=========================================================================== Advanced engine needed : Boom Primary purpose : Single + coop play =========================================================================== Title : Rise of the Triangles Filename : rottriangle Release date : 15/6/24 (dd/m/yy) Author : Ilya Lazarev (joe-ilya) Email Address : [redacted] Other Files By Author : https://doomwiki.org/wiki/Ilya_Lazarev_(joe-ilya) Misc. Author Info : Fuck war, make wad. Description : Low budget alert! It has gotten so bad the environment, and even your head have turned into the least cost-effective shapes to draw; triangles, with each map only using 100 linedefs. You must find the bottle reusing center as soon as possible, and deposit all your used health bonuses, before your world runs out of money and ceases to exist. Unluckily for you the Icon of Sin's (twin? No. Triplet? No. Quadruplet? No.) infinite-let sister has invaded earth, and swallowed the entire reuse center before returning to hell. You must go after her. Additional Credits to : CodeImp and co for Ultimate Doom Builder ID for Doom Exl for WhackED4 Adobe for Photoshop Microsoft for MSPaint Lee Jackson, Bobby Prince, and MSPaintR0cks for the music. Apogee for the custom sounds from Rise of the Triad MSPaintR0cks for the MAP31 resources. Myk Friedman and Walter Stabosz for the yellow HUD hands. Kilkakon for the handless plasma gun cooldown frame. =========================================================================== * What is included * New levels : 24 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-22 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : Prop Hunt Difficulty Settings : Yes Freelook : Not required Jumping/Crouching : No * Construction * Base : New from scratch Build Time : 3 months for RC1, after a 4 month break it took me 2 weeks to make the RC2 additions. Editor(s) used : Ultimate Doom Builder, Slade 3, WhackED4, EndEdit Known Bugs : In Zdaemon the rubble sprite fades in and out. In Odamex the death exits don't work, and MAP32 crashes in it. In some source ports the menu title doesn't appear correctly. In MAP31, the teleporter in the water doesn't trigger half the time, if that happens, press on the horizon to teleport back. May Not Run With : Old outdated source ports, and some gameplay mods. Tested With : Nugget Doom 3.0.0 - DSDA-Doom 0.27.5 - GZDoom 4.11.3 Zandronum 3.1 - Loosely tested on ZDaemon 1.10.24 * Music list * All tracks by MSPaintR0cks/WatchDaToast were taken from Rise of the Wool Ball. All tracks by Lee Jackson's and Bobby Prince's were taken from Rise of the Triad and its beta. Title - Intro theme for transformer, from Rise of the Wool Ball Intermission - "Wonders of Technology" from RotWB Text - "A Night Storm on a Texas Road" by Lee Jackson 1 - "Run Like Smeg" by Lee Jackson 2 - "Gazz!" by Bobby Prince 3 - "The Gym" by MSPaintR0cks (Remix of "The Imp Song" by Bobby Prince from Doom) 4 - "Watz Next?" by Lee Jackson 5 - "Rise of the Triad" by Bobby Prince 6 - "Into The Woods" by MSPaintR0cks 7 - "Adagio for Strings and Organ" by Tomaso Albinoni, sequenced by Lee Jackson 8 - "Serpent" by Bobby Prince 9 - "Muddy Waters" by MSPaintR0cks 10 - "Shards" by Lee Jackson 11 - "Work Day" by Bobby Prince 12 - "Rebbeca's Theme" by MSPaintR0cks 13 - "Goin' Down the Fast Way" by Lee Jackson 14 - "Excalibur" by Bobby Prince 15 - "I Choose the Stairs" by Lee Jackson 16 - "No Way Back" by MSPaintR0cks 17 - "The Desecrated Tomb" by Bobby Prince 18 - "Puzzling Punishment" by MSPaintR0cks 19 - "Task Force" by Lee Jackson 20 - "Vaccinating The Demon Dogs" by Bobby Prince 21 - "Top Of The Tower" by MSPaintR0cks 22 - "How'd I Do?" by Lee Jackson 31 - "Keelhauled" by ALESTORM, sequenced by MSPaintR0cks 32 - "The Monastery" by Bobby Prince * Wad version differences * RC1 - All maps finished. RC2 - Deathmatch, GZDoom, and Zandronum support added. Difficulty settings added. Multiplayer exclusive monsters added. Final IDGames version - ENDOOM graphic added as a bow for the project. Enjoy! Fixed IDGames version - MAP12 spectre fix, MAP31 voodoo doll exploit fix * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors