=========================================================================== Archive Maintainer : Hope you're having a wonderful day Update to : NEW MAPS WOW Advanced engine needed : Anything Limit Removing (Crispy might not run it as well as DSDA or you know stronger ports of the like) Primary purpose : Single play =========================================================================== Title : Crate Expectations Filename : CRATE_ESCAPE Release date : March 8 2024 Author : Clippy Clippington Email Address : [redacted] Other Files By Author : I been busy check the wiki https://doomwiki.org/wiki/Clippy_Clippington Misc. Author Info : Just having fun playing and making doom maps - if ya wanna get to know me more join my discord and meet cool ppl - talk about fried chicken etc: https://discord.gg/4uaZUUTcfX I'm also on the Youtube: https://www.youtube.com/c/ClippyClippington I got somehow inspired with many map ideas and thought ... why not make entire megawad? Here are dates of completion per map: Map 01: March 13 2023 Map 02: March 20 2023 Map 03: March 27 2023 Map 04: April 13 2023 Map 05: April 24 2023 Map 06: May 17 2023 Map 07: Map 21 2023 Map 08: July 15 2023 Map 09: July 24 2023 Map 10: July 1 2023 Map 11: April 22 2023 Map 12: June 6 2023 Map 13: April 9 2023 Map 14: July 30 2023 Map 15: September 2 2023 Map 16: October 8 2023 Map 17: October 22 2023 Map 18: December 4 2023 Map 19: December 20 2023 Map 20: December 27 2023 Map 21: November 18 2023 Map 22: Decemper 9 2023 Map 23: January 8 2024 Map 24: January 14 2024 Map 25: January 20 2024 Map 26: February 1 2024 Map 27: February 25 2024 Map 28: February 28 2024 Map 29: February 15th 2024 Map 30: December 30 2023 Map 31: August 14 2023 Map 32: September 10 2023 Map 33: September 23 2023 Map 34: August 30 2023 Map 35: January 7 2024 Description : Crate Expectations is a FULL ON MEGAWAD of random high concept maps that push limit removing to its limits and maybe the player too! Besides a connecting theme of interactive crates which you will learn about while playing, each map is designed to be totally random and surprising and keep you on your toes - stay sharp! LVENdead said it best: "Having playtested several maps from this set, I can say they are a lot of fun and I hope people check it out. If you need a break from more traditional Doom, these lean into gimmicks/concept-based without any one thing outstaying its welcome, striking a good balance between gameplay you're used to and a constant offering of surprises. I've often seen it noted that modern Doom has a distinct lack of levity in it, and this WAD is going to be just what the doctor ordered if that's where your head is at these days." I poured my heart and soul into this in the last year it took to build and I had fun letting out some wacky creativity - I hope you have fun too - expect the unexpected! --------------- GAMEPLAY DEETS -Pistol Start or Continuous are both options. Continuous is much easier and pistol starts are far more challenging. But properly designed for both. -Please play maps in order as they introduce aspects you will need to know about later. -Don't be afraid of monster counts, most maps are fast and furious and quicker than they appear. High action! No drip feeds -Each map is a unique experience and I'm trying to add as much variety as I could - sometimes you have to use your noggin a bit -No jumping or crouching. Freelook is optional - they have been tested both ways -All difficulty settings are here. UV can be quite mean blind, don't be afraid to try HMP at first. -Coop is an option as well. Also attempted to accommodate deathmatch but yeah probably weird lol You could cut up the three episodes like this: Ep 1 - Cosmic Chaos - mostly short bite sized maps that are wild and frantic and take place in SPACE Ep 2 - Blue Skies and Dead Doomguys - this one takes you to heaven and hell and all over - get ready for an existential crisis Ep 3 - Time for Red - These maps as described by Largecat "Watch out; Clippy's respect for human life starts decreasing in the third episode" Additional Credits to : SO MANY PPL!! I could not have got here without the help from these good friends and good people: Crate Expectations formerly Crate Escape and originally Crate Scott Big thanks to playtesters: Large Cat, Doom Wads aka dragzxnd, sandwedge, MAN_WITH_GUN, LVENdead, Chookum, A Handsome Fridge, Jade aka WhatTheDuckXD, EduardoAndFriends, Doomkid, Snaxalotl & Biodegradable - I never used to let many ppl pre-test my stuff but I am so glad I did, I would not have such a polished product otherwise. thelamp for making intermission graphic and showed me some mapping tricks / dehacked stuff - H exit texture EduardoAndFriends made coke and pepsi machine Large Cat also helped me figure out stuff and did amazing playtesting and map insight and advice to help me fix a lot of things to be better and also proved these can all be beaten saveless lol - yes he fuckin did Doomkid: stairway to Heaven midi & D Drummin midi and misc help and support - weed computer panel - help with sound effects for special monster / boss / dehacked stuff - correcting my typos in the credits - good times A Handsome Fridge - red crates - gold crates - are u pooping? Maribo - sky 1 fixes - forced comp 2 lump - among many other helpful contributions and insight - wonderful & supportive - thank you plums : Koolaid sky ep 1 HAK3180: gold door from crossbarrer - I hope you don't mind I really liked that door. Post release thanks for playing and making cool vids or comments at time of writing: Stupid Bunny, LerxstInWonderland, Stabbey, Delisk, TheShep, LoatharMDPhD, Pezl, VanaheimRanger, The Royal We, Forgotten Soul, Dannarchy OH CRAP DID I MENTION MUSIC CREDITS!?!? Map 01: Illusion by Tristan Map 02: E4M2 Sego - A Compact Hell - Ultimate MIDI Pack Map 03: E3M6 Myrgharok - On a Sea of Lava - Ultimate MIDI Pack Map 04: You Got the Gunshot! by Jimmy Map 05: The Final Judgment by Tristan Map 06: E2M9 Cammy - Cookie Fangs - Ultimate MIDI Pack Map 07: Stratovarius - The Game Never Ends by Tristan Map 08: "Ripsaw" by Jimmy. Map 09: E1M1 Music from Stickney Installation Map 10: Push it to the Limit - Scarface Map 11: Candy by Pcorf Map 12: Chasing the Dragon by Tristan Map 13: Epiclesis by Snaxalotl from the epic Megawad Abscission Map 14: Abscission OST: "Corroded Ruins" (Map 7) Map 15: Moaning Souls by Jimmy Map 16: Stairway to Heaven by Led Zeppelin (enhanced by Doomkid) Map 17: Amygdala Hijack by AD_79 Map 18: Smoke and Mirros from Rise of the Triad Map 19: Icarus Map 5 Map 20: Plutonia Midi Pack : Cry of Desperation by Tristan Map 21: FFPS - Midnight Motorist by Tristan Map 22: D_Drummin by Doomkid Map 23: Remnants of War by AD_79 Map 24: Parhelion by Jimmy Map 25: Accelerator by AD_79 Map 26: Claustrophobia by Vladislav Baymurzin (ClumsyDoomer) from Plutonia MIDI Pack Map 27: Rotted Roots by Jimmy Map 28: Deathstalker by AD_79 Map 29: Losing_Life_Support_Systems by LVENdead Map 30: metallica-frantic Map 31: Eternal Doom map 6 Map 32: Faylan - Blood Teller cover by Jimmy Text screen music: Ghostly Theatre by Jimmy (map 33) Midscreen: 3. Cold Gas Propulsion Schematic by DiR (map 34) Titlepic: E4M3 Lee Jackson - Ant Farm Melee - Ultimate MIDI Pack (map 35) =========================================================================== * What is included * New levels : 32 brand spanking new maps all by me! (maybe even more in here) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : torture Other files required : None * Play Information * Game : Doom 2 Map # : 1-32 and a few wacky extras in 33-35 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : all new from scratch Build Time : ONE ENTIRE YEAR Editor(s) used : UDB (I am glad I finally upgraded from old Doom Builder for this) Known Bugs : It has been tested to the GILLS. That being said the final boss sound could cut off in Crispy and even occasionally DSDA - tried my best with that one. GZ is fine Crispy: You could encounter Spechits error - ignore it - it will only ruin your demo. Dont record on crispy lol *Intercept Overflow/ghost bug could happen on EXTREMELY rare occasions, I tried my best to weed these out. Just turn off intercept overflow option if you have it. **GZDOOM users & Mods - be careful - from what I seen most mods, especially excessively bloody ones can cause lag. My maps have a lot of behind the scenes hijinx and voodoo dolls and stacked crushers and excessive barrels etc. I really meant to emulate the classic experience here so I can't attempt to accommodate mods - but if you try it let me know how it goes lol DYNAMIC LIGHTS - look cool but unless you have a really good computer, excessive barrels and what not will def cause lag - just turn that off if it happens May Not Run With : Any thing that can't handle limit removing Tested With : Everything under the sun - GZ DSDA WOOF PRBOOM Crispy - heck one guy played it in VR!! * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.doomworld.com/forum/topic/143792-crate-expectations/