=========================================================================== Advanced engine needed : DSDA-Doom or GZDoom. Use latest versions. Primary purpose : Single Player =========================================================================== Title : Eviternity II Filename : EviternityII.zip Release date : September 30th 2024 - Happy Birthday, Doom II! (Initial release - December 10th, 2023) Author : Dragonfly et al Email Address : [redacted] Other Files By Author : Eviternity, Skulldash, Order of the Odonata, Team Rocket (1 & 2), many contributions to other projects over the years. Misc. Author Info : Web & Graphic Designer, Amateur Drummer, Doom Mapper since 2005. Description : Eviternity II is a full 36-map megawad sequel to Eviternity; comprised of six 5-map Chapters, each with an additional secret level. Making extensive use of a newly updated build of the OTEX texture pack (to be released as a standalone texture pack in the future), Eviternity II’s six chapters explore a series of unique and varied themes, continuing on from where you left off after the Archangelus’ defeat! Eviternity II is a sequel not only in name, but difficulty and scale too! But don’t let that scare you, Eviternity II’s difficulty settings have been fully implemented to allow for players of all skill levels to enjoy. Consider lower difficulties if a chapter becomes too hard to beat. Akin to its predecessor, this project was created as a birthday gift for Doom and its ever-thriving community, which celebrated its 30th birthday on the same day this was released. Additional Credits to : READ CREDITS.TXT FOR THE FULL CREDIT LIST MAPPERS Joshua "Dragonfly" O'Sullivan Tristan Clark Ben "Bauul" Mansell Kevin "Velvetic" Martins James “an_mutt” Collins Roberto “DMPhobos” Madera Muñoz Brian “Bri” Irving Álvaro "Guardsoul" González Sierra Henry "Aurelius" Koivula Alex “Scotty” Scott Derek “Afterglow” MacDonald Philip “Liberation” Brown Ola "Ukiro" Björling Seongbae “antares031” Park MUSICIANS Tristan Clark Joshua "Dragonfly" O'Sullivan James "Jimmy" Paddock Brayden "AD_79" Hart Kevin "Velvetic" Martins TESTERS Joshua "Dragonfly" O'Sullivan, Lesley "Vytaan" Zwart, Otávio "taviow" Farinon, James "Jimmy" Paddock, James "Insane_Gazebo" Elliott, James “an_mutt” Collins, Brayden "AD_79" Hart, Tristan Clark, Ben "Bauul" Mansell, Álvaro "Guardsoul" González Sierra, Seongbae “antares031” Park Kevin "Velvetic" Martins, Roberto “DMPhobos” Madera Muñoz, Henry "Aurelius" Koivula, Alex “Scotty” Scott, Philip “Liberation” Brown, Brian “Bri” Irving, Derek “Afterglow” MacDonald, Ola "Ukiro" Björling For all additional credits, see credits.txt. =========================================================================== * What is included * New levels : 37 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : Yes Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP37 Single Player : Designed for Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 5 Years on-and-off (It's been loosely in the works since Eviternity 1's final release.) Plus an additional 10 months for bugfixing and other tweaks and improvements. Editor(s) used : Ultimate Doom Builder, SLADE3, Numerous external tools for graphics and additional lumps. Known Bugs : None (We hope!) May Not Run With : Any port not specified below. Tested With : DSDA-Doom v0.27.4 and above. GZDoom v4.11.3 and above. * Copyright / Permissions * Without prior written consent, you may NOT use any of this WAD or it's assets as a base or resource for your own projects. If you wish to use any data found within Eviternity II, please contact Dragonfly first, who will be able to advise you of the permissions surrounding each asset as required. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.dfdoom.com/project/eviternity/ FTP sites: None