=========================================================================== Advanced engine needed : Any Boom (Complevel -9) or ZDoom derived/adjacent ports Primary purpose : Singleplayer =========================================================================== Title : Paradise Up Above: Gold Label Edition Filename : ParadiseUpAboveGOLD.wad Release date : July 26, 2024 Author : Lubba127 Email Address : lardantgames1993@gmail.com Misc. Author Info : I'm Lubba127 on almost everything. Description : Doomguy sends out on his final mission: find his eternal resting place. Haunted by his neverending war with Hell, the possibility of finding peace in the afterlife feels like an impossible goal to achieve. It is up to you to help him through this journey. Additional Credits to : the doom community for textures, music, and sprites. Full credits in CREDITS.TXT found inside the .WAD file! =========================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : none * Play Information * Game : DoomII Map # : Map01-Map16 (plus 31 and 32) Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 year Editor(s) used : Ultimate Doom Builder, Slade3 Known Bugs : Depending on sourceport used, the Harpy enemy's attacks are hitscan. still plenty playable and doesn't take away from overall experience. (TL;DR: ZDoomism descrepency) May Not Run With : Dos DoomII, vanilla-derrived ports Tested With : GZDoom g4.4, prboom+, glboom+ * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file.