===========================================================================
Archive Maintainer      : Please place in levels/doom2/ports/megawads
Advanced engine needed  : MBF21 + UMAPINFO
Primary purpose         : Single play
===========================================================================
Title                   : SSS03: CTD III
Filename                : sss03.zip
Release date            : 22nd August 2026
Author                  : Various, compiled by Synami
Email Address           : [redacted]
Other Files By Author   : SSS01: Lunar Lights, SSS02: Around The World in 48
                          Hours

Description             : SSS03: CTD III is the third entry in the Synami
                          Speedmapping Sessions series. In this compilation,
                          mappers only had an hour maximum to create their
                          maps, featuring a total of 31 submissions! UMAPINFO
                          is implemented, so it is strongly advised to run
                          this set on dsda-doom or any of its forks.
                          
                          Mappers were given these rules:
                          - Map format must be DOOM 2 MBF21 [-cl21].
                          - Map must be created within an hour (per
                          submission). Fight/difficulty balancing does not
                          count towards this time.
                          - Any gameplay type is allowed! Traditional,
                          macroslaughter, platforming, fucked up evil glide
                          maps, mood maps, etc.

Additional Credits to   : Sunlust - modified STBAR, cc4-tex team + Magnolia
                          for textures, PLAYPAL / COLORMAP lumps from
                          stephyesterday's 'rosy256' palette
                          
                          D_DM2TTL - Korp - Horizon's Call D_DM2INT - Korp -
                          Heavens - D_READ_M - sacio - monkeyrun03.xm
===========================================================================
* What is included *

New levels              : 31
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : UMAPINFO
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-23, 31-38
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Maps made in 1 hour
Editor(s) used          : UDB, Slade
Known Bugs              : None
May Not Run With        : Anything not MBF21 or UMAPINFO compatible
Tested With             : dsda-doom 0.28.3


* Map List *

- v MAIN EPISODE v -

MAP01: MAP01
Author: nic15
Music: "zet" by nic15 (Made in 1 hour)
Difficulty/Co-op Settings: surely
Comments: it's a map!

MAP02: etch-base
Author: Synami
Music: luna197 - cliff
Difficulty/coop settings: None
Comments: ok so according to doomwiki The chaingun is a rapid-firing, multi-barrelled automatic weapon. It uses the same ammunition as the pistol, and is fed from the player's shared stock of bullets. The chaingun is first found in a secret area of E1M2: Nuclear Plant, and again in a secret area of th 

MAP03: A Robot's Tears
Author: Naiad Violet
Music: "Booster's Tower" from Super Mario RPG (Credits in midi file)
Difficulty/Co-op Settings: Yes/Yes
Comments: A short lived robot who doesn't want to be forgotten..

MAP04: Tower Tussle
Author: ShadowyMV
Music: Tungsten by James "Jimmy" Paddock
Difficulty/Co-op Settings: Yes (All implemented) / Yes (Starts + Some Monsters & Ammo)
Comments: Behold a wide open space unused and something vaguely resembling a small & squat tower where almost all of the combat resides.  

MAP05: A walk in the night
author: layer_0303
music: Moonlight_Museum (from Klonoa 2)
Difficulty/Co-op Settings: yes
comment: it's a little map no very hard

MAP06: I love green, so cool
Author: StorkGreen
Music: "Stirring from the Cyberdream" by DuckReconMajor
Difficulty/Co-op Settings: no / player starts
Comments: Head empty. Only green. Spent like half an hour and called it a day

MAP07: Techno curvature
Author: purple_ruberoid
Music: "Cut Above the Rest" by Arsinikk (composed for 100 Line Massacre)
Difficulty/Co-op Settings: yes/no
Comments: Super rushed, techno wavy map. Build time about 1 hour, 10 min staring at blank UBD doesn't count :) 

MAP08: Fryshuset
Author: Shove82
Music: James Paddock - "Trip -Innocent of D-"
Difficulty/Co-op Settings:No/Yes
Comments: The infinite rocket launcher is your only weapon.

MAP09: Plutonic Crypt
Author: VexedNemesis
Music: midi rendition of Dead Ringer boss theme from Crypt of the Necrodancer
Difficulty/Co-op Settings: None, UV only
Comments: Smth plutonish-like visuals and kinda chaotic fight, but it is still beatable (tho lotta health and rockets provided). Also one bossaction is used in the map.

MAP10: what would mork do
Author: d.t.d.a.
Music: Computer Face//Pure Being by Flying Lotus
// Synami note: changed to appeal the copyright gods, now 'i like them ducks' by coda - https://modarchive.org/index.php?request=view_by_moduleid&query=165929
Difficulty/coop settings: no
Comments: it's just one fight that i didn't even balance. 

MAP11: Let Me Put On a Little Show for You Guys
Author: Naiad Violet
Music: "Your Love is a Drug" from VA-11 Hall-A by Garoad (Credits in midi file)
Difficulty/Co-op Settings: Yes/Yes
Comments: I feel like it's beatable. I came close :D

MAP12: GRRR I AM VERY ANGRY WITH YOU IN PARTICULAR ANALOG ANGRY FACE
Author: wEndyyy
Music: "Boss Bossanova" from Donkey Kong Country 2 (MIDI by David Phaneuf) 
Difficulty/Co-op Settings: None. 
Download: CWR01.zip
Comments: Went a bit overbudget with the time on this one, though it was mostly for minor touchups and rebalancing. Heavily inspired by Scythe Map23 and probably 100%-able.

MAP13: Ochlaphobic Amalgam
Author: ShadowyMV
Music: Waking Dream by Mark Klem
Difficulty/Co-op Settings: Yes (All implemented) / Yes (Starts Only)
Comments: I've never speedmapped so fast in my life and hope to never do so again. That being said, i actually like the result quite a lot, despite the lack of lighting and the amount of balancing/fixes it needed. The name could also be better but I can't think of anything so this is what it gets. Have fun in this (hopefully) balanced but hastily crafted murder map.

MAP14: PRO SPEEDMAPPING TRICK: don't do this!﻿﻿
Author: novaseer
Music: "Stop the Rot" by novaseer (from Sewerlust)
Difficulty/Co-Op: i forgor
Comments: this is what happens when I a: don't realise combat balancing time isn't counted in the time limit, b: forget to check the resource before I start mapping and c: forget to make a map for this until 2 hours before the deadline so I have no workable ideas 

MAP15: Serendipity 2: Remember the Lunar Lights
Author: Hebonky
Music: Phoenix Rising - Žlan michaels
Difficulty/Co-op Settings: no :3
Comments: The sequel to Serendipity. And, a reference to a raddicted map

MAP16: Underground Sky
Author: Synami
Music: luna197 - a warm place to stay during the cold nights
Difficulty/Co-op Settings: Slight HMP balancing
Comments: Took longer to balance the fight than it took to actually draw the map ;c; 

MAP17: W1R3D
Author: Hebonky
Music: Wire Universe found here
Difficulty/Co-op Settings: no :3c
Comments: Sector Lilypads are awesome. Made while wired. It's a hot start in an open arena with height variation with chaingunner turrets, roaming and turret archviles followed by a fight. This map was made mostly to start a sector lilypad revolution as they are wholesome and cute and more people should draw them.

MAP18: Are Doom Slaughtermaps BAD Game Design? By Allstin 2.4k views • 5 years ago
Author: Synami
Music: Plerb - Night Cloud
Difficulty/Co-op Settings: HMP implemented
Comments: Doom Slaughtermaps Encourage BAD Game Design - but if you recognize what to watch for, you can avoid this! Slaughtermaps are those that have a reputation of spamming everything in - but with good game design, you can still have fun Doom slaughtermaps! Just avoid Artificial Difficulty, Overly Spammed Enemies, and Lack of Weapon Variety from these things.

MAP19: Cyanide 2
Author: nic15
Music: "Long Time No Destroyinate 02" by nic15 (Made in 1 hour)
Difficulty/Co-op Settings: just health and stuff
Comments: Named Cyanide 2 because I made a map before this one and then noticed I spent 2 hours on it, so I'm keeping that layout for something else. I also found a map named Cyanide on doomwiki; I haven't played it but I might as well call this one Cyanide 2 lmao
You'll notice how there's way more detailing in the starting room and it becomes less and less with each fight because I was fighting against the clock xdd

MAP20: R.R.R.R. (Rip Roarin' Revenant Rager!)
Author: Synami
Music: Synami - Untitled
Difficulty/Co-op Settings: None
Comments: A couple of slaughter fights in the same abstract bullshit dimension as Star Cycle 2, but somewhat kinder ^____^

MAP21: World's Edge
Author: rd
Music: toby fox - another him (from deltarune), sequenced by beeswithchainsaws
Difficulty/Co-op Settings: Yes / Yes
Comments:

 

                           ___________ _
                      __/   .::::.-'-(/-/)
                    _/:  .::::.-' .-'\/\_`,
                   /:  .::::./   -._-.  d\|
                    /: (""""/    '.  (__/||
                     \::).-'  -._  \/ \\/\|
             __ _ .-'`)/  '-'. . '. |  (i_O
         .-'      \       -'      '\|
    _ _./      .-'|       '.  (    \\
 .-'   :      '_  \         '-'\  /|/
/      )\_      '- )_________.-|_/^\
(   .-'   )-._-:  /        \(/\'-._ `.
 (   )  _//_/|:  /          `\()   `\_\
  ( (   \()^_/)_/             )/      \\
   )     \\ \(_)             //        )\
         _o\ \\\            (o_       |__\
         \ /  \\\__          )_\
               ^)__\ 


MAP22: fast8: planet hole
Author: nic15
Music: "planet hole" by nic15 (Made in 10 minutes)
Difficulty/Co-op Settings: skills (forgor coop spawns
Comments: simple grind map. i just wanted to add a fourth map and i had no ideas nor much time xdd (it's 10pm rn) 

MAP23: Blue Swaying Philia
Author: ThatWenGuy
Music: b.i.t. of eon
Difficulty/Co-op Settings: No

Comments: eh? 

- v "SECRET" EPISODE v -

MAP31: "Una mattina"
Author: Thelokk
Music: "Atlatins Dreaming" by The Deviant
Difficulty/Co-op Settings: yes, and progression changes based on difficulty.
Comments: no comments.

MAP32: Hopping in the water Sky
Author: StorkGreen
Music: "prayer" by Cnoc
Difficulty/Co-op Settings: no / player starts
Comments: Wanted to do platforming only map, nothing insane, but you'll need some sr50 (don't look at number 400 in a monster count)

MAP33: Afrit altars
Author: Painvile098
Music: "Smells like burning corpse" By L.A Sieben, from TNT evilution.
Difficulty/Co-op: No
Comments: 3 arenas, the only constant thing between the arenas is the aforementioned "Afrit Altars". 

MAP34: listen to the new MASS OF THE FERMENTING DREGS album "Iwaou", it's probably my favorite reunion record of theirs
Author: nic15
Music: "Sleeping In the Clouds" by nic15 (Made in 30 minutes)
Difficulty/Co-op Settings: you get more health on lower skills
Comments: i really like this map. i almost wanted to keep it for a solo project instead but that felt disingenuous. 

MAP35: Boomer Slotter
Author: Hebonky
Music: Vile Flesh map18 music by Gwyn Williams
Difficulty/Co-op: nar
Comments: Kill grandma :3

MAP36: Magentasaur3027﻿﻿
Author: Krevetkosaur3027﻿
Music: "Alien Power" by Yuzo Koshiro (from Streets of Rage 2)
Difficulty/coop settings: none
Comments: I had a funny idea for a fight and the lack of any resources made it even funnier. Also, I like the number 2 a lot. And it's also really nice that it is not midnight in my timezone

MAP37: EVER.FREE.2k26.BUCKMAP
Author: HEXWALKER
Music: "kinda shit version of that one cutiemark song" - @LunarCryptik
Difficulty/Co-op Settings: no/no
Comments: this might be the first ever map made at an MLP convention. dont quote me on that. i didnt enjoy making this on my touchpad, remind me to bring batteries for my mouse next time. there is one custom texture. map is finishable.

MAP38: CMYK-1917
Author: HEXWALKER
Music: "The Gremlin Returns" https://modarchive.org/index.php?request=view_by_moduleid&amp;query=44697
Difficulty/Co-op Settings: no/no
Comments: there was more i was gonna do with this, map is not finishable, assume you win when you get all 6 keys. 


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the original.

* Where to get the file that this text file describes *

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