=========================================================================== Advanced engine needed : MBF21-compatible Primary purpose : Single play =========================================================================== Title : McDoomguy's Slaughterific Sample Platter Filename : mcdoom_ssp.wad Release date : 2024-06-08 Author : Various Email Address : [redacted] Description : Welcome to McDoomguy's! What can I get you? You're not sure? Well then, might I interest you in our Slaughterific Sample Platter? It's our award-winning 42-course meal crafted by a selection of chefs, world-famous veterans and new tryouts alike. Whatever it is you're craving today, you're bound to find something to satisfy your hunger in there. And somehow it doesn't cost anything! Seriously, why didn't we put a price tag on the thing? It's literally our most famous dish and it's slowly bankrupting us... Oh right, you probably wanna know what the entire gimmick here was. Well, the participating chefs had a selection of 12 different design restrictions on offer, of which they had to use at least 3. At least two out of the following: - 100 lines or less - 10 sectors or less - 3 textures and 3 flats - 1024x1024 or smaller map size - No orthogonal lines - Only 1 monster type - Grid size of 64 And one out of these: - Pacifist map - Monsterless puzzle/platforming map - Hitscan enemies only - A bunch of explosive barrels - Sector special 10 Additional Credits to : See mcdoomcred.txt. =========================================================================== * What is included * New levels : 42 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : UMAPINFO, PLAYPAL/COLORMAP Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-42 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes but only in a few maps * Construction * Base : New from scratch Build Time : About 1.5 months from announcement to initial release Editor(s) used : Paint.net, Doom Writer, DoomMake, map editor of each participant's choice Known Bugs : Some maps especially in Episode 3 might be broken in GZDoom. May Not Run With : Ports that don't support MBF21 features Tested With : dsda-doom 0.27.5 (cl21) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial- ShareAlike 4.0 International License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, EXCEPT commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may NOT use the material for commercial purposes. If you remix, transform, or build upon the material, you MUST distribute your contributions under the same license as the original. * Where to get the file that this text file describes * Web sites: https://mfg38.github.io/