=========================================================================== Archive Maintainer : Update to : Advanced engine needed : maybe ZDoom / GZDoom Primary purpose : Single play; Coop and Deathmatch partially =========================================================================== Title : Demon Attack's Remains Filename : da_remains Release date : 13.10.2023 Author : bowserknight / OneDoomedAngelo on YT Email Address : [redacted] Other Files By Author : CH_test_new.wad Misc. Author Info : Description : Back in 2014 - 2016, I used to be part of a small team that wanted to make their own 32-maps mega- wad called Demon Attack. Unfortunately, we stopped at 28 maps and the project never got finished. I found this wad lying around in my Doom folder and thought I'd upload it. It would be a waste if these maps never saw the light of day. I made 5 of these maps (Maps 07, 16, 28, 30 and 32). The other maps were all made by the people listed in the credits below. These maps vary in difficulty and quality, due to the different mapping skills and styles of each person. I can only really tell you about the 5 maps I made, since I haven't spoken to the others in many many years. My maps lean more towards experienced players, they can be pretty hectic and difficult at times. Most of them are based on levels in other games or other Doom maps. Additional Credits to : doomdaniel95, Paul Vonk, Liam Fitzpatrick, ??? (4 of the guys who also worked on this, forgot the last guy's name) =========================================================================== * What is included * New levels : 28 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 Map # : All Maps excluding Map04, 10, 12 and 21 Single Player : Designed for Cooperative 2-4 Player : Player starts only, untested Deathmatch 2-4 Player : Player starts only, untested Other game styles : Difficulty Settings : Yes * Construction * **** MAP 07 **** Name : Terror Dungeon Base : New from scratch Music : Hypostyle (from Hexen) Order of Creation : 5th map by me (2015) Editor(s) used : Doombuilder 2, Ultimate Doombuilder Known Bugs : Softlock at the end if you don't kill 1st Arach- notron May Not Run With : Unknown Tested With : ZDoom / GZDoom Inspired by : Hexen (1st Boss Map: Hypostyle) Comments : I've always liked Hexen's first boss map. It's just a series of challenges which ends in a simple boss fight. I tried to recreate most of its rooms in this map but I couldn't figure out a good way to include that one room where you have to platform on pillars over lava. Now the main lobby only has 3 paths instead of 4. The fights here can be very hectic and claustro- phobic but at least the map is rather short. And I hate to admit it, but I also created a terry version of this map some years ago. It only replaces the final room with a stupid terry trap. I promise none of that is in this version. **** MAP 16 **** Name : Blasted Battlefield Base : New from scratch Music : Bowser's Road, midi version (Super Mario 64) Order of Creation : 3rd map by me (2014) Editor(s) used : Doombuilder 2, Ultimate Doombuilder Known Bugs : Minor graphical glitches, should be fixed tho May Not Run With : Unknown Tested With : ZDoom / GZDoom Inspired by : Super Mario 64 (Bob-Omb's Battlefield) Comments : This is an almost 1 to 1 recreation of Bob-Omb's Battlefield, with some small liberties. Most of the crates, trees and other objects are in the exact same spots as in Mario 64. Even the dead marines you can find in some places are supposed to be the pink Bob-Ombs from the original. The Mancubi and Pain Elementals are supposed to be those big iron balls rolling down the mountain. I had some issues with this map, because I kept getting weird HOM effects at various textures and I had no idea why. I also lost the map at one point and had to use an older version and do all the difficulty settings over again. But all in all I like this one! **** MAP 28 **** Name : Twilight Network Base : New from scratch Music : The Midnight Wandering, midi version (Metal Slug 3) Order of Creation : 2nd map by me (2012) Editor(s) used : Doombuilder 2, Ultimate Doombuilder Known Bugs : May Not Run With : Unknown Tested With : ZDoom / GZDoom Inspired by : A dream I had Comments : A long time ago I dreamed about this map which had a bunch of big, round structures suspended in mid-air inside a black void, all at varying heights, and connected via several bridges / stairs, like everything's connected. I wasn't really able to convey that in this map, it didn't turn out nearly as interesting as I imagined. I used to like the concept of this map but now, I actually kinda dread playing it. It takes a long time to complete, the design isn't anything special and some of the later fights are too over-the-top. The main gimmick here is that you have to beat the map twice, which I thought was cool at first but it just draws out the map too much. But it was only the 2nd map I ever made so I guess it's alright. Like map 16, I lost this map at one point and had to re-do a few things through an old version. **** MAP 30 **** Name : Deep Inside the Evil Base : New from scratch Music : Default Order of Creation : 6th map by me (2016) Editor(s) used : Doombuilder 2, Ultimate Doombuilder Known Bugs : Not a bug, but with bad luck the icon can ruin your day with Archviles May Not Run With : Unknown Tested With : ZDoom / GZDoom Inspired by : MDK2 (Inside of the final boss' body) Comments : Like in the game MDK2, you have to enter the body of the final boss and blow its brains out, liter- ally. Gameplay-wise, it's sort of a race-type map. The Cyberdemon at the start is supposed to drain all your ammo, so don't be surprised when you end up only the pistol. You're not supposed to be able to kill everything, you just have to survive long enough until you reach the Rocket Launcher which lets you kill the Romero Head. The explosions of the rockets are barely big enough to reach between the veins and damage Romero. This time, it takes a lot of hits for him to actually die. All in all, I really like this map, even tho I could've designed the early parts a little bit differently. **** MAP 32 **** Name : Tower of Souls Base : Modified (DOOM 1) Music : Default Order of Creation : 4th map by me (2014) Editor(s) used : Doombuilder 2, Ultimate Doombuilder Known Bugs : Hit detection on Romero Head is wonky May Not Run With : Unknown Tested With : ZDoom / GZDoom Inspired by : DOOM 1 (E2M8: Tower of Babel) Comments : With all these maps like Go 2 It from Plutonia, or Dis 2000 from Hell Revealed 2, it made me want to also take one of the classic maps and turn it into a harder version. The name Tower of Souls comes from Actraiser 2 on the SNES but it doesn't have anything to do with that apart from the name. The thing here is that there's a lot more Lost Souls, hence the name. To make matters worse you have to carefully use rockets against them until you get better weapons. Thanks to the amount of open space, this map is actually fairly easy compared to some of my others. It used to be created with Hexen settings, where you could only continue to the next part after killing the required Cyberdemons. But for the sake of the megawad, I switched to normal Boom settings so now all the fights are time-/ switch based. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY not distribute this file in any format. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: