=========================================================================== Update to : levels/doom2/Ports/megawads/seriously.zip Advanced engine needed : MBF21, Comp level 21 Primary purpose : Single play =========================================================================== Title : Seriously Filename : seriously.wad Release date : April 1, 2022 Author : Traivs 'T-117' Haselden Email Address : [redacted] Other Files By Author : None Misc. Author Info : Software developer, casual doomer, wannabe mapper. Description : [version 2.4] Seriously is an MBF21-compatible, 15-map (mega?)wad that contains 13 distinctly themed (and seriously fun) challenge arenas accessible through a central hub. Originally designed as a single large marathon map (MAP31), it is also playable as 13 individual maps (MAP02-MAP14). Make the choice in MAP01. Jumping and crouching should be disabled. Freelook is discouraged but optional. Each map is designed to be played continuously from the previous map but does support pistol starts if that is your thing. The behavior of every weapon and most monsters have been changed slightly to give a unique gameplay experience. The goal of this project was to keep things similar enough to vanilla doom to be familiar but changed in ways that make the experience feel new and exciting. Hopefully the maps will keep the player asking "Seriously?" - to which the map replies, "Oh yes. Seriously." Serious challenges await you. Do you seriously think you're up to it? =========================================================================== ** Credits ** Mapping : T-117 Sprites : Jacolantern sprites by borogk Fireblu Caco ball by Anarki Beheaded Kamikaze from Realm667 by Tormentor667 and Captain Toenail Other custom sprites by T-117 Sounds : Kamikaze by Croteam Plasma Rifle sound from Ancient Aliens Spectre sounds from Eviternity by Amuscaria and Eris Falling All other custom sounds by T-117 Decorate : Beheaded Kamikaze by Captain Toenail, modified by T-117 Various other monster, weapon, item code by T-117 Music : Title Music, Intermissions, MAP01: “Song of Technology” from Breath of Fire III by Capcom, composed by Akari Kaida and Yoshino Aoki, sequenced by SCT Central Hub, All Maps: “Rainbow Cemetery” from Castlevania: Symphony of the Night by Konami, composed by Michiru Yamane, sequenced by Jayster Pistol Area, MAP02: “Waves of Intrigue” by Kyle Dobson Berserk Area, MAP03: “The Instinct” from Killer Instinct by Nintendo Ltd, composed by Robin Beanland, sequenced by Shawn Holderfield , shortened for looping by Bofu Shotgun Area, MAP04: “New Junk City” from Earthworm Jim by Shiny Entertainment, composed by Mark Miller, sequenced and arranged by Teck Super Shotgun Area, MAP05: “Darkness Continues” by Bloo Chaingun Area, MAP06, MAP09: “Shhh, the Shadows Are Near” by decino Rocket Area, MAP07: “Magus’s Theme” from Chrono Trigger by Square, Ltd., composed by Yasunori Mitsuda, sequenced by Jorge D. Fuentes “Magus’s Theme techno remix” originally from Chrono Trigger by Square, Ltd., composed by Yasunori Mitsuda, sequenced by Jeff Tipps Plasma Area, MAP08: “Big Blue” from F-Zero X by Nintendo Ltd., composed by Yumiko Kanki and Naoto Ishida, sequenced by King Meteor, edited for looping by T-117 Red Keycard Area, MAP10: “Birdman” from Pilotwings 64 by Nintendo Ltd, composed by Koji Kondo, sequenced by DaGuy Yellow Keycard Area, MAP11: “One-Winged Angel” from Final Fantasy VII by Square Co., Ltd., composed by Nobuo Uematsu “J-E-N-O-V-A” from Final Fantasy VII by Square Co., Ltd., composed by Nobuo Uematsu Blue Skullkey Area, MAP12: “Tristram Village” from Diablo by Blizzard, composed by Matt Uelmen, sequenced by T-117 “Water Temple” from The Legend of Zelda: Ocarina of Time by Nintendo, Ltd., composed by Koji Kondo, sequenced by J Shep (V-O-O D-O-O) “Fin and Feather” from Ecco: Tides of Time by Novotrade International, composed by Attila Dobos, András Magyari & Andy Armer “Tides of Time” from Ecco: Tides of Time by Novotrade International, composed by Attila Dobos, András Magyari & Andy Armer Yellow Skullkey Area, MAP13: “Botpack 9” from Unreal Tournament by Epic Megagames, composed by Michiel van den Bos, sequenced by KDS , track and channel fixes by T-117 Red Skullkey Area, MAP14: “Corridor of Death” from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117 “Courtyards” from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117 and SoberCake “Courtyards (fight)” from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117 and SoberCake “Boss Fight 3” from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117 End Sequence: “Credits” from Serious Sam: The First Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117 Misc: “Wind Sounds” by Mark DiAngelo from https://soundbible.com Playtesting : Bofu Kali Sierra Kgorob Tescari Vetramiga =========================================================================== * What is included * New levels : 15 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : N/A * Play Information * Game : DOOM2 Map # : MAP01-MAP14, MAP31 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Approimately one year Editor(s) used : Slade v3.1.13, UDB 3.0.0.3844, Audacity 3.0.5, MidiEditor 3.3.0, WhackEd, MS Paint Known Bugs : Map 31 may have degraded performance on some machines due to map size and monster count. May Not Run With : Engines that don't support MBF21. Mods that change weapon or monster behavior. Tested With : GZDoom 4.8.2, DSDA Doom 0.24.3 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors