======================================================================= Advanced engine needed : a Boom port supporting UMAPINFO Primary purpose : Single play =========================================================================== Title : Tony's Speedmappy Tomfoolery Filename : TSMT.wad Release date : 23/12/2023 Author : tonytheparrot, Monsieur.E (map 34) NiGHTS108 (map 35) Email Address : [redacted] Other Files By Author : some maps in community projects like Junkfood 2, Hell Revealations or Limit Buffet, don't hesitate to check my doomwiki page! Misc. Author Info : some people say he likes extremely fucked zloter Description : Tony's Speedmappy Tomfoolery (or TSMT) is a 35-level cl9 megawad made during NaNoWADMo made of speedmaps that were all done in less than 1 hour (except for 26,29,30 and 33 which took a bit longer than expected). My main inspirations for this wad were wads like Junkfood, 100/200 Line massacre or the D5DA series.The maps have very little attention given to their visuals, being focused way more on their gameplay, which is generally on the side of large-scale slaughter, even if other styles of gameplay are present too. Every map is UV-maxable (except for 35 maybe) and has been tested by yours truly to try to squash as many bugs as possible. All of the maps are mine except for 34 and 35, which are guest maps by Monsieur.E and NiGHTS108 and (along with 33) only accesible from the main menu or idclev. While the wad starts pretty easy, the difficulty ramps up to being pretty brutal by the end, so be ready for anything! Only vanilla textures are used and all of the maps only have UV as a difficulty (except for 35) Additional Credits to : Maribo for the small bit of playtesting she did, Hell Revealed for the amazing starry sky =========================================================================== * What is included * New levels : 35 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Umapinfo patch built in Other files required : None Maps and Music: (Note: The Par Times are simply my UV-max times for each map) Map 01: Opening Tomfoolery Music: "Suck This!" by Lee Jackson Par: 2:50 Map 02: 150 second speedmap Music: "Moo Moo Farm" from Mario Kart 64 Par: 1:10 Map 03: Somber Fortress Music: "Shadows of the Dead" by Mark Klem Par: 3:20 Map 04: Demon Factory Music: "Web Spider's Stage Theme" from Mega Man X4 Par: 2:50 Map 05: So I Heard You Like Spectres Music: "Future Military Conquests" by Lee Jackson Par: 2:30 Map 06: City in The Seas Music: "Fear's Falter" by David Shaw Par: 4:45 Map 07: Yes, Map 7 Tag 666 in 2023 Music: "Pissed!" by Lee Jackson Par: 2:15 Map 08: Throwback to 1997 Music: "Adagio for Strings and Organ" by Lee Jackson Par: 2:35 Map 09: Crushing Feeling Music: "Lost Soul" by Thrybse Par: 2:30 Map 10: Constrained Carnage Music: "And Blood Will Spill" by David Shaw Par: 2:30 Map 11: First Platforming Attempt Music: "Touch in the Night" by Silent Circle Par: 0:10 Map 12: Become Like Smeg Music: "Run Like Smeg" by Lee Jackson Par: 3:10 Map 13: 2-Shotting Descent Music: "Rise of the Triad" by Bobby Prince Par: 2:15 Map 14: Get Bricked ;) Music: "The Anthrax Solution by Varis Alpha Par: 4:50 Map 15: No Revenants? ;( Music: "Path of Destruction" by Mark Klem Par: 2:20 Map 16: Quick'N Dirty Zloter Music: "Story 2 Red Canyon from F-Zero GX" Par: 6:30 Map 17: Pacifist Siege Music: "Short Circuit by Metabolist Par: 3:30 Map 18: Vile Cyber Punks Music: "Spray" by Lee Jackson Par: 2:40 Map 19: Oh No My Add Revenant Key is Stuck Again! Music: "Doctor Defiant by Mark Klem Par: 4:55 Map 20: Overwhelming Hordes Music: "Lordly Might" by Mark Klem Par: 2:45 Map 21: Silly Zombie Massacre Music: "Sadistic by L.A Sieben Par: 1:45 Map 22: The Resistance Still Goes On Music: Rendition of Dragonforce's "My Spirit Will Go On" by Knightrider of Doom Par: 6:45 Map 23: The Legions of Hell Music: "Incantations of The Apprentice" by Symphony X Par: 2:15 Map 24: Do You Like Cyber Hallways? Music: "Inner Fear" by Thrybse Par: 3:10 Map 25: The Bigger Legions of Hell Music: "Legions of Fear" by Knightrider of Doom Par: 6:10 Map 26: Totally Not Dimensions Map 3 Music: "Sa-X Appears" from Metroid Fusion Par: 7:00 Map 27: Plunging Into the Void: Music: "Two Tides from Ecco: The Tides of Time Par: 4:30 Map 28: The Exit is Nigh Music: "Infuscomus" from Blood Par: 5:00 Map 29: The Last Stand Music: "Spirals pt. 2 Human" by RedDeath9 Par: 8:15 Map 30: 2023 Nuts 3: The Final Chapter Music: "Nobody told Me about Plutonia" by Jimmy Par: 13:00 Map 31: Cyber Duels are Fun Music: "The Subway" from Mortal Kombat 3 Par: 3:00 Map 32: Mapping was a Mistake from the Start Music: Bad Piggies Main theme Par: 1:00 Map 33: 5 Lines of Garbage Music: "Intermission From Death 2 by Rich Nagel (shared with the text screens) Par: 3:00 Map 34: Tony's Revenge (by @Monsieur E) Music: None Par: 2:35 Map 35: Shoutouts to Snowed In (by @NiGHTS108) Music: its_more_ham.mid by Ribbiks Par: 0:05 Title Track: "Dry Rot" by Mark Klem Intermission Track: "Fish Polka" by Lee Jackson * Play Information * Game : Doom 2 Map # : 1-35 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 1 month Editor(s) used : DBX and UDB Known Bugs : probably some texturing misalignments May Not Run With : any non-boom port, GZdoom also affects the behavior of some maps like Map 4 and will probably lag in some of them Tested With : DSDA V0.27.3, Prboom+v.2.62 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors