=========================================================================== Advanced engine needed : Boom compatible(3rd episode uses ogg) Primary purpose : Single player =========================================================================== Title : Sign of Torment Version : 3.2 FINAL Filename : SOTv32.zip Release date : (v3.2) December 2021 Author : Kain D. Email Address : [redacted] Description : Sign of Torment is unique in comparison to mainstream wads, so it might be something that was never done before. It utilizes features not commonly used in Boom maps, like silent teleports, friction, or jumppads. The wad follows usage of red, white and black colors through episodes. To put simply the main theme color in Episode 1 is red, in Episode 2 is white, and in Episode 3 is black. In comparison to Doom 2 the story is more important(in a way it's Doom 2 continuation). Jumping/crouching should be disabled. Because of the features playing with freelook enabled is more comfortable. Playing continously is encouraged(this is only story related), but maps can be also completed from pistol start. Difficulty is a mix of Doom 2 and Plutonia. Story: After a long battle with Hell, Earth is rebuilt and the UAC has reclaimed its position as a powerful corporation. Unbeknown to others, the UAC begins research at the edge of a flying Deimos base in Hell, sending expeditions from time to time. Gained knowledge allows the corporation to conquer alien planets outside the solar system. Years have passed and the UAC has become a superpower no one can oppose, erasing all of its involvement in the first Hell invasion. New discoveries could allow the corporation intergalactic travel, however, contact was lost with the latest expedition. The UAC, afraid of losing precious data and not wanting to risk any resources, decides to send prisoners. You, prisoner 649, have been sentenced to death. You are offered a deal to find out what happned to the expedition and collect the desired data in exchange for your life. You're given the device to track their signal and without any choice YOU DESCEND INTO HELL... Additional Credits to : Graphics: PICs - https://www.ppt-backgrounds.net Final Doom Textures - Author: id Software, Team TNT, MagicWazard Lock Marker Textures - Author: id Software, MagicWazard, Blue Shadow Various Doom Keys - Author: Id Software, Disguise, Blue Shadow, MagicWazard https://www.realm667.com Episode 2, Maps 28-30 skies - Author: Eradrop (https://www.doomworld.com/forum/topic/93446-skybox-for-sharing-with-the-community/) Medieval Textures - Author: Esselfortium, RottKing Snow Texture Pack - Author: Rafael De Jongh (https://gamebanana.com/textures/3829) Snow-covered brick floor - Author: Z(Rus) (https://gamebanana.com/textures/3834) Snow pack - Author: wohSiesta (https://gamebanana.com/textures/4295) ShadowCaster Textures - Author: Gez, RaVeN, Raven Software Baker's Legacy Texture Pack - Author: JadedLexi, Captain Toenail, Enjay, Esselfortium, Evil Space Tomato, Gez, Neoworm, Nightmare, Pun1sh3r, Icytux, Rottking, Tormentor667, Vader, Xaser NiGHTMARE texture WAD 2 - Author: Nick Baker Black Torch - Author: Gothic, Konami, Raven Software Chandelier Pack - Author: TODM, bravo, Raven Software Doom64 Torches - Author: Blue Shadow, CaptainToenail, id Software, Midway Doom Statues - Author: JMAA, MagicWazard, Captain Toenail, Gez, ShadesMaster, Shtbag667, Raven Software, id Software Hanged Bloody Skeleton - Author: Mr.Green, ID Software, Raven Software Hanged Imps - Author: Captain Toenail, Id Software Cyberdemon Gore - Author: Doom64hunter, ID Software, Team TNT Undead Hunter - Author: Icytux, Raven Software Blood Fiend - Author: Tormentor667, Eriance, Ghastly, Id Software, Raven Software, Midway, Sandypaper Devilish Bust - Author: ETTiNGRiNDER, Konami, Raven Software Winter Tree Spawner - Author: Dr. Doctor, Raven Software, Bethesda Fire Pillars (Strife) - Author: Gothic, Rogue Entertainment, Raven Software Hanging Wizard Corpse - Author: Gothic, Raven Software Cage's Texture Pack - Author: Cage, Ceeb NMN Corp. Vol. 1 Texture Pack - Author: Pawel Zarczynski aka NMN Noir Pack - Author: FuzzballFox, TheGreenHerring Patched Up Textures - Author: Gothic Psyren Texture Pack - Author: J.S.Graham (aka psyren) Useful Doom Edits - Author: Enjay, Nightmare, Malinku, Earthquake OTEX - Author: Ola Björling (ukiro) Doom 3 Blood Decals - Author: Ghastly_Dragon, iD Software Ancient Aliens Textures - Author: NiGHTMARE, Espi, Eriance, Fredrik Johansson, Janitor, DaGGeR, Ola Bjorling, Vader, XDelusion, esselfortium, RottKing, Nuxius, Afterglow, AgentSpork, Enjay, Huy Pham, SargeBaldy, Tormentor667, Iikka Keranen, Cage, FuzzballFox, 40oz, Mechadon, zrrion the insect, Nightfall, Blue Shadow, Sock, Roger Ritenour, Tarnsman, lupinx-Kassman, skillsaw, GothicDM Team, Eternal Doom Team, id Software, Ion Storm, Raven Software, Rogue Entertainment, Valve Software, The Green Herring (https://www.doomworld.com/idgames/combos/aa-tex) Alien Vendetta Textures - Author: Raven Software, Team TNT, id Software, 3DRealms, Glen Payne & Marshal Bostwick, Kim Malde, Vincent Catalaa Imp Stick - Author: Hayabusa, ID Software, KDiZD Bloody Chain - Author: Decorate: scalliano, Midway Revenant Gore - Author: Skelegant, ID software Tortured Baron - Author: Damage, KDiZD Team, ID Software Sounds: plasmagun_fire.wav - Author: Stugs Undead Priest - Author: Captain Toenail, Free Radical Design, Raven Software Evil Knight - Author: Mr.Green, ID Software, Bullfrog, Raven Software Music: Author/Title Source Title (Rock It! v2.5 Final by Mr. Chris) Intermission (Unknown) A Place Long Forgotten (Rock It! Electronic Edition V2.0 by Mr. Chris) Read (Unknown) Where no Light Falls (Rock It! Electronic Edition V2.0 by Mr. Chris) MAP01 (Unknown) Through the Darkness (Rock It! Electronic Edition V2.0 by Mr. Chris) MAP02 Immorpher - Diseased Truth MAP03 (Maxime Tondreau) The Stones of Cartmanmania (Rock It! Electronic Edition V2.0 by Mr. Chris) MAP04 (Rock It! v2.5 Final by Mr. Chris) MAP05 (Unknown) Castles of Ice (Rock It! Electronic Edition V2.0 by Mr. Chris) MAP06 Shylmagoghnar - I Am the Abyss https://www.youtube.com/watch?v=lMGo-9tKb90 MAP07 Lewis "Blueworrior" Harvey https://www.doomworld.com/idgames/music/fdmid MAP08 (Unknown) Supernatural (Rock It! Electronic Edition V2.0 by Mr. Chris) MAP09 Dial-up for Murder - City of Prisms https://dialupformurder.bandcamp.com/album/midi-nightmares MAP10 Fredrik Johansson - Ledge http://fredrikj.net/music/ MAP11 Bobby Prince (original), Jay Reichard (remix) - Sign of Evil https://www.doomworld.com/idgames/music/prjdoom MAP12 Lewis "Blueworrior" Harvey https://www.doomworld.com/idgames/music/fdmid MAP13 (Maxime Tondreau) Sky Call (Rock It! Electronic Edition V2.0 by Mr. Chris) MAP14 Dial-up for Murder - Saturn https://dialupformurder.bandcamp.com/album/midi-nightmares MAP15 Dial-up for Murder - Subtle Fury https://dialupformurder.bandcamp.com/album/midi-nightmares MAP16 AD_79 - Jaws of Fate https://www.doomworld.com/forum/topic/106316/ MAP17 Dial-up for Murder - Mars Monolith https://dialupformurder.bandcamp.com/album/midi-dreams MAP18 Immorpher - Raising The Dead https://www.doomworld.com/vb/thread/102741 MAP19 (Maxime Tondreau) Rampage Virus (Rock It! Electronic Edition V2.0 by Mr. Chris) MAP20 AD_79 - Yawning Abyss https://www.doomworld.com/forum/topic/106316/ MAP21 Jaxxoon R - JAXX19(Ornate and There) https://www.doomworld.com/idgames/music/jaxxpack MAP22 Xanco123 - Dark Ambient Music 4: Submerged Nightmare https://freesound.org/people/Xanco123/sounds/244110/ MAP23 Kevin MacLeod - The Dread https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100048 MAP24 Jaxxoon R - JAXX07(When the Kings Have Died) https://www.doomworld.com/idgames/music/jaxxpack MAP25 BlaqDarkness - Where Is She https://freesound.org/people/BlaqDarkness/sounds/388010/ MAP26 szegvari - Space Cabin Dark Ambient https://freesound.org/people/szegvari/sounds/558650/ MAP27 Jaxxoon R - JAXX08(What Lies Within) https://www.doomworld.com/idgames/music/jaxxpack MAP28 ShortRecord - horror rumbles https://freesound.org/people/ShortRecord/sounds/541022/ MAP29 Kevin MacLeod - Symmetry https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1900006 MAP30 ShortRecord - horror ambient factory #3 https://freesound.org/people/ShortRecord/sounds/521232/ MAP31 AD_79 - Uneven Structures https://www.doomworld.com/forum/topic/106316/ MAP32 Dial-up for Murder - Apollo 666 https://dialupformurder.bandcamp.com/album/midi-nightmares (Rock It! v2.5 Final by Mr. Chris) https://www.doomworld.com/idgames/music/rockit25 (Rock It! Electronic Edition V2.0 by Mr. Chris) https://www.doomworld.com/idgames/music/rokelek2 =========================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (In wad) Demos : Blank DEMO# files Other : SOTlicenses.txt(Licenses info for ogg music) Other files required : No * Play Information * Game : DOOM2 Map # : MAP01-MAP32 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : ~2 years 3 months Editor(s) used : Doom Builder 2, Doom Builder X, Slade 3, Whacked 4, Bitmap Font Writer Known Bugs : Friction effect will not work if you load them from a save in Glboom+/PrBoom+(complevel 9), use -complevel 11 to avoid issues, or play with default compability.(Only maps 13,16 use this effect as an important feature), Maps 11,14,17,19,26,28,31 cannot be completed with -nomonsters, Projectiles like fireballs and plasma projectiles are not visible in all white areas in Gzdoom and Risen3D, {In Gzdoom you can change Classic Transparency to anything else than Zdoom (Forced)} White colormap in Ep2 underwater areas doesn't work in Gzdoom (hardware renderer), Some switches(linedef 210) have no sound in Gzdoom and Glboom+,PrBoom+(default compability), (They have sound in Glboom+,PrBoom+ with default compability when "Retain quirks in Doom's sound code" is set to yes) 100% secrets in Maps 22, 27 are impossible in Gzdoom Risen3D ends level during fight in "BROKEN" area in Map 22(HMP, UV difficulty) Some flats will be messed up, if you load a save(PrBoom+, GLboom+) Maps 25, 26, 28 Translucent flats don't work properly in Gzdoom (hardware renderer) and Risen3D Map 27 May Not Run With : Non-Boom compatible source ports, gameplay mods Tested With : Gzdoom 4.7.1.0 , Risen3D 2.2.34 , GlBoom+ 2.5.1.4 (complevel 9), PrBoom+ 2.5.1.4 (complevel 9) Port Differences : The wad uses MAPINFO for episode selection and story screens, The Maps 14,15 are more difficult with infinitely tall monsters, Because friction and wind effect work differently in Gzdoom, some areas are easier in this sourceport, * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: