=========================================================================== Advanced engine needed : gzdoom Primary purpose : Single + coop play =========================================================================== Title : Map55 Filename : Map55 Release date : August 2022 Author : James Cuffari Email Address : [redacted] Misc. Author Info : UDMF FORMAT Description : Weapons, ammunition, Health, and Green armor spawn on a timer delay of (550) Soulsphere, and blue armor spawn much slower (1150). (BFG does not spawn on any of the timers. Demons are scripted to spawn more demons when killed. (very hard difficulty will revive everything even scripted demons and will spawn more demons when killed again. it's best NOT to play very hard) Map30 my own built Icon of sin. Demons spawn on a timer, heavy demons spawn slower. Only 4 Cyberdemons are scripted to open the Icon of Sin and expose the inside of it, where then you must kill the "Icon of Sin" sprite. (You can spend as much time as you want on map30, it's practically endless). map21 Marble Boss, Pressing 7 switches will disable the boss. Map31 is my first map ever. NOT UDMF FORMAT. No weapons on it as it was built for a mod that didn't need weapons. *Update* Some level enhancements for map22 map24 and map30. =========================================================================== * What is included * New levels : map01 skips to map15-31 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 and map15 to map31 Single Player : Player starts only Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Map55 Build Time : 5 months no rush. Editor(s) used : Doom builder 2, ultimate doom builder. Known Bugs : Sometimes you will not "teleport in sector" when dropping from upper floor to lower floor. Tested With : GzDoom, with ZDL. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors