=========================================================================== Archive Maintainer : levels/doom2/Ports/megawads Advanced engine needed : DMP2018cl2 is limit-removing compatible (prboom-plus -complevel 2) DMP2018cl9 is boom compatible (prboom-plus -complevel 9) Primary purpose : Single play =========================================================================== Title : Doomworld Mega Project 2018 Filename : DMP2018cl2.wad DMP2018cl9.wad Release date : January 1st, 2019 Author : Various Email Address : [redacted] Description : 32 maps by 32 different mappers. Each mapper also demoed their own map. Once a mapper submitted their map and demo, the map wasn't allowed to be edited any more for any reason. Additional Credits to : Yes =========================================================================== * What is included * New levels : 32 Music : Some Demos : Included in zip. Each mapper demoed their own map * Play Information * Game : Doom 2 Map # : MAP01-18 for DMP2018cl2 MAP01-14 for DMP2018cl9 Single Player : Designed for Cooperative 2-4 Player : Unknown Deathmatch 2-4 Player : Unknown Difficulty Settings : Unknown * Construction * Base : New from scratch Build Time : Time limit was January 2nd - December 31st, 2018 Editor(s) used : Yes Known Bugs : Yes Tested With : Yes * Copyright / Permissions * Authors may NOT use this file as a base for modification or reuse. You MAY distribute this file for free, provided you include this text file, with no modifications. =========================================================================== DMP2018cl2 MAP01 by Benjogami ============================= Name: Warm Embrace Compatibility: Vanilla Tested with: Chocolate Doom 2.3.0 Demo: Recorded in Chocolate Doom, a casual first exit max. Midi: from Daggerfall Comments: Started as a 1-hour speedmap, but it took me something like 2 hours to get it playable. I was really enjoying it while testing, so I decided to polish it and make it vanilla-compatible. I got the sprite flickering down to a level I'm comfortable with, but it's often still there late in the map. An invisible cyberdemon spooked me pretty good in my demo. Difficulty settings implemented and tested, coop implemented but untested. ========================= DMP2018cl2 MAP02 by Roofi ========================= Author: Roofi Map name: Messy bedroom Compatibility: Vanilla Playtesting: Vanilla , prboom+ Allow jumping and\or crouching: NO Skill settings: Yes Build time: 2 days Tools used: GZDoom Builder & Slade3 Music track: Nightwish - She's my sin Bugs: some items are a bit floating but I'm too lazy to correct them. Comments: I got a lot of inspiration from my bedroom , especially concerning the items placement. ========================== DMP2018cl2 MAP03 by Phobus ========================== The plan was to chain four small maps together here and make one generously sized map. However, I finished the first segment and moved onto something else for what looks like six months, so I've decided to cull the plan and just submit the first section, which is a nice easy MAP01 sort of set-up. I've done a no-secrets demo with 100% kills, to fit the rules but keep some of the more exciting bits to be discovered. I'll concede that it's a crap demo which shows I barely use prboom+ at all. Broundry 2 Build Time: 6 hours Author: James "Phobus" Cresswell Demo Time: 4 minutes and 41 seconds in the map =========================== DMP2018cl2 MAP04 by Garbage =========================== My map's called SPASE BASE, I based it off e1m1 and has similar difficulty. Build time was around 2-3 hours. Vanilla map, tested in Chocolate Doom and PrBoom+ Demo recorded with PrBoom+ 2.5.1.4, just a quick run-through on UV Music is a midi of Jump by Van Halen Has coop and DM starts ========================== DMP2018cl2 MAP05 by Solmyr ========================== Title: Transdimensional Author: Solmyr Compatibility: boom (complevel 2) Tested with: Prboom+ Editors used: GZDoom Builder, Slade3 New Music: Soldier of Chaos, TNT Evilution soundtrack by Tom Mustaine, Jonathan El-Bizri and Josh Martel. Build Time: 12 days, 2-3 hours per day. ================================ DMP2018cl2 MAP06 by valkiriforce ================================ Title: The Absolution Author: Michael Jan Krizik (valkiriforce) Compatibility: limit-removing (complevel 2) Tested with: PrBoom+ Editors used: Doom Builder 2 New Music: E2M1 - I Sawed The Demons Build Time: 3 days. Description: Originally started this map as part of Akeldama, but decided to submit this for dmp2018 since I already created a similar techbase setting for that mapset. ============================= DMP2018cl2 MAP07 by Jaxxoon R ============================= Title: horse Author: Me Compatibility: limit-removing Tested with: gzdoom Editors used: gzdoom builder New Music: horse (by me) Build Time: 2 days. Description: A map I made with many monsters. It's very experimental. =============================== DMP2018cl2 MAP08 by Chaingunner =============================== Map name: Defence Map #: MAP08 Tested with: prboom+; Doom2.exe compatibility: Vanilla time taken: a week ============================== DMP2018cl2 MAP09 by cannonball ============================== Map name - Pillbox Limit removing Music - Waltz of the demons by Robert Prince Designed for - Single player Difficulty settings included ============================= DMP2018cl2 MAP10 by Philnemba ============================= So here is my submission that I promise earlier this year. Its actually a collection of three 30+ minute speed maps into one big map so this was a good opportunity to use them instead of wasting them on my PC. Map name: Pathway of Rejection Advanced ?engine needed?: none its a vanilla map tested on Chocolate Doom Music: Shovel Knight - Strike the Earth! Plains of Passage Designed for: single player but there are coop starts included but untested Difficulty settings: none but tested on UV ========================= DMP2018cl2 MAP11 by Pcorf ========================= Map name: Brutana Author: Pcorf Compatibility: Limit Removing Tested in: ZDoom 2.8.1 (Doom strict) and Prboom-Plus Single Player: Designed For Co-op: Player Starts Only DM: No starts Difficulty settings: YES Build time: A few days Tools used: Doom Builder 2.1, XWE 1.16 Resources: None (Uses standard Doom 2 textures) Music: Parhelion by Jimmy Comments: A very hard map with nasty ambushes galore. UV is for experts. Features every monster type from Doom 2 and finding the secret areas are vital! Demo: Recorded in Prboom-plus using complev2, Long play with 100% kills, 100% items and 100% secrets. =========================== DMP2018cl2 MAP12 by Killer5 =========================== Map name: Underhalls From Memory Version: final Tested with: prboom+ 2.5.1.5 cl2 Difficulties: no Coop: starts only Textures: Doom2 only MIDI: Knightrider Of Doom - Kingdom Of Ice Description: I tried really hard to remember Doom2 Map02's layout. ========================= DMP2018cl2 MAP13 by gaspe ========================= Name: Okura Swamps Compatibility: Limit removing Demo: recorded on prboom+ 2.5.1.4 with complevel 2 Midi: Slipper - by Mark Klem Description: A rather short level made with an old-school vibe in mind. ============================== DMP2018cl2 MAP14 by JudgeDeadd ============================== Name: Azazel Installation Compatibility: Limit-removing Music: "Taskforce" from Rise of the Triad Notes: Title created with exl's random generator. Compatibility with coop/deathmatch has been provided, but not tested extensively; play at your own risk. ========================= DMP2018cl2 MAP15 by Jthom ========================= Name: Dark Terminal Author: Jthom Format: Doom format (tested in prboom+ cl2 and cl9) Build time: 1 week Comments: Your standard doom 2 techbase, it is pretty big, for a pretty good player I would say about a 10-minute romp through demon infested halls. I was going to release it as a map in my own short episode, but it turned out larger and better than I expected, so I thought it would be a good idea to submit it here! ============================ DMP2018cl2 MAP16 by DMPhobos ============================ Title: Caina Compatibility: Vanilla Tested with: Chocolate Doom Build Time: About a month Description: An inferno map, with visuals inspired by the original doom 1 episode =============================== DMP2018cl2 MAP17 by RaphaelMode =============================== Salutations, my fine collective! Compatibility: Vanilliest of vanilla, tested and recorded in Chocolate Doom. Music: Ahead from Dolphin's Dream Midi Ocean. A real small thing this time around... ========================== DMP2018cl2 MAP18 by Pegleg ========================== Title: Sludge Outpost Compatibility: Vanilla Author: Pegleg Music: "The Healer Stalks" Build time: 20 hours spread out over 2 weeks Tools used: Eureka, Slade Tested in Chocolate Doom 3.0.0 and PrBoom+ 2.5.1.4 Difficulty Settings: Yes Co-op: Starts only Deathmatch: Starts with minimal weapons and armor added Text: This is a fairly short map, set in a small outpost on a planet with brown sludge and a slimy green sky. The outpost was overrun, so you have to find the keys in order to escape. About 40-50% of the map is optional, being non-essential to completing the map, but a bit of exploration will be rewarded. =========================================================================== DMP2018cl9 MAP01 by Walter Confalonieri ======================================= Title: Toxic Tower Author: Walter Confalonieri Description: An old unfinished map that i made in 2015 and bring back in these days. It was made using only the textures from the jmickle texture generator. It's a map that reminds of a mixture of The Chasm and Icon of Sin in aesthetics. Port: Boom New Music: Yes (D_OPENIN) ===================================== DMP2018cl9 MAP02 by Zan-zan-zawa-veia ===================================== level name: Northern Powerhouse author: credit me as Zan-zan-zawa-veia complevel: 9 music: part of the UFO geoscape theme, orig. by Microprose, refurbished by me one of those scavenger levels where you have to worship individual ammo clips and armour helmets it is dark (idea is a sabotage mission vs a weird tech facility) intended strictly as a single player level thanks! =================================== DMP2018cl9 MAP03 by CarboxylicAcids =================================== Map name: Amide Linkage Tested with: prboom+ compatibility : boom (complevel 9) time taken : 1 day Sky texture used is stock doom texture , the firelava textures give a really nice hell-like effect ========================== DMP2018cl9 MAP04 by DAZZER ========================== =========================== DMP2018cl9 MAP05 by riderr3 =========================== "Heart of Monstrocity" by riderr3 For Doomworld Mega Project 2018. Advanced engine needed: Boom Music: Pantera - This Love.mid Single Player: Designed for Cooperative: Players starts only Deathmatch: Players starts only Demo: yes Difficulty Settings: Yes Build Time: 25 days Editor(s) used: GZDoomBuilder-bugfix, SLADE3, WadSpy Tested With: PrBoom-Plus 2.5.1.4 with complevel 9 Bugs: Not found, at least on few runs Description: City-themed map where you'll have to visit each building and find ways to reach skin tower. ================================= DMP2018cl9 MAP06 by JadingTsunami ================================= Here's my submission. I found the constraints fun to work within. I tried to make something brief but (hopefully) fun and that tells a short story. timelord Advanced engine needed: Boom Music: Muse - Knights of Cydonia Single Player: Designed for Cooperative: No Deathmatch: No Demo: included Difficulty Settings: Yes Build Time: 1 week Editor(s) used: SLADE 3 Tested With: PrBoom+, GZDoom Bugs: You can run and bump-get the first sphere before fully lowering the platform, but I liked how it looked so I didn't fix it. Description: A brief journey through time. =================================== DMP2018cl9 MAP07 by DanielAlexander =================================== Map Name: Carnage Designed for: Single Player Music: from Tarakannik 3 Build Time: 1 day Difficulty Settings: Yes Demo: UV-Max in 2:39 Hope you enjoy. ========================== DMP2018cl9 MAP08 by Scotty ========================== Things go wrong for Doomguy when he goes out for a nice quiet game of snooker. Complevel 9 =============================== DMP2018cl9 MAP09 by Netherstorm =============================== Title: Cavern Complex Author: Netherstorm Compatibility: Boom (complevel 9) Tested with: PrBoom+, GZDoom Editors used: GZDoom Builder New Music: Upper Brinstar (Plant Overgrowth Area) from Super Metroid Build Time: 2-3 weeks Description: Haven't created a map in a long time, but I thought I'd submit something here. ========================== DMP2018cl9 MAP10 by Pinchy ========================== The STUCC Build time: 7 hours Midi: James Paddock - 30in30 - Walking Through Heck.mid Notes: Coop starts, difficulty settings, automap cleaned =============================== DMP2018cl9 MAP11 by TimeOfDeath =============================== Title: Flaccid Beginnings Author: TimeOfDeath Format: boom Build Time: 2 weeks Comments: I forgot to check if ESP2 won a cacoward this year. =========================== DMP2018cl9 MAP12 by Scypek2 =========================== I did it, I did it, I did it. Day of the Rope (Boom format) Music used: Lee Jackson - Taking The Death Toll (Duke Nukem 3D soundtrack) Skill levels, co-op and deathmatch supported. Recording the demo took me 45 minutes, and it was one hell of a ride. More so thanks to my unfocusing window and sticking keys, but that was secondary... Notes: - the level is considerably story-focused, and begins with a pretty long and linear intro. As explained by the (visible but not very prominent) writing on the floor, you can skip it by repeatedly pressing use on the window-facing edge. Not recommended the first time, but most definitely useful when you're playing without saves! The "intro" officially ends upon reaching the area in screenshot 1. - despite having unreachable monsters, 100% kills is possible! The unreachable monsters will be taken care of once you press the final switch. The defenseless prisoners and one intro-only enemy are also optional to kill. - the level is stingy with health and ammo alike, but it's still beatable on UV without getting a single secret! I tested it, and only had to reload a save once. =============================== DMP2018cl9 MAP13 by Ninehills42 =============================== Name: Master Procrastination Author: Ninehills42 Music: Hot Butter - Popcorn Difficulty settings: added Text: This is a pretty difficult map. I started making it back in January, but i was busy, lazy, etc, so you guessed it: the name of the map refers to my lazyness. Anyways, there is no theme to this map, I just wanted to make something cool looking, and this is what I got. The difficulty is ramping up in the end, so watch out! Good luck. ======================= DMP2018cl9 MAP14 by Jjp ======================= Name: Doomed District Compatibility: Boom Music: "Caught in the Shadows" by Jimmy Build time: 2 months Difficulty settings: Yes Tested with: PrBoom+ 2.5.1.4 Comments: A rather large city map that uses all six keys. HMP or HNTR is strongly recommended for a first playthrough. The demo itself is over three and a half hours long, and it shows most of the map on UV, although it isn't a UV-Max since I decided to exit rather than risk dying to the last encounter. It is also abysmal. Feel free to fast forward through it. I even forgot where one of the secrets is located, and I was trying to remember where it was towards the end but gave up. I also didn't start recording it until today, when I finished squeezing everything I wanted to include in the map. It's actually my first time beating the map on UV too. Why did I leave it until the last minute... There are a few minor bugs, including a stuck thing or two and some block sound lines that I should remove, but oh well. =========================================================================== END OF FILE ===========