=========================================================================== Advanced engine needed : Any PrBoom complevel 9 port Primary purpose : Single player/co-op play =========================================================================== Title : Journey To Hell Filename : jth2.wad Release date : April 10, 2022 Author : Isaac Rodriguez Email Address : [redacted] Other Files By Author : hunlshed.wad, wdgstn.wad, deep.wad, descent.wad, hpolis.wad, jthdemo.wad, jth.wad Description : A full revision of my original Journey To Hell megawad which incoporates far better detail, gameplay than the original, many texture graphics used from megawads like Alien Vendetta, Deus Vult II, Community Chest 4, music used from megawads like Doom, Alien Vendetta, 2002: A Doom Odyssey, Dimensions of Time, Reverie, PCCP, Vile Flesh, and others Additional Credits to : Paul Corfaitis, ID Software, Gwyn Williams, Plutonia 2 team among others for music, galileo31dos01, Firedust for playtesting =========================================================================== * What is included * New levels : 33 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 (will work with Plutonia and TNT: Evolution) Map # : 1-33 (Warp for Map 33) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 10+ years Editor(s) used : Doom Builder 2, Slade, Whacked4 Known Bugs : None, I promise =========================================================================== About: Welcome to hopefully one of the most complex and entertaining megawads ever created! I hope you have as much fun playing this as I did creating, if you arent a master Doomer I'd highly recommend the lower skill settings. Some areas involve needing freelook like aiming at certain switches. Should be compatible with most zdoom, prboom compatiable ports. You will definitely see HR/AV inspired gameplay, visuals in this one, so its time to once again eliminate the forces of hell from this Earth marine! =========================================================================== Maps: MAP01: Beginning MAP02: UAC Warehouse MAP03: UAC Island MAP04: Nukage Facility MAP05: Mountain Base MAP06: UAC Factory MAP07: Emancubation MAP08: Paths of Doom MAP09: Points of Ambush MAP10: Sewer or Later MAP11: Journey to Hell MAP12: Storage Facility MAP13: Creepy Caverns MAP14: Technical Difficulties MAP15: Path of Unforgiveness MAP16: Into The Portal MAP17: Tomb of Trouble MAP18: Plutoxic Desires MAP19: Spider Complex MAP20: Return to Hell MAP21: Hell's Beginning MAP22: Tight and Dark MAP23: Demon School MAP24: Hellopolis MAP25: Infested Complex MAP26: Hellish Pyramid MAP27: Terror Tower MAP28: Doom Stadium MAP29: Caves of Despair MAP30: A Sinful Encounter MAP31: A Colorful End MAP32: Arena of Chaos MAP33: Valley of Risk =========================================================================== Music: MAP01: At Doom's Gate by Robert Prince (from Doom E1M1) MAP02: From Dimensions of Time Map 7: Tech Center, Map 11: UAC Aeronautics Center, Map 27: Libraries MAP03: I Sawed The Demons by Robert Prince (from Doom E2M1) MAP04: Gluestar by Darkwave0000 (from Speed of Doom Map 4: Sedgemire) MAP05: Damage Assessment by Mark Klem (from Memento Mori II Map 13: Devil's Paradise) MAP06: Ashes by Primeval (from Reverie Map 6: Sledgehammer) MAP07: Glory by Paul Corfiatis (from PCCP Doom 2 Unleashed Map 18: Broken City Resort) MAP08: From Vile Flesh Map 11: War Rooms and Map 22: Ungod by Gwyn Williams MAP09: Remix of DOOM from Doom II's The Waste Tunnels, Downtown by silentozrah (From 3 heures d'agonie 2 Map 8: Simple soulterrain) MAP10: Slime Dweller by James Paddock (from Plutonia II Map 19: Hecknology) MAP11: From NDCP 2 Map 17: Headache MAP12: 279.mid by Rachel Schmitz (from Community Chest Map II: Ion Storm) MAP13: Demons On The Prey by Robert Prince (from Doom E1M7, E2M5, E3M5, E4M8) MAP14: Under Death by Mark Klem (from Requiem Map 08: The Reactor and Map 30: Nevermore) MAP15: From Vile Flesh Map 15: Village and Map 24: City Center by Gwyn Williams MAP16: What's Around The Corner by Paul Corfiatis (from 2002: A Doom Odyssey E1M2: Helicopter Bay) MAP17: Fight The Logic If You Can by dashiva (from Alien Vendetta Map 20: Misri Halek) MAP18: By Rachel Schmitz from discontinued project Shitbag's Megawad MAP19: On The Hunt by Robert Prince (from Doom E1M5, E3M6) MAP20: Old Bones by Metabolist (from Hell Revealed II Map 3: Shackled) MAP21: From Map 1 of 5 Years wad by Shadowman MAP22: Lurking by CoTeCiO (from Doom 64 for Doom 2 Map 19: Blood Keep) MAP23: Unholy Voices by Blood (from Nova II: New Dawn Map 29: Anaemia) MAP24: Un52.mid by Robert Prince (from Hellbound Map 21: The Gates of Hell) MAP25: From Solar Struggle E4M8: Impact Site MAP26: You Suck by Lee Jackson from Rise of the Triad MAP27: Cavern by Stuart Rynn (from Speed of Doom Map 24: Hell's Honeycomb) MAP28: From 1994 Tune-up Community Project Map 3: Hyper-Vyper and Map 15: Cratebase MAP29: Plutopia by James Paddock (from Plutonia II Map 26: Plutopia) MAP30: Maridia 2 Remix from Super Metroid by King Meteor (from pnano18.wad Map 26: Red Fortress) MAP31: Future Military Conquests from Duke Nukem 3D by Lee Jackson (from Alien Vendetta Map 31: Killer Colours) MAP32: Godsend Death by Primeval (from Unholy Realms Map 32: A Charming Khorus) MAP33: From Community Chest II Map 24: The Mucus Flow by B.P.R.D Intermission: Death's Bells by L.A. Sieben (from TNT Evilution Map 4, 13, 29) Title screen: Sinister by Robert Prince (from Doom E2M6, E4M7) Text screen: From Community Chest II Map 24: The Mucus Flow by B.P.R.D Bossback: Breach of Madness by Mark Klem (from Requiem Map 12: Militant Reprisal, Map 31: Doorway to Quake) =========================================================================== * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.