=========================================================================== Advanced engine needed : Boom-compatible Primary purpose : Single play =========================================================================== Title : Project 33 Filename : project66pre3.wad Release date : 8/31/24 Author : Dumbdoot6677 Email Address : [redacted] Other Files By Author : A Lost World, Aggression, Constellation Altercation Description : This is the first half of my work in progress megawad, Project 66, which is why this is titled Project 33. These maps are designed to have themes, atmosphere, and continuity, as well has fast-paced combat with moderate to high difficulty. Map themes range from desert outposts and techbases, to underwater strongholds and snowy landscapes. Combat ranges from standard corridors and room-by-room fights to large slaughter encounters. Inspired by wads like Speed oF Doom, Sunlust, Struggle, and Eviternity. Additional Credits to : All of the original creators of the assets I pulled from other wads, thank you, and please let me know if you don't want your assets to be used in my wad. =========================================================================== * What is included * New levels : 15 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-15 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Way too long Editor(s) used : Ultimate Doom Builder, Slade, Whacked4 Known Bugs : Hopefully none May Not Run With : Anything not boom compatible Tested With : DSDA Doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors