=========================================================================== Archive Maintainer : Fixed the text file, please replace the previous version Advanced engine needed : Boom format, compatibility level 9 Primary purpose : Single play =========================================================================== Title : MAYhem 2022 - MEMENTO MORON Filename : MAYhem22.wad Release date : 11/01/2022 Author : A bunch of nostalgic sons of bitches Email Address : [redacted] (Obsidian's email address) Other Files By Author : Varies by author Misc. Author Info : there is no mayhem 2021 pure fiction we made it up it never happened Description : 27 maps made in the month of May, with a credits map to stop the player going into the stock maps. For this year's MAYhem we looked back at all the projects that came before and took inspiration from them, with each submission being reminiscent of a map or mapping style from the megawads of yore. Story : Welcome to the UAC Fabricated Reality Simulation, a state of the art system that is assuredly not constructed from decommissioned UAC portal technology. We will use these simulations to test your combat prowess in the extremely unlikely case of an incursion by the forces of Hell and will be monitoring your progress throughout. Credits to : Id Software for Doom II SirJuddington for SLADE3 Exl for WhackEd4 Additional Credits to : Check out MAP26 for the credits! =========================================================================== * Maplist * MAP01: Sumptorium Steel Author: Obsidian Music: "Voter" by Zan-zan-zawa-veia Inspiration: MAP02: Sacrificium from Requiem Author's comments: "This one is rather blatantly a tribute to Sacrificium, the map occupying the MAP02 slot in Requiem. I've always had a fondness for maps with clever design and this one in particular stood out to me when I started playing Doom: yeah, there's more complex maps out there (including in Requiem itself), but this one made an impression with its compact layout and that rather memorable bit with the Pinky demons." MAP02: Cavern Research Facility Author: Lizardcommando Music: "Backroad Wanderer" by David Shaw Inspiration: MAP10: Clear for Death from Memento Mori 2 Author's comments: "Description: You start off outside in front of the entrance to the Cavern Research Facility. You have to fight your way through the administration wing (complete with a cafeteria and cubicles, a meeting room and manager's office) in order to find the yellow key. That will let you gain access to the small security office and the elevator that will take you down to the basement hangar. From that area, you will need to walk through the small R&D Lab in order to find the blue key. (don't forget to gather up some supplies in the small storage area!) Once you get the blue key, you will be able to gain access to the underground cavern section which was recently swarmed by demons that had dug their way through the caves. The exit lies up ahead, but tread carefully through the dark tunnel and the lava moat that guards the exit area (along with a swarm of nasty demons!) I was inspired by MAP10, MAP09 and MAP08 from Memento Mori 2. I do feel like I got a little carried away with the detailing." MAP03: The Sound of Muzak Author: Roofi Music: "The Sound of Muzak" by Porcupine Tree Inspiration: MAP04: Garden Terminal and MAP08: The Jail from Hell Revealed Author's comments: "A construction site inspired by designs from Hell Revealed's map 04 "Garden Terminal" and map 08 "The Jail". Despite , the 200 monsters the level is designed to be easy, a lot more accessible than my previous contributions for Mayhem 2020 and 2018 at least. Take a look at my beautiful crane !" MAP04: Pinho Sol Author: gabirupee Music: "The Hall of Colossia" from Secret of Evermore Inspiration: MAP02: Rusty Rage, MAP03: Cargo Depot and MAP06: Hillside Siege from Alien Vendetta Author's comments: "gameplay wise took inspiration on AV map02 running and gun and AV map06 mini arenas, visually is highly inspired on AV map03 abandoned factory and AV map06 construction site with rocky and mud terrains, The map atmosphere is very nostalgic and difficulty wise easy, so i guess you can put it on lower slots." MAP05: The Flowing Station Author: Roofi Music: "Faces" by T-Square Inspiration: MAP02: Gateway Lab from Hell Revealed Author's comments: "A hydraulic station highly inspired by the punchy gameplay from Hell Revealed Map 02. My second map is also designed to be rather short and easy. This one involves only low-tiers monsters and especially hitscanners." MAP06: Caco Ball Torture Author: Dac Music: "World of Empty Dreams" by ZUN Inspiration: MAP07: Unusual Friendship and MAP32: ...From My Friend from Cyberdreams Author's comments: "'What if there was a boom compatible sequel to Cyberdreams?' or if I need to be more specific, Cyberdreams MAP07 and MAP32 for the idea of using a cyberdemon to kill off pesky targets." MAP07: Withdrawal Author: A2Rob Music: "On Lockdown" by Jimmy Inspiration: MAP04: Seclusion from Alien Vendetta Author's comments: "So I haven't actually played many wads pre dating the early 2000s. I vaguely remember playing Hell Revealed (wasn't a fan tbh). This map is mainly inspired from Map04 of Alien Vendetta, or as I remember, the level where you run through a bunch of corridors blasting low tier enemies with the chaingun and ssg, building up to the climax of the level where you fend off an encroaching horde of low and mid tiers. I quite enjoyed mimicking the close quarters combat scenarios used throughout the original map (including the chaingunner popup surprise)." MAP08: Could be Worch Author: NeedHealth Music: "Mountain" by Fookerton Inspiration: Various unnamed maps from Trooper's Playground and the 1997 version of Eternal Doom Author's comments: "I remember one of the first pwads that really vibed with me among the others was the works by mattias worch. Here is a map that mixes some of his designs with the inspirations I got from other similar maps, this map also contains a monster closet that varies its location depending on the skill selected, something which I have never seen before in a map. I didnt have the time to properly finish the map the way I wanted, so it ends rather abruptly." MAP09: Hillside Dweebs Author: Salmon Music: "Shoot the Pianist" by stewboy Inspiration: MAP06: Hillside Siege from Alien Vendetta Author's comments: "The original Hillside Siege is a run and gun map balanced a single green armor and low-ish ammo, making infighting very important. In making my map, I tried to keep to those things in mind as guidelines rather than strict rules. I ended up with a run and gun map balanced around two green armors and moderate ammo availability of everything but cells, with infighting tending toward being beneficial rather than necessary. Visually, I tried to recreate the general feeling of the original--that you're attacking some sort of hillside base. And sorry for the awful pun of a map name, but hey, the project's called Momento Moron." MAP10: Beam Me Up Möller Author: cannonball Music: "Triangle of Fear" by Mark Klem Inspiration: MAP01: The Teleporter from Memento Mori Author's comments: "So I took the route of taking a map from this era and trying to implement the idea in a more cohesive manner. The teleporter involved the mission of closing a teleporter to stop the demons entering the base. The core layout is loosely based on the pentagram drawn in said map. All I can say is speed is of the essence once you hit the blue key switch. The difference between UV and HMP/HNTR is the number of switches you need to hit to close the teleporters, which I managed to do by trapping voodoo dolls on certain difficulty settings to prevent them from running those boom scripts." MAP11: Memento Mourn Author: Kain D. Music: "Riding The Dolphins To Styx" by MFG38 Inspiration: MAP31: World of Wonders: The Planet of Living Rock and MAP32: World of Wonders: The Sea of Radioactive Waste from Perdition's Gate Author's comments: "This map is inspired by Perdition's Gate maps 31/32. I suggest to be placed in secret slot(ideally as Map 31)." Compiler's comments: "Sorry! D:" MAP12: A Man Shunned Author: Large Cat Music: "Party at Mark's" by Large Cat Inspiration: MAP10: The Mansion from Memento Mori Author's comments: "The eponymous "shunned man" is Alden Bates, creator of MM MAP10 and writer of the MM story, setting him up to be Tom Hall-type figure within The Innocent Crew. Alternatively, you are the shunned man, the only one not invited to whatever shindig brought nearly 600 demons to the area. This version reimagines the original manor without vanilla limits and with a stronger emphasis on combat, filling the available space with monsters to turn up the pressure. Alternatively, play on HNTR for a more "classic" experience." MAP13: High Revoltage Author: Scypek2 Music: "Bystreet" by Akse & Jimmy Inspiration: MAP04: Phobopolis and various unnamed maps from Revolution! MAP14: Veteran's Entry Author: Danlex Music: "Death Jam" by Rich Nagel Inspiration: MAP25: Beginner's End from Eternal Doom Author's comments: "Just like in ED Map25, the gimmick of this map is to explore a 6 floors building, solving puzzles and finding out not-so-obvious ways to progress. The original map is very linear, as it forces you to visit the floors from bottom to top, but in this map you can enter the floors in any order you want (I still recommend to visit the 2nd floor early because it has the SSG). Some areas are also inspired by other ED maps, not just Map25." MAP15: Resorting to Plan B Author: Hitboi Music: "Your Last Resort" by Varis Alpha Inspiration: MAP15: Last Resort from Requiem Author's comments: "Most of the layout is from the first areas of the original map, couldn't make it longer/as long as the original map but I feel happy on how this turned out. Also, a note to the player from Matthias Worch: "Don't kill every monster in sight if you want to reach the secret levels" :)" MAP16: Concrete Cult Author: NokturnuS Music: "Fear Eater" by Mark Klem Inspiration: MAP05: The Canyon and MAP06: nataS ot etubirT from Requiem Author's comments: "First and main area is based on "nataS ot etubirT" by Thomas Möller. Find the blue and red key and beware the damagin' outside area (according the original story demons subverted some water facility and contaminate the liquid). Lots of Cacos and enemies firing from different angles. Ammo is abundant, but still take cover and save often (at least in UV). Final area is based on "The Canyon" by Bill McClendon. Go through the bridge to the final area and avoid the snipers on the rocks. I tried to do my best with the current texture pack, which has plenty of nice and cool textures, but lacking some gothic or original Requiem textures. Late I discover most of Requiem textures are on the GothicTX pack, which textures you can use freely. Map have some detail, but didn't use fancy Boom stuff, like conveyors, vodoo dolls, transfer heights or skies or vertical scrolling textures. I tried to keep things as simple as I can." MAP17: MAYhem Revealed Author: General Rainbow Bacon Music: "Suck This" by Lee Jackson Inspiration: Contains a reference to MAP01: Into The Gate from Hell Revealed, reminiscent of the style Author's comments: "Have an HR inspired map complete with a ROTT midi and difficult gameplay." MAP18: I Hate the Antichrist Author: E.M. Music: "The Wind" by Mark Klem Inspiration: MAP24: Diehard from Memento Mori Author's comments: "MAP24 is one of my favorite maps from Memento Mori, so I decided to make an homage to it. In case you're wondering about the title, it's a multilayered joke. MAP27 of Plutonia is called Anti-Christ. Its unkillable chaingunner pisses me off. That map was made by Dario Casali, who also made MAP24 of Memento Mori, which I'm paying homage to. That phrase is also a reference to an internet meme. But enough talk. Grab the secret BFG and smite those demons with the wrath of God." MAP19: Gore Systerna Author: galileo31dos01 Music: "Ink" by AD_79 Inspiration: MAP25: Cesspool from Memento Mori Author's comments: "A medium-sized, linear affair with early bifurcation, with inspiration from both MM classics in general, Requiem secondary, and a little touch of Eternal Doom too. One of the concepts in mind was to traverse an underground system filled with sticky liquids, similar to "Cesspool" (MM25) but gory, hence the title, and go through a variety of setups, indoors and outdoors, with castle-like motifs, special tropes and whatnot that would style the map. All of that morphed into what it is now, an hybrid castle-cistern ("system"+"cistern" in spanish) with open yards, platforms, and many more details I won't spoil... well, yes, take a closer look at the switch types. I would also say Adam Windsor's "Rats in the Walls" (REQ11) was another strong source in multiple aspects. For the MM2 mood I chose a Klem midi to help me shape up things. At the end I preferred a more contemporary track that hopefully met that classic-modern energy -- it clicked for me. Can you find the hidden potions..." MAP20: Third Step from Chaos Author: Pegleg Music: "The Unjolly" by Mark Klem Inspiration: MAP13: Pandemonium II from Obituary Author's comments: "I was rather fond of the red key room with the pentagram from Obituary. I always found the visuals and the aesthetics of the room striking, with the circular nature of the room, the pentagram, and the arched doorways (made with custom midtextures). I also liked the tower it was in in the middle of a viny-covered stone texture. I was inspired to make my version of the pentagram room (that you both start and revisit), as well as the black tower and the surrounding vine-covered walls. There additional features that I hinted at throughout my map, although there wasn't as much green stone or wood as in the original map, because I enjoyed working with the resource pack for this project." MAP21: Yet Another Day in Hell Author: NoReason Music: "Eerie" by Janusz Pelc and Michael Doniec Inspiration: MAP13: Last Look at Eden and MAP29: Temple of Fear from Hell Revealed and MAP29: Fire Walk With Me from Alien Vendetta Author's comments: "Inspiration came from the gameplay and atmosphere of AV29, one encounter in HR13, and parts of HR29. I tried to stay as close to limit-removing as I could, but I can't live without sky transfers." MAP22: File Under Futile Author: Dusty_Rhodes Music: "Junkie Smack" by Mark Klem Inspiration: MAP17: The Black Towers from Hell Revealed and MAP15: Karmacoma from Memento Mori Author's comments: "This was inspired entirely by Karmacoma from Memento Mori and The Black Towers from Hell Revealed. When I think of old school community wads, those two generally spring to mind. I tried to fit the visual theme of the levels but not copy the layouts; I'm not much of a slaughter mapper, so this is all new to me. The level is kind of flat but it needed to be to have this many monsters and set pieces like this. That's another thing that's different, I usually thrive off of incidental combat but these are all set pieces. Also the title is taken from Back In Judy's Jungle by Brian Eno. If you noticed, you're cool :D I hope people like this one. It took a lot of work getting familiar with old - school "dumb" slaughter. Not anything like the really well paced and high tuned modern maps." MAP23: Paralyzing Odds Author: Bdubzzz Music: "Dragon's Revenge" by Knightrider of Doom Inspiration: MAP14: Overwhelming Odds and MAP15: Bulls on Parade from Alien Vendetta Author's comments: "The map is inspired by AV 14 and the final fight was inspired by AV 15's final fight. The reason I chose AV 14 is because I've played the map a lot of times in survival co-op throughout the years (since it seemed like every AV survival server was stuck on 14 ) and I do mostly enjoy playing the map. It did always feel like it needed a final fight after you get the 3 keys so that's why I threw in a final arena fight at the end and AV 15's final area looked like a good arena. Anyway as you can expect from a Bdubzzz map it is indeed on the challenging side but I think it's fairly easy compared to other maps I have made :p" MAP24: Eternal Deathmatch of the Spotless Mind Author: Worm318 Music: "Acid Rain" by Liquid Tension Experiment Inspiration: MAP01: Erazer: Seek and Destroy and MAP06: Author Room from British WADpack Season 11 and MAP08: Plague from E X E C U T I O N Author's comments: "A weird mix of memories from DM Maps: brit10, brit11 and exec. I tried to copy the general aesthetic of bricks, metal and grass, but also recreate the chaotic and messy combat usually found in DM... but with monsters, although nothing too refined. I decided to put some dark hurt areas both for gameplay and to hint at broken memories, forgotten areas or something. Some concrete sources of inspiration were brit11 MAP01 (BFG jump), brit11 MAP06 (starting area), and exec MAP08 (Rocket Launcher fight). Also D2M1/D5M1 for the end... but do not expect a faithful recreation... I wish I had put more time to build this, but I was tempted by a certain F2P game to flip some bits in a database in exchange of some lifespan." MAP25: Simutech Inc. Author: Argent Agent Music: "Brutality" by Jeremy Doyle Inspiration: MAP29: Brutality from Icarus: Alien Vanguard Author's comments: "I took the concept of simulations in Icarus to a new level; using a hub similar to that of MAP29 from Icarus, I have three simulations within the map, each dedicated to a different set of wads: Icarus, Memento Mori, and Requiem/Dystopia 3 (mostly the latter of the two)." MAP26: Epilogue Author: Obsidian Music: MIDI of "It's Raining Somewhere Else" from Undertale Author's comments: "Just a credits map to round out the set. Sit back and enjoy!" MAP31: Callisto Mansion Author: Xulgonoth Music: "Desert Jello Bouncing" by Justin Scharvona Inspiration: Titan Manor from Master Levels Author's comments: "I really like Jim Flynn's style of puzzle maps and I've wanted to make an homage to it for a while, so this was a cool opportunity. Since combat really isn't the focus here at all, the way I've decided to handle difficulties is that the setting determines how many puzzles need to be solved before the player is allowed to exit while the monster count stays the same." MAP32: 90s Cyberspace Author: KUBA18i Music: "Alice Maestra" by ZUN "HACX05.mid" from HacX "Slider" by Mark Klem A MIDI rendition of a Kingdom Hearts remix of "Under the Sea", originally composed by Alan Menken "Get Them Before They Get You" by Bobby Prince. "Sweaty Mancubus Armpits" by Metabolist "Impending Death" by Rich Nagel Inspiration: Various maps from HacX, Eternal Doom, Maze War, Requiem, etc Author's comments: "I couldn't think of a single megawad to take inspiration from, so I decided to go with several at once, including HacX, Eternal Doom, Maze War, Requiem, and maybe some others. I included several custom textures and a MUSINFO to make use of the music changer. Hope it's acceptable." Title music: "Flight of the Fox" by stewboy Level Clear music: "The Caco's Best" by MegaSphere Intermission music: "Escaping the Doomed Fortress" by Myrgharok =========================================================================== * What is included * New levels : 28 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Empty DEMO# lumps Other : MAPINFO, EMAPINFO, GAMEINFO, UMAPINFO, MUSINFO Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP26, MAP31, MAP32 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : All maps were made in the space of one month. Compiling took approximately 3-4 months. Editor(s) used : Doombuilder X, Ultimate Doom Builder, SLADE3, WhackEd4 Known Bugs : None May Not Run With... : Any port that doesn't support sky transfers * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors