=========================================================================== Archive Maintainer : Please place in levels/doom2/ports/megawads Advanced engine needed : MBF21 + UMAPINFO Primary purpose : Single play =========================================================================== Title : SSS03: CTD III Filename : sss03.zip Release date : 22nd August 2026 Author : Various, compiled by Synami Email Address : [redacted] Other Files By Author : SSS01: Lunar Lights, SSS02: Around The World in 48 Hours Description : SSS03: CTD III is the third entry in the Synami Speedmapping Sessions series. In this compilation, mappers only had an hour maximum to create their maps, featuring a total of 31 submissions! UMAPINFO is implemented, so it is strongly advised to run this set on dsda-doom or any of its forks. Mappers were given these rules: - Map format must be DOOM 2 MBF21 [-cl21]. - Map must be created within an hour (per submission). Fight/difficulty balancing does not count towards this time. - Any gameplay type is allowed! Traditional, macroslaughter, platforming, fucked up evil glide maps, mood maps, etc. Additional Credits to : Sunlust - modified STBAR, cc4-tex team + Magnolia for textures, PLAYPAL / COLORMAP lumps from stephyesterday's 'rosy256' palette D_DM2TTL - Korp - Horizon's Call D_DM2INT - Korp - Heavens - D_READ_M - sacio - monkeyrun03.xm =========================================================================== * What is included * New levels : 31 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : UMAPINFO Other files required : None * Play Information * Game : Doom 2 Map # : 01-23, 31-38 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Maps made in 1 hour Editor(s) used : UDB, Slade Known Bugs : None May Not Run With : Anything not MBF21 or UMAPINFO compatible Tested With : dsda-doom 0.28.3 * Map List * - v MAIN EPISODE v - MAP01: MAP01 Author: nic15 Music: "zet" by nic15 (Made in 1 hour) Difficulty/Co-op Settings: surely Comments: it's a map! MAP02: etch-base Author: Synami Music: luna197 - cliff Difficulty/coop settings: None Comments: ok so according to doomwiki The chaingun is a rapid-firing, multi-barrelled automatic weapon. It uses the same ammunition as the pistol, and is fed from the player's shared stock of bullets. The chaingun is first found in a secret area of E1M2: Nuclear Plant, and again in a secret area of th MAP03: A Robot's Tears Author: Naiad Violet Music: "Booster's Tower" from Super Mario RPG (Credits in midi file) Difficulty/Co-op Settings: Yes/Yes Comments: A short lived robot who doesn't want to be forgotten.. MAP04: Tower Tussle Author: ShadowyMV Music: Tungsten by James "Jimmy" Paddock Difficulty/Co-op Settings: Yes (All implemented) / Yes (Starts + Some Monsters & Ammo) Comments: Behold a wide open space unused and something vaguely resembling a small & squat tower where almost all of the combat resides. MAP05: A walk in the night author: layer_0303 music: Moonlight_Museum (from Klonoa 2) Difficulty/Co-op Settings: yes comment: it's a little map no very hard MAP06: I love green, so cool Author: StorkGreen Music: "Stirring from the Cyberdream" by DuckReconMajor Difficulty/Co-op Settings: no / player starts Comments: Head empty. Only green. Spent like half an hour and called it a day MAP07: Techno curvature Author: purple_ruberoid Music: "Cut Above the Rest" by Arsinikk (composed for 100 Line Massacre) Difficulty/Co-op Settings: yes/no Comments: Super rushed, techno wavy map. Build time about 1 hour, 10 min staring at blank UBD doesn't count :) MAP08: Fryshuset Author: Shove82 Music: James Paddock - "Trip -Innocent of D-" Difficulty/Co-op Settings:No/Yes Comments: The infinite rocket launcher is your only weapon. MAP09: Plutonic Crypt Author: VexedNemesis Music: midi rendition of Dead Ringer boss theme from Crypt of the Necrodancer Difficulty/Co-op Settings: None, UV only Comments: Smth plutonish-like visuals and kinda chaotic fight, but it is still beatable (tho lotta health and rockets provided). Also one bossaction is used in the map. MAP10: what would mork do Author: d.t.d.a. Music: Computer Face//Pure Being by Flying Lotus // Synami note: changed to appeal the copyright gods, now 'i like them ducks' by coda - https://modarchive.org/index.php?request=view_by_moduleid&query=165929 Difficulty/coop settings: no Comments: it's just one fight that i didn't even balance. MAP11: Let Me Put On a Little Show for You Guys Author: Naiad Violet Music: "Your Love is a Drug" from VA-11 Hall-A by Garoad (Credits in midi file) Difficulty/Co-op Settings: Yes/Yes Comments: I feel like it's beatable. I came close :D MAP12: GRRR I AM VERY ANGRY WITH YOU IN PARTICULAR ANALOG ANGRY FACE Author: wEndyyy Music: "Boss Bossanova" from Donkey Kong Country 2 (MIDI by David Phaneuf) Difficulty/Co-op Settings: None. Download: CWR01.zip Comments: Went a bit overbudget with the time on this one, though it was mostly for minor touchups and rebalancing. Heavily inspired by Scythe Map23 and probably 100%-able. MAP13: Ochlaphobic Amalgam Author: ShadowyMV Music: Waking Dream by Mark Klem Difficulty/Co-op Settings: Yes (All implemented) / Yes (Starts Only) Comments: I've never speedmapped so fast in my life and hope to never do so again. That being said, i actually like the result quite a lot, despite the lack of lighting and the amount of balancing/fixes it needed. The name could also be better but I can't think of anything so this is what it gets. Have fun in this (hopefully) balanced but hastily crafted murder map. MAP14: PRO SPEEDMAPPING TRICK: don't do this! Author: novaseer Music: "Stop the Rot" by novaseer (from Sewerlust) Difficulty/Co-Op: i forgor Comments: this is what happens when I a: don't realise combat balancing time isn't counted in the time limit, b: forget to check the resource before I start mapping and c: forget to make a map for this until 2 hours before the deadline so I have no workable ideas MAP15: Serendipity 2: Remember the Lunar Lights Author: Hebonky Music: Phoenix Rising - Žlan michaels Difficulty/Co-op Settings: no :3 Comments: The sequel to Serendipity. And, a reference to a raddicted map MAP16: Underground Sky Author: Synami Music: luna197 - a warm place to stay during the cold nights Difficulty/Co-op Settings: Slight HMP balancing Comments: Took longer to balance the fight than it took to actually draw the map ;c; MAP17: W1R3D Author: Hebonky Music: Wire Universe found here Difficulty/Co-op Settings: no :3c Comments: Sector Lilypads are awesome. Made while wired. It's a hot start in an open arena with height variation with chaingunner turrets, roaming and turret archviles followed by a fight. This map was made mostly to start a sector lilypad revolution as they are wholesome and cute and more people should draw them. MAP18: Are Doom Slaughtermaps BAD Game Design? By Allstin 2.4k views • 5 years ago Author: Synami Music: Plerb - Night Cloud Difficulty/Co-op Settings: HMP implemented Comments: Doom Slaughtermaps Encourage BAD Game Design - but if you recognize what to watch for, you can avoid this! Slaughtermaps are those that have a reputation of spamming everything in - but with good game design, you can still have fun Doom slaughtermaps! Just avoid Artificial Difficulty, Overly Spammed Enemies, and Lack of Weapon Variety from these things. MAP19: Cyanide 2 Author: nic15 Music: "Long Time No Destroyinate 02" by nic15 (Made in 1 hour) Difficulty/Co-op Settings: just health and stuff Comments: Named Cyanide 2 because I made a map before this one and then noticed I spent 2 hours on it, so I'm keeping that layout for something else. I also found a map named Cyanide on doomwiki; I haven't played it but I might as well call this one Cyanide 2 lmao You'll notice how there's way more detailing in the starting room and it becomes less and less with each fight because I was fighting against the clock xdd MAP20: R.R.R.R. (Rip Roarin' Revenant Rager!) Author: Synami Music: Synami - Untitled Difficulty/Co-op Settings: None Comments: A couple of slaughter fights in the same abstract bullshit dimension as Star Cycle 2, but somewhat kinder ^____^ MAP21: World's Edge Author: rd Music: toby fox - another him (from deltarune), sequenced by beeswithchainsaws Difficulty/Co-op Settings: Yes / Yes Comments: ___________ _ __/ .::::.-'-(/-/) _/: .::::.-' .-'\/\_`, /: .::::./ -._-. d\| /: (""""/ '. (__/|| \::).-' -._ \/ \\/\| __ _ .-'`)/ '-'. . '. | (i_O .-' \ -' '\| _ _./ .-'| '. ( \\ .-' : '_ \ '-'\ /|/ / )\_ '- )_________.-|_/^\ ( .-' )-._-: / \(/\'-._ `. ( ) _//_/|: / `\() `\_\ ( ( \()^_/)_/ )/ \\ ) \\ \(_) // )\ _o\ \\\ (o_ |__\ \ / \\\__ )_\ ^)__\ MAP22: fast8: planet hole Author: nic15 Music: "planet hole" by nic15 (Made in 10 minutes) Difficulty/Co-op Settings: skills (forgor coop spawns Comments: simple grind map. i just wanted to add a fourth map and i had no ideas nor much time xdd (it's 10pm rn) MAP23: Blue Swaying Philia Author: ThatWenGuy Music: b.i.t. of eon Difficulty/Co-op Settings: No Comments: eh? - v "SECRET" EPISODE v - MAP31: "Una mattina" Author: Thelokk Music: "Atlatins Dreaming" by The Deviant Difficulty/Co-op Settings: yes, and progression changes based on difficulty. Comments: no comments. MAP32: Hopping in the water Sky Author: StorkGreen Music: "prayer" by Cnoc Difficulty/Co-op Settings: no / player starts Comments: Wanted to do platforming only map, nothing insane, but you'll need some sr50 (don't look at number 400 in a monster count) MAP33: Afrit altars Author: Painvile098 Music: "Smells like burning corpse" By L.A Sieben, from TNT evilution. Difficulty/Co-op: No Comments: 3 arenas, the only constant thing between the arenas is the aforementioned "Afrit Altars". MAP34: listen to the new MASS OF THE FERMENTING DREGS album "Iwaou", it's probably my favorite reunion record of theirs Author: nic15 Music: "Sleeping In the Clouds" by nic15 (Made in 30 minutes) Difficulty/Co-op Settings: you get more health on lower skills Comments: i really like this map. i almost wanted to keep it for a solo project instead but that felt disingenuous. MAP35: Boomer Slotter Author: Hebonky Music: Vile Flesh map18 music by Gwyn Williams Difficulty/Co-op: nar Comments: Kill grandma :3 MAP36: Magentasaur3027 Author: Krevetkosaur3027 Music: "Alien Power" by Yuzo Koshiro (from Streets of Rage 2) Difficulty/coop settings: none Comments: I had a funny idea for a fight and the lack of any resources made it even funnier. Also, I like the number 2 a lot. And it's also really nice that it is not midnight in my timezone MAP37: EVER.FREE.2k26.BUCKMAP Author: HEXWALKER Music: "kinda shit version of that one cutiemark song" - @LunarCryptik Difficulty/Co-op Settings: no/no Comments: this might be the first ever map made at an MLP convention. dont quote me on that. i didnt enjoy making this on my touchpad, remind me to bring batteries for my mouse next time. there is one custom texture. map is finishable. MAP38: CMYK-1917 Author: HEXWALKER Music: "The Gremlin Returns" https://modarchive.org/index.php?request=view_by_moduleid&query=44697 Difficulty/Co-op Settings: no/no Comments: there was more i was gonna do with this, map is not finishable, assume you win when you get all 6 keys. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. 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