=========================================================================== Advanced engine needed : Boom-compatible Primary purpose : Single play =========================================================================== Title : sfpwdhttps.wad Date Finished : 01-04-2024 Author : SCF Email Address : [redacted] Description : Sunder for people who don't have time to play Sunder Additional Credits to : All maps based on Sunder by Insane_Gazebo =========================================================================== * Play Information * Map # : Map 01 - Map 20 (+ 31 & 32) Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Not implemented * Construction * Base : Built from scratch using Sunder as reference * Additional Map Info/Credits* All resources and DEHACKED taken from Sunder. The following credits come from original Sunder readme: Map 01 Resource Credits : Music copyright Parallax Software. The green textures are simple colour/palette shifts of id softwares original textures. Map 02 Resource Credits : Music from TNT: Evilution Map06. Additional metal texture from the Gothic Textures pack, created by Team Gothic. Texture pack is avaliable from at: http://www.doomworld.com/afterglow/textures.shtml Map 03 Resource Credits : Music by Mark Klem Additional metal texture from the Gothic Textures Pack, created by Team Gothic. (Link in Map02.) Map 04 Resource Credits : Music Copyright 3D Realms/Monolith Productions. Map 05 Resource Credits : Music - "Become the Hunted" by Jimmy. Additional Textures from the Gothic Textures Pack, created by Team Gothic Map 06 Resource Credits : Music - Remix of Suspense by Jay Reichard (SilentZorah) Map 07 Resource Credits : Music Copyright id software. Additional Textures from the Gothic Textures Pack, created by Team Gothic, ??? other textures, not sure. Map 08 Resource Credits : Music - "Fight the Logic if you Can" by Chris Laverdure Map 09 Resource Credits : Music - "Industrial" by Simon Judd Map 10 Resource Credits : Music - "Sneaky Snake" by Robert Prince (Duke 3D) Map 11 Resource Credits : Music from Metroid Fusion by Hamano Minako/Fujiwara Akira. Additional Textures from Quake by id software, + ??? Map 12 Resource Credits : Music copyright Parallax Software. Additional Textures from Gothic Texture Pack, Quake 3 and ??? Map 13 Resource Credits : Music from the movie Bladerunner (1982), by composer Vangelis. Additional Textures from the Gothic Texture Pack, and ??? Map 14 Resource Credits : Music Copyright Jimmy91. Additional Textures from the Gothic Texture Pack, Orangewall and Queen texture by me, other textures ??? Map 15 Resource Credits : Music Copyright Jimmy91. Additional textures by me, based on the Gothic Texture resource pack texture 'ADEL_B17'. The new palette for the wad, introduced for this map was by Dragonfly and used with his permission. Thanks! Map 16 Resource Credits : Music from Sunlust, Map 28. ("Gate of the Ancients" from Stonekeep). Edited by Scotty to remove the 'whoop!' sound. Additional textures by Ukiro from his amazing OTEX texture set. Map 17 Resource Credits : Music - Simple Solutions by Mark Klem. (Originally from Strain.wad) Additional textures once again by the great Ukiro and one small one by me. Map 18 Resource Credits : Music - Plasma by Lee Jackson (Duke 3D). Additional textures from Otex by Ukiro. New Sign/Crate textures by me. Hive Mother monster modelling/texturing/animation/rendering by TheMisterCat. (Done in Sculptris/Blender.) (Based on a digital sketch by me.) Blood animations on death and muzzle flash animations by me. (Drawn over the top of TheMisterCat's work.) Various sounds from freesound.org for idle/death states. Alert voice sound by Major Arlene, edited by me. Original ZScript work by TheMisterCat, conversion to DeHacked by Antares. Map 19 Resource Credits : Music - Outer Darkness by John Weekley (PRIMEVAL). Additional textures from: Otex (by Ukiro), Gothictx (by Anthony Czerwonka), Various textures from Magnolia/Stardate 20x6/Stardate 20x7 (by NiGHTMARE, FuzzballFox, 40oz, Esselfortium), Window texture edited by me (original from Bauhaus by Didy, Didy's source unclear), Malice Texture Pack (Nick Baker/Malice Team), Ancient Aliens textures (too many authors to list), (big art-deco frankenstein textures by me. New swamp tree sprites by shtbag667. Map 20 Resource Credits : Music - Based on racharacharach by Ribbiks (from Wormwood). Edited by me and Jimmy. Additional textures by Makkon (some palette conversions/edits done by Tango), Sonny666, as well as some franken edits by me. Additional thanks to NineInchHeels for helping me get the teleport group of monsters to room x fight to work. Thanks to all the other people who helped me with the complex voodoo doll scripting, sorry if I can't remember who you all are. Map 31 Resource Credits : Music from 'The Mucus Flow' (CC2), with music by the map maker himself, B.P.R.D. New textures from OTEX and some by me. The new flat green texture used in the floating cubes at the end is by Benjogami. Map 32 Resource Credits : Music by Eris for Panophobia titled "Aorta". Textures from Quake 1, sourced from Q1TEX. Other red mansion textures from Hell Ground (HG.wad) by Deadall, possibly sourced from American McGee's Alice. (His credit list isn't clear.) Custom creepy tree textures by WereKnight. Grass, lilypads and stair bannisters by Elend. (Elend's work is currently available in the 'Post your doom textures!' thread on Doomworld.) Keyflat texture from DVII by Huy Pham. Some OTEX assets by Ukiro as well.