=========================================================================== Advanced engine needed : Any limit-removing port, preferably GZdoom. Primary purpose : Single play =========================================================================== Title : Ex Inferis Filename : Inferus.wad Release date : 4/20/2022 Author : Ferdinand Steinvorth Email Address : [redacted] Other Files By Author : None Misc. Author Info : Costa Rican. Quality-obsessive. Product designer. Sucks at bios. Description : A collection of maps i've been building, polishing & testing the crap out of over the last 8 years or so, made to suit my own taste and originally meant for personal use. Maps emphasize combat and aesthetics, range from large to huge in size and are densely populated. The campaign starts with a dark/brutalist theme but quickly departs from that formula. Also, M30 is just a regular map. I don't really care for the Icon Of Sin. Gameplay-wise, slaughter is my personal preference so, yes, though i like variety so expect a fair amount of incidental combat and platforming in between. Jumping/crouching will break many maps, please refrain. Freelook (with autoaim disabled) is expected -likely required- in order to complete the game and experience the architecture. I stuck to Doom2 mapping format in order to make this as mod-friendly as possible. Gameplay tip: As soon as the music starts, RUN! I hope you enjoy Ex Inferis, thanks for downloading & playing! =========================================================================== * What is included * New levels : 31 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Maps 01-30, 31 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch mostly. Maps 26 & 29 are remakes of existing maps. Build Time : A ridiculous amount of hours. Editor(s) used : Doom Builder 2, GZDoom Builder, SLADE3, MS Paint 3D Known Bugs : None I'm aware of; texture stuff here & there i guess. Please give me a shout if you find anything. May Not Run With : Some computers. Some maps are resource intensive. Tested With : GZDoom Additional Credits to : Insane_Gazebo, Ribbiks, Archi, ArmouredBlood, Dannebubinga, Skillsaw, Josh Sealy, Erik Alm et al for making maps which provided inspiration and motivation to get started with this in the first place. Special thanks to Jonas Feragen for the above and also for kindly allowing me to remake one of his maps from Hell Revealed 2 which is a long-time personal favorite (M29). Id/Bethesda for Doom 2016 which (obviously) inspired M26. Berny Estrada for playtesting, input & encouragement. TQEP As one would expect from a constantly evolving, 8-year project, Ex Inferis draws resources from a LOT of different places. The (hopefully complete) list of resources is as follows: -Alien vs. Predator Textures - A Limes Zen Sky -Biolage Textures - Rick Clark -Blood Resource Pack Build 1 - Daniel "Tormentor667" Gimmer -Cage's Texture Pack from Realm 667 -CWB Texture Pak - Christopher "shaithis" Buecheler -Darkening Episode 2 Texture Wad - Ola Björling, Jan Van der Veken, Nick Baker -deConstruct Industrial Textures - stecki -Doom Textures For Doom II - SargeBaldy -DrDoctor´s Texture Pack from Realm 667 -Erratic Texture Pack 1 - Jonathan Rimmer -Gothic DeathMatch (II) Graphical Resource PWAD - Anthony Czerwonka et al. -Graphtallica Texture Pack for Doom2 #1 - Sean Johnson -Gray textures v2 - Nick Baker -Hexen 2 Texture Pack for Doom 2 - Nick Baker -Mars 3D Texture Pack - ENGINE Technology -Mortiser Resources - Nick Baker -NiGHTMARE texture WAD 2 - Nick Baker -NMN Corporation Texture Set Part 1 - Pawel Zarczynski -Noir Pack - FuzzballFox, TheGreenHerring -Ogro Texture Pack for Doom2 - François-Xavier Delmotte aka OgrO_FiX -Plutonia MIDI Pack - Jimmy & various -Psyren Textures - J.S.Graham (aka psyren) -Quake 2 Textures for Doom II - Derek "Afterglow" Mac Donald -Quake Textures for Doom II - Derek "Afterglow" Mac Donald -Recoloured Doom and Doom 2 textures v2 - Nick Baker -SailorScout's Textures Pack v1.0 - J.C. Bengtson (SailorScout) -Silver textures - Nick Baker -The Return Resources - Jim Flynn, Ty Halderman, Paul Schmitz -Too Much Brown (Build 1) - Daniel "Tormentor667" Gimmer -UAC Ultra - Jon Vail -Useful Doom Edits - Enjay, Nightmare, Malinku, Earthquake -Useful Doom Flats - Nick Baker -Wally Example Textures for Doom2 - Various Authors I tried to keep this as clean and tidy as possible, but inevitably, it eventually became a clusterfuck. So if you find your work in here and it's uncredited, you're owed an apology. Please reach out so i can update this file and correct the oversight. Music Credits: MAP01: "Close Quarters" (2004 version) - Maxime Tondreau MAP02: "Sepulchral" - Hellish Godzilla MAP03: "Claustrophobia" - ClumsyDoomer MAP04: TNT M06 Copyright Id Software MAP05: TNT M04 Copyright Id Software MAP06: "Hellbound" - Unknown (from map23 of NDCP2) MAP07: "Blood Rush" - Eris Falling MAP08: "Deep Forest" - Stuart Rynn (from Speed of Doom) MAP09: "Trainwreck" (with solo) - Jimmy Paddock. MAP10: "Golden sun, Altin Caves" - MaliceX (from Newgothic Movement 1) MAP11: "Golden Sun: The lost age, Mars lighthouse" - MaliceX (from Newgothic Movement 1) MAP12: "Waltz of the Demons" from Doom E2M7 Copyright Id Software MAP13: TNT M07 Copyright Id Software MAP14: "Seasons of Insanity" - Jimmy MAP15: "Rock the Building" - Jamie Robertson (from Plutonia 2) MAP16: "Ghost Town" - Stuart Rynn (from Resurgence) MAP17: Unknown - Mark Klem. This map borrows both music and title from Sunder M03 "The Dreaming Garden", which provided the main inspiration for it. MAP18: CBLOOD7 from Blood MAP19: "Plunge Saw" - Bucket MAP20: "Suspense" (Remix) - Jay Reichard (SilentZorah) MAP21: "Retribution Dawns" - Aubrey Hodges (midi by Jay Reichard) MAP22: "Become the Hunted" - Jimmy (from Plutonia 2) MAP23: "Coldwires" - Stuart Rynn (from Speed of Doom) MAP24: "Zombie Maggots in the Flesh Cathedral" - Mouldy (from Going Down) MAP25: "Death's Toll" - Stuart Rynn MAP26: "Tulku" from Hexen 2: Portal of Praevus MAP27: "Abuse06" - Robert Prince (from Abuse Soundtrack) MAP28: "Lost In Place" - Lippeth MAP29: "Industrial" - Simon Judd MAP30: "Denied" - Doomkid92 MAP31: "Fire Hive" - Jimmy Title Music: Endgame music from Sunder Intermission Music: "Demon Resurged" - John Weekley aka PRIMEVAL (from Resurgence) Endgame Music: "Plurry" - Bucket Titlepic image by eflon. Shared under Creative Commons https://www.flickr.com/photos/eflon/4158695384 UAC Logo by SOUPBOI http://sticknodes.com/sticks/uac-logo-nodes/ * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: