=========================================================================== Advanced engine needed : MBF21-compatible source port Primary purpose : Single play =========================================================================== Title : Temporal Tantrum Filename : TEMP_TANTRUM Release date : 23 January 2023 Author : Bartekmil, Brxyz, EnragedEggplant, LunchLunch & Washing Machine Enthusiasts Email Address : [redacted] Description : Twenty-eight maps across seven themed episodes. The story: the UAC has developed new gate technology that connects any two points in time and space. The UAC has now reported that they have lost contact with the secret facility housing the prototype gate. You have been sent to investigate. Your superiors suspect another demonic incursion. If this is what has happened, your orders are to stop the incursion by whatever means necessary. Additional Credits to : ChopBlock223 =========================================================================== * What is included * New levels : 28 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes * Play Information * Game : DOOM2 Map # : MAP01 - MAP27 & MAP30 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About two years Editor(s) used : Ultimate Doom Builder, SLADE, WhackEd4 Known Bugs : MAP24 uses compressed nodes and so may not run, or will run but with performance issues, in some source ports. Slimetrails in MAP12 and MAP25. MAP02 was reported to have a HOM by one tester, but we couldn't reproduce this error. May Not Run With : GZDoom (uses many scrollers that haven't been designed for GZDoom) Tested With : DSDA-Doom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---EPISODE 1: RUSTED RAGE--- MAP01: UAC Blacksite Author: Washing Machine Enthusiasts Music: "Selenitic Age" from Myst / "Aquila 303" from Need for Speed III: Hot Pursuit ~ MAP02: Retox Author: Washing Machine Enthusiasts Music: "Europa Mining Colony" from Descent ~ MAP03: The Meatworks Author: Washing Machine Enthusiasts Music: "Run" from Unreal Tournament ~ MAP04: They Feast on Afterbirth Author: LunchLunch Music: "Frantic Factory" from Donkey Kong 64 (Creepy Techno Remix) ~ ---EPISODE 2: COLD CHOLER--- MAP05: Smite of Disrespect Author: Enraged Eggplant Music: "Good Manners and Customs" from Guilty Gear XX ~ MAP06: Blizzard Wizard Author: Enraged Eggplant Music: "Space Journey 1" from Tyrian ~ MAP07: Cold Reception Author: Washing Machine Enthusiasts Music: "Jabu Jabu's Belly" from The Legend of Zelda: Ocarina of Time ~ MAP08: Occidite Araneas Omnes! Author: Washing Machine Enthusiasts Music: "Blood Red Shadows" from Doom 64 ~ ---EPISODE 3: GOTHIC GALL--- MAP09: Pious Ennui Author: Enraged Eggplant Music: "Holy Orders" from Guilty Gear XX ~ MAP10: The Diabolist Author: LunchLunch Music: "Library" from Resident Evil 2 / "Spinal" from Killer Instinct 2 ~ MAP11: Wicked Dracula Author: LunchLunch Music: "Medivo" from Jazz Jackrabbit ~ MAP12: Lobachevsky Hyperdrive Author: Washing Machine Enthusiasts Music: "Dread Factory" by MFG38 / "Spinal" from Killer Instinct 2 ~ ---EPISODE 4: MESOAMERICAN MENACE--- MAP13: UAC Package Holiday Author: Washing Machine Enthusiasts Music: "Into a Sandy City" by MegaSphere / "Tarzan Boy" by Baltimora ~ MAP14: Ferox Author: Washing Machine Enthusiasts Music: "Incan-tations" by James 'Jimmy' Paddock ~ MAP15: Jungle Juice Author: Lunch Lunch Music: "Voices of the Temple" from Donkey Kong Country ~ MAP16: Sacrifice Author: Washing Machine Enthusiasts Music: "Claustrophobia" by ClumsyDoomer ~ ---EPISODE 5: FUTURE FURY--- MAP17: What Is Love Author: LunchLunch Music: "What Is Love" by Haddaway ~ MAP18: Nemesis Author: Washing Machine Enthusiasts Music: "SA-X Arrival" from Metroid Fusion ~ MAP19: Rave at the Edge of Space Author: Washing Machine Enthusiasts Music: "Ebeneezer Goode" by The Shamen ~ MAP20: Your Empty Junkie Eyes Author: Lunch Lunch Music: "You Spin Me Round (Like A Record)" by Dead or Alive ~ ---EPISODE 6: EGYPTIAN EVIL--- MAP21: Poison of Envy Author: EnragedEggplant Music: "Doctor Doctor" by UFO ~ MAP22: Temple Excavation Author: Washing Machine Enthusiasts Music: "Technoparchment" by Viscra Maelstrom ~ MAP23: Flood of Accusations Author: EnragedEggplant Music: "Camanis" from Tyrian ~ MAP24: Temple of Karmack Author: Brxyz Music: "Miranda Mine" from Descent ~ ---EPISODE 7: TEMPORAL TANTRUM--- MAP25: Baron Sanitation Author: Bartekmil Music: "The Hard Corps" from Contra: Hard Corps ~ MAP26: Die Geheime Mondbasis Author: Washing Machine Enthusiasts Music: "Garazin" by Peccatum Mihzamiz ~ MAP27: The Inner Realm Author: LunchLunch Music: "Canon in D" by Johann Pachelbel ~ MAP30: The Inner Sanctum Author: Washing Machine Enthusiasts Music: "Selenitic Age" from Myst / "Europa Mining Colony" from Descent / "What Is Love" by Haddaway / "Technoparchment" by Viscra Maelstrom / "Space Journey 1" from Tyrian / "Medivo" from Jazz Jackrabbit / "Voices of the Temple" from Donkey Kong Country / "Night on Bald Mountain" by Modest Mussorgsky ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---Other Music Credits--- Title Music: "Main Theme" from Myst (edit by Washing Machine Enthusiasts) Intermission Music: "Dreams" from The Incredible Machine 3 Episode 1 Text Music: "Trouble in Sight" by Bloo Episode 2 Text Music: "Frozen Wilderness" by Tristan Clark Episode 3 Text Music: "Lair of the Bitchmaker" by Bucket Episode 4 Text Music: "Main Theme" from Cannibal Holocaust Episode 5 Text Music: "What Time Is Love" by The KLF Episode 6 Text Music: "Prelude to Misri in B Minor" by James 'Jimmy' Paddock Cast Sequence Music: "Time" by Pink Floyd ---Other Other Credits--- -New monster coding by Brxyz -Textures/flats from 32in24-15 texture pack with additional textures by ChopBlock223 -Title screen graphics by Brxyz -Astral cacodemon graphics by Icytux from Realm 667 -Diabolist graphics by Amuscaria from Realm 667 -Flying spider mastermind graphics by Xaser & Quasar from Realm 667 with additional edits by ChopBlock223 -Flayed graphics by 00_Zombie_00 from Realm 667 -Decorative sprite graphics by ChopBlock223 32in24-15 texture pack was compiled by esselfortium and includes textures by: Afterglow AgentSpork DaGGeR Enjay Eriance esselfortium Espi The Eternal Doom Team Fredrik Johansson The GothicDM Team Huy Pham id Software Janitor NiGHTMARE Nuxius Ola Bjorling Raven Software The Requiem Team Rogue Entertainment RottKing SargeBaldy Tormentor667 Vader XDelusion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---Changelog--- * Version 1.31 * (18 March 2023) MAP08: changed map name (hopefully this is the correct grammar) MAP19: fixed two broken secrets * Version 1.3 * (26 February 2023) WAD: added par times WAD: replaced help picture with credit picture showing version number MAP01: fixed bug where cambion can fail to teleport MAP01: merged sectors to reduce sector movement noise MAP03: moved switch further from wall in pain elemental room MAP04: added switch sound to secret switch MAP04: increased light level on lift to vine area MAP06: added rocket launcher to arch-vile room MAP06: merged sectors to reduce sector movement noise MAP06: fixed texture pegging MAP06: fixed switch texture bleeding down on elevator MAP06: fixed lowering pillars not changing flat MAP06: changed forcefield colour MAP07: added switch sound to secret switch MAP08: merged sectors to reduce sector movement noise MAP10: switch in diabolist room now lowers on diabolist death rather than W1 MAP10: merged sectors to reduce sector movement noise MAP10: fixed lowering pillars not changing flat MAP11: added exit sign to the top of the exit switch so it's visible from before the drop MAP11: increased brightness on return teleporter on the outside MAP11: changed end switch texture to SW1 MAP12: moved a stuck cacodemon MAP12: merged sectors to reduce sector movement noise MAP12: increased brightness on return teleporter in the final area MAP12: added switch sound to secret switches MAP12: fixed texture pegging MAP13: improved texturing on toilets MAP13: lowered ceiling in ultra-secret room to look better MAP15: added switch sound to secret switch MAP15: merged sectors to reduce sector movement noise MAP16: merged sectors to reduce sector movement noise MAP17: added switch sound to secret switch MAP17: merged sectors to reduce sector movement noise MAP18: added switch sound to secret switch MAP19: revamped SS secret room MAP19: fixed some HoMs MAP19: changed a texture to make a secret less cryptic MAP19: changed sky ceiling heights to reduce instances of disappearing textures MAP19: added switch sound to secret switch MAP20: fixed misaligned textures MAP20: merged sectors to reduce sector movement noise MAP21: fixed lowering pillars not changing flat MAP21: merged sectors to reduce sector movement noise MAP22: removed yellow key requirement from one door to allow for an anticlockwise loop of the map MAP22: changed a secret trigger to be less cryptic MAP22: added switch sound to secret switches MAP22: made final area not appear on the automap MAP23: merged sectors to reduce sector movement noise MAP24: added switch sound to secret switches MAP24: changed switch textures to SW1 MAP25: added switch sound to secret switches MAP25: merged sectors to reduce sector movement noise MAP26: fixed a door sector's floor being too low, creating a potential softlock and HoMs with freelook enabled MAP26: merged sectors to reduce sector movement noise MAP27: changed a tree sprite MAP27: fixed lowering pillar not changing flat MAP27: fixed a texture misalignment MAP30: merged sectors to reduce sector movement noise * Version 1.2 * (30 January 2023) MAP15: changed enemy placement on HNTR and HMP Txt file: fixed music misattribution for MAP11 and MAP30 * Version 1.1 * (27 January 2023) MAP14: added switch sounds to secret switches MAP18: fixed a switch not lighting up MAP22: BFG trap now works MAP23: improved the look of the skybridge MAP24: changed two switch textures MAP26: fixed some HoMs E1 text 2: added missing punctuation Txt file: fixed misattribution for MAP12 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse EXCEPT upon payment of one (1) tonne of gold bullion to the relevant map author. Contact Shifty Jim for payment instructions. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may also distribute this file in an analogue format, which I would be impressed to see, but again you must include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip Of course, these websites don't exist anymore... planets come and go. Stars perish. Matter disperses, coalesces, forms into other patterns, other worlds. Nothing can be eternal - except, of course, for Disney's copyright over its works. All hail the mouse. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors