=========================================================================== Advanced engine needed : PrBoom+ or GZdoom. Primary purpose : Single + coop play =========================================================================== Title : Eviternity (Final version) Filename : Eviternity.zip Release date : February 10th, 2019 Author : Dragonfly et al Email Address : [redacted] Other Files By Author : Skulldash, Order of the Odonata, many contributions to other projects over the years. Misc. Author Info : Web & Graphic Designer, Amateur Drummer, Doom Mapper since 2005. Description : Eviternity is a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. Eviternity's six chapters explore a series of unique and varied themes, each featuring classic gameplay with an interest in making each map hold its own unique identity and personality. The themes are "Medieval", "Techbase", "Icy Castles", "Industrial / Brutalism", "Hell / Gore / Alien" and "Heaven". This project was created as a birthday gift to Doom, which is celebrating its 25th birthday the day this was first released ("RC1", Released on December 10th, 2018. The texture pack used in this project, OTEX, was also released on the same day - so please do not use Eviternity as a base for your wads & mods. While mostly being a "Dragonfly project", with 24 maps being made or heavily worked on by myself, I present to you a mighty lineup of well-known guest mappers who have crafted beautiful and fun levels. This version includes a large amount of bug fixes and tweaks compared to the original Release Candidate 1. I hope you enjoy Eviternity, thanks for downloading & playing! Additional Credits to : Those who mapped for Eviternity are as follows: MAP04, MAP09: James "Jimmy" Paddock (MAP04 is a collaboration with Dragonfly) MAP10: Derek "Afterglow" MacDonald (A Dragonfly map with a detail pass by Afterglow) MAP13, MAP18: James "an_mutt" Collins (MAP13 and MAP18 are collaborations with Dragonfly) MAP14: Seongbae "antares031" Park MAP15: AtroNx MAP19: StormCatcher.77 MAP24: Brett "Mechadon" Harrell MAP26: Xaser Acheron MAP29: Tristan "Eris Falling" Clark (MAP29 is a collaboration with Dragonfly) MAP31: Paul "skillsaw" DeBruyne MAP32: Ola "ukiro" Björling All other maps: Joshua "Dragonfly" O'Sullivan ---- In the music department we have some talented members of the community. Some music is bespoke, and others are previously made pieces music that suited the maps perfectly. The music credits are as follows: MAP01: Midnight Call - Mark Klem MAP02: Octarine - Jimmy MAP03: Fluid Motion - Jimmy MAP04: Ancient Sovereigns - Jimmy MAP05: Sacred Light - Jimmy *BESPOKE FOR EVITERNITY* MAP06: Digital Bitchslap - Alfonzo MAP07: Pistons - Jimmy MAP08: Gutter Penny - Alfonzo MAP09: Wheezer - Alfonzo MAP10: Motion Machine - Jimmy MAP11: ice.mid - Dial Up For Murder *BESPOKE FOR EVITERNITY* MAP12: Gemstones - Jimmy *BESPOKE FOR EVITERNITY* MAP13: Polar Expedition - Stewboy *BESPOKE FOR EVITERNITY* MAP14: Frozen Wilderness - Tristan "Eris Falling" Clark MAP15: Restless Restless - Stewboy *BESPOKE FOR EVITERNITY* MAP16: All Systems Agogo - Alfonzo MAP17: Rotted Roots - Jimmy MAP18: Impermanence - Brayden "AD_79" Hart *BESPOKE FOR EVITERNITY* MAP19: Brutal Schism - Jimmy *BESPOKE FOR EVITERNITY* MAP20: Thanatos - Tristan "Eris Falling" Clark MAP21: Everything Explodes - Jimmy *MODIFIED FOR EVITERNITY* MAP22: Waves of Intrigue (v2) - Kyle "Nabernizer" Dobson *BESPOKE FOR EVITERNITY* MAP23: Pearlescent - Jimmy MAP24: Ghostgrinder - Jimmy *BESPOKE FOR EVITERNITY* MAP25: Slave - Jimmy - MIDI Rendition of a song by Leprous *BESPOKE FOR EVITERNITY* MAP26: Gonzu - Kniggit MAP27: Imaginarium - Stewboy MAP28: Temporal Tower - Pokémon Mystery Dungeon MAP29: The Godhood Suite (Full) - Jimmy MAP30: Eviternity - Tristan "Eris Falling" Clark *BESPOKE FOR EVITERNITY* MAP31: Land of Able - Mark Klem MAP32: Epitome XIV - Yash Bhandari - MIDI Rendition of a song by Blut Aus Nord - Converted by Scotty *CONVERTED FOR EVITERNITY* Intermission / End Game Screens: Death's Toll - Stewboy Title Screen: Entering Eternity - Jimmy *BESPOKE FOR EVITERNITY* ---- This project has had various assets made for it and/or borrowed from other works. Thanks to the extra support from the following people: Cage M_Doom & TITLEPIC graphics ukiro Multiple requests for OTEX, Tree Sprites, Archangelus sound effect voice "acting", various sprite edits CWolf Firestick replacements FuzzballFox Keycard Graphics Bauul & Jimmy general WAD management and double-checking antares031 DeHackEd / DECORATE wizardry and management Gutawer & josh771 snow scripts for Episode 3 in GZDoom Kristus BOSSBACK picture id Software, Raven Software, Wolfendoom Cyber Baron Sprites - Sourced from the Realm667 Bestiary: "Cybruiser" - Edited by Xaser id Software, Blizzard Entertainment, Vader Terminator Sprites - Sourced from the Realm667 Bestiary: "Terminator" - Chaingun sourced from here for the above edits by Xaser Raven Software, Antares031 Arachnotron / Elite Chaingunner Bullet Sprites SD EnterNET (edited by Antares031) Arachnotron / Elite Chaingunner Bullet Sound Amuscaria (Formerly Eriance) Nightmare Demon Sprites & Sounds - Sourced from Hellforged - Edited by Eris Falling Amuscaria (Formerly Eriance) & Vader Astral Cacodemon Sprites - Sourced from the Realm667 Bestiary: "Poe" Raven Software & Midway Astral Cacodemon Sounds - Sourced from the Realm667 Bestiary: "Poe" Jimmy - The Font Based on the font 'Voice In My Head' by Chequered Ink Clay Archangelus Sprites Raven Software Archangelus Sounds - Sourced from Hexen Chandalier sprites Bauul GLDEFS Eric T Archangelus sound processing & mix Cyano Blugron & Bauul Teleporter particle effects Aquila Chrysaetos Knows his way around a nodebuilder and probably killed 1000+ slime trails! Viewers of Dragonfly's Stream I thank you all for providing me seemingly unlimited motivation! <3 =========================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : A few enhancements for GZDoom utilising ACS and ZScript. Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 11 Months (9 months initial build, 2 for final) Editor(s) used : GZDoomBuilder-Bugfix, SLADE3, Numerous external tools for graphics and additional lumps Known Bugs : None (We hope!) May Not Run With : Any port not specified below. Tested With : Primary engines: GZDoom 3.7.1, PrBoom+ 2.5.1.5 Should also work: Eternity 4.00, Doom Retro 2.8 NOTE: GLBoom breaks skies but works other than that. You may play in other ports but compatability is not guaranteed. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ Please do not redistribute the material in any form other than its original presentation, with this credits file intact and unedited. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.dfdoom.com/project/eviternity/ FTP sites: None