=========================================================================== Advanced engine needed : MBF21 + UMAPINFO Primary purpose : Single play =========================================================================== Title : I CANT GIVE YOU ANY THING Filename : icgya.wad Release date : 9/1/23 Author : Maribo and friends Email Address : [redacted] Other Files By Author : Her Love Just Washed Away + stuff in various other projects Misc. Author Info : A dead dreamer. Description : For people with freaky, violent eyes. I CANT GIVE YOU ANY THING is a set of 29 MBF21 speedmaps, mostly by me, primarily themed around usage of monocolor textures, HOMs, "ugly/distracting/disorienting" textures like FIREBLU, visual disorientation, perception fuckery, etc. All of my maps were made within ~30 minutes to 2 hours each, with the guest maps being more variable (4-6 hours in some cases). Gameplay-wise, maps are mostly slaughter-y, with some of them on the side of macroslaughter and others being much more compact. Inspirations for my maps vary wildly, but mostly take from music and other art that I like outside of Doom. Additional Credits to : msx2plus, Xyzzy, Spendoragon, xvertigox, Petya, Master Medi, Meowgi, TheLoneliness, Rayziik, Ravendesk, dashiefrickintyan, Nefelibeta, Phoenyx, billa, raddicted, Jizzwardo, El Inferno More detailed credits and info included in extra_info.txt =========================================================================== * What is included * New levels : 29 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-18 + MAP31-41 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A couple of months Editor(s) used : UDB, SLADE, GIMP Known Bugs : Consider lowering your resolution for any maps that have performance issues. May Not Run With : GZDoom will likely struggle due to large monster counts. Anything without a software renderer will not render many intended HOMs properly. Tested With : DSDA-Doom v0.26.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors