Advanced engine needed : Boom compatible Primary purpose : Single player =========================================================================== Title : Lost civilization Filename : joi_lstcv15.zip Release date : Release 16.12.2019 Author : Jaakko "Jaska" Impola [JOI in maps] Email Address : [redacted] Other Files By Author : 2 maps to confinement 256 community project. 12 map miniepisode which I never put on idgames. Misc. Author Info : Stupid Finn Description : 22 map megawad. map01: Mountain pass map02: Oceanside map03: The farmlands map04: River valley map05: Mountain village map06: The secret city map07: Lost in the forest map08: Castle map09: Courtyard map10: Nightmare map11: Nightfall map12: Suburb map13: City centre map14: Downtown map15: Mansion map16: Fort map17: Prison map18: Laboratory map19: Division map20: Ending map21: Thanks map31: Spiderweb arena Story: A civilization was collapsed as people got into religion of "ignorant egoistic idiotism". Genetically modified cattle and food turned the people and animals to agressive zombies. But there were few survivors. How they weren't affected? map31: I haven't ideas and/or the energy to implement the secret map. So I just put it there to who wants to check its architecture etc. with codes. I kinda want all my ideas out. =========================================================================== Port Differences : Mapinfo disables crouching and jumping. Doomdefs for dynamic lights. =========================================================================== Special Thanks : Thanks to doomworld community for help. Thanks to maintainers of utilities and source ports, tutorials and wikis. Thanks for all playtesters for great and helpful feedback. Thanks to all for great textures and graphics. Credits (music): Jimmy & Björn Lynne: http://www.lynnemusic.com/midi.html Credits (textures, graphics): galileo31dos01, statusbar Mechadon, STKEYS0-8 "Reakuthecrate" the green big numbers (hud). https://www.doomworld.com/idgames/graphics/rtp tenebrae.wad -Realm667 Texture Stock -Textures.wad -Blood -Duke Nukem 3D -Shadow Warrior -AVP Stonghold.pk3 Valve.wad, valiant vaccinated edition (skillsaw) DoomPotpourri.wad Community chest 4: cc4-tex.wad, Resource Wad Doom3 textures: https://www.doomworld.com/vb/wads-mods/92309-doom-3-textures-for-doom/ http://www.realm667.com/index.php/en/texture-stock-mainmenu-152-97360/doom-style-mainmenu-153-87237 www.realm667.com/index.php/en/downloads/texture-stock/987-soldier-of-fortune/file NiGHTMARE Ghostbusters Doom Tex's Cage's Texture Pack, cage_tex.wad Captain Toenail for urn Omegalore for doomsky Mechadon (skies etc.) http://mekworx.the-powerhouse.net/mekastuff/wads/boxoskies/boxoskies-v3.zip Hellcore 2.0 https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hc20 Eradrop (skies) Viggles http://thief.washboardabs.net/textures/ Cybermage textures http://realm667.com/index.php/en/forum-board/texture-stock/536-submission-cybermage-textures Killing Time: https://forum.zdoom.org/viewtopic.php?f=37&t=52113 Epic 2 https://www.doomworld.com/idgames/levels/doom2/megawads/epic2 http://www.teamhellspawn.com/stalungcraeft2.0.0wad.zip chainworm kommando https://www.doomworld.com/idgames/graphics/nmncorp2 SGGeroy and Hell_Pike Kingpin.pk3 an_mutt support tex retronova10 crusher panel LoneAlpha2401 exitsign misctec.wad from doomworld's texture thread https://www.doomworld.com/forum/topic/90900-post-your-doom-textures/?page=40 Ashes2063 +Some own textures. They start with ji_. Also some modifications which I can't remember. At least some of those bridge textures. Titlepic etc. =========================================================================== * What is included * New levels : 22 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : MAPINFO, WADINFO, DOOMDEFS Other files required : Doom2.wad * Play Information * Game : Doom 2 Map # : MAP01-MAP21 & MAP31 Single Player : Designed for Cooperative 2-4 Player : Player starts, not tested! Deathmatch 2-4 Player : Player starts on some levels only Other game styles : None Difficulty Settings : Yes Tested : GZDoom, ran through with prboom-plus-2.5.1.4 Note to Zdaemon users: "heap size for zdaemon servers is defaulted to 10 so I had to increase it to 20" * Construction * Base : From scratch Build Time : 2016-2019 Editor(s) used : GZDoomBuilder, GZDB bugfix, Slade, GIMP, Notepad Known Bugs : Some minor sky cutouts, GOR3A0 sinks into ceiling on prBoom (2.5.1.4). Propably some texture misalignments. May Not Run With... : Ports without Boom support * Copyright / Permissions * Authors may not use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You may distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: