=========================================================================== Advanced engine needed : PrBoom -complevel 11 Primary purpose : Single play =========================================================================== Title : Exomoon Megawad Filename : exomoon.wad Release date : 11/08/2017; Author : Deadwing Email Address : [redacted] Other Files By Author : Moonblood, Nevasca, Discovering the Hell series. Misc. Author Info : ... Description : Exomoon (aka Moonblood X) is a megawad for Doom 2. The levels are a mix of the original Moonblood with early BTSX levels. It has the ruins/temple theme with some exotic natural landscapes. Scythe and Mano Laikas also are a strong influence. It has been tested on ZDoom 2.8 and PrBoom+ 2.5.1.3. - The amazing statusbar was created by galileo31dos01. - New skies are from Mechadon's pack ( https://www.doomworld.com/forum/topic/92795-meks-box-o-skies-v2-now-with-more-skies/?tab=comments#comment-1713907 ). - New textures and resources are from realm667 archives. - There's two textures that are from Struggle, which were used on maps 15 and 19. - Some textures have been changed by myself, but none from scratch. Special thanks to rehelekretep, FrancisT18, bioshockfan90, NuclearPotato for testing the early version of the wad and giving me feedback and tips! Also thanks a lot HAK3180 (full youtube playthrough!), GarrettChan, Memfis, gaspe, Firedust, Agent6 and Mazze for helping me with open beta with lots of feedback, fdas and videos! New PLAYPAL added was created by Doomkid for Burgeois wad. This wad has an mp3 version of the soundtrack, which is IMO awesome and if you want something different from the MS soundfont you should download it: http://www.mediafire.com/file/c874jm3xh9qik29/exomoon-mp3.zip/file ----------------- The wad features: ----------------- -> 24 new levels. -> 15~25 minutes to finish each. -> MBF (-complevel 11) compatibility. -> Monster attributes changes, which can de identified by the sprite changes. -> Mod support that changes monster behavior is probably very limited. -> No Jumping/Crouching. ---------------------- Its main design focus: ---------------------- -> Simple and clean visuals: You might find it even more basic than IWADS. -> Low monster count: Each level has usually around 200 monsters, with one exception. -> Non-linearity: Not as much as Moonblood though. -> In a difficult scale of 0 to 5, I would rate Exomoon as 2.7 (Plutonia would be 2.5 and Valiant 3). -> Small difference between the skills levels (like 15 monsters for each difficult). -> If you die too much on UV, please, please, select a lower difficult. HMP is a blast to play and for me it's better than UV. -> Strict to safe ammo management. -> Balanced for continuous play and pistol start. -> Expect some light plataforming. -> This plays very differently from Moonblood, but it's not necessarily better. ------ Music: ------ - All songs by myself, except map 32 (which is an unreal track). - Levels 31, 9, 12, 18, 21 are remasters from the original Moonblood wad. - You can download the sountrack separated here: https://www.doomworld.com/forum/topic/100917-exomoon-sountrack-midi-pack-listen-online/ --------- Prologue: --------- "Humanity has been finally able to reach a new planetary system through the tele- portation device! However, recent reports show that many Union Aerospace members have been missing in the successive missions to the foreign lands! Even now, it is still unknown what lies on the other side of the teleports... As an emergency measure, the authorities activated red alert for further investigations, sending the marines for the deadly expedition!" ----------- Level list: ----------- 1 - Exomoon 2 - Shrine of the fallen King 3 - Forgotten Town 4 - Flooded Castles 5 - Central Plaza 6 - Ancient Metropole 7 - Guardians of the Unification 8 - The River 9 - Buried Ruins 10 - The Network 11 - Oracle's Frontier City 12 - Oracle's lair 13 - Oracle's Appointment 14 - Exohell 15 - Enchantress Lab 16 - King's atrium 17 - Gardens of the Unknown 18 - King's sanctuary 19 - Void 20 - Final boss 21 - Epilogue (no actual gameplay) 22 - Thanks for playing! (no actual gameplay) 31 - Bonus Level 1 - Country town (originally from the Going Nowhere fast community project) 32 - Bonus Level 2 - Tech-hell in 64 Grid (originally from the Gridlock 64 community project) =========================================================================== * What is included * New levels : 24 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No * Play Information * Game : DOOM2 Map # : Map01-22 + 31,32 Single Player : Yes, designed for Cooperative 2-4 Player : Yes, designed for Deathmatch 2-4 Player : No Difficulty Settings : Yes * Construction * Base : Moonblood Build Time : 1 year and a half. Editor(s) used : Doom Builder, XWE, Photoshop, Cakewalk Sonar, Slade3 and Whacked. Known Bugs : None Tested With : ZDoom 2.80, PrBoom+ 2.5.1.3 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.