtesters: brendondle, fuGue, Meowgi, Napsalm Textures: The authors of 32in24-15 tex, Ancient Aliens, Lost Civilization, OTEX, Hell Revealed, DIY, Blood Title music: "Mii Channel Theme" from Nintendo Wii Intermission music: "Technodrome - Let's Kick Shell!" from Teenage Mutant Ninja Turtles IV: Turtles in Time (sequenced by King Meteor) Intermission text music: "Gymnopédie No. 1" by Erik Satie (sequenced by Jeruen E. Dery) Monsters ======== 1000HP Cyberdemon Sprite: Grain of Salt Dehacked: deat Afrit Sprite: Espi and Ebola Dehacked: sourced from Scythe 2, ported to DecoHack and HP nerfed by deat Astral Cacodemon Sprite: Amuscaria and Vader Dehacked: sourced from NoReason's Speedmaps 3, ported to DecoHack by deat Bats Sprite: FormGen Corp, edited by Captain Toenail Dehacked: Napsalm Baby Caco Golf Ball Sprite: osjclatchford Dehacked: Meowgi, ported to DecoHack by deat Big Momma Momma Sprite: Amuscaria Dehacked: Napsalm Cybruiser Sprite: Amuscaria Dehacked: sourced from Valiant, ported to DecoHack by deat Fast Boom Demon Sprite: id Software, edited by msx2plus Dehacked: msx2plus Flea Dehacked: Napsalm The Inpoogitor Sprite: Raven Software, edited by antares031(?) Dehacked: sourced from Struggle - Antaresian Legacy, ported to DecoHack and "improved" by deat Mister X Dehacked: sourced from Scythe 2, ported to DecoHack by deat Mister Y Dehacked: deat Turbo Imp, Turbo Shotgunner, Turbo Demon, Turbo Spectre Dehacked: decino Zombies Sprite: Vader, edited by Finalizer and Horror Movie Guy Dehacked: Napsalm All variants of monsters (removing killcount%, adding resurrect states, spectre fuzz etc.) Dehacked: deat Decorations =========== All Dehacked work by deat unless otherwise specified Fireblu torch Sprite: Gothic Pure Red/Purple/Yellow torches Sprite: deat Office chair Sprite: 3D Realms Traffic cone Sprite: 3D Realms Toilet Sprite: 3D Realms Various food Sprites: Peccatum Mihzamiz Various trees and statues Sprites: Peccatum Mihzamiz, ukiro, Elend, Yuyu3 Water fountain Sprite: 3D Realms Yesclip trees Dehacked: General Roasterock, ported to DecoHack by deat Misc ==== TITLEPIC and generic INTERPIC by deat HELP by Meowgi ENDOOM by deat M_DOOM by Contmotore All other menu and CWILV graphics by deat Player sprite by Kaapeli47 and SkeletronMK666 HUD face by Vortale Fist/Pistol/Shotgun HUD sprites by Vortale HUD by riktoi Invulnerability colormap by Petyan Colormaps for MAP36 by deat Sound clip in MAP48 sourced from Merrie Melodies short "A Tale of Two Kitties", in US public domain as it not renewed for copyright in 1970. Copyright research by deat using https://onlinebooks.library.upenn.edu/cce/ as source Here's a fun fact - did you know that Mickey Mouse has been in the public domain since 1958 with "Minnie's Yoo Hoo", followed by "The Mad Doctor" in 1961? The more you know. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Doomworld: https://www.doomworld.com/forum/topic/143368/