=========================================================================== Version : Release 3.0 (Omega cringe final update (tm)) Advanced engine needed : MBF21, Decorate compatible Primary purpose : Single play / Coop / Deathmatch =========================================================================== Title : Corruption Filename : Corruption.zip Release date : 07/04/2023 Author : NinjaDelphox, EvilNeck, Arsinikk Email Address : [redacted] Other Files By Author : 100 Line Massacre, 200 Line Massacre, Project Unity Misc. Author Info : Arsinikk *ahegao* face. Description : Decades of peace have passed on the planet Elysia, with one half of the planet belonging to the UAC, and the other belonging to demon kind. One day, a meteor crashes into Mount Esthar, the largest volcano in the demon realm, shaking the planet to its core. An alien parasite slithers its way from the meteor infecting all of demonkind. As things seem like they couldn't get worse, Mount Esthar suddenly erupts, spreading corruption over most of the planet killing all UAC personnel on the planet. Your mission is to travel to Elysia, search for any UAC survivors, and terminate the alien parasite. Corruption is a thirty-five level MBF21 mapset created by NinjaDelphox, EVILNECK, and Arsinikk, comprised of detailed and action heavy maps inspired by Back to Saturn X2 and Hell Revealed II, along with other games such as Final Fantasy, Castlevania, Ninja Gaiden, Metroid, Resident Evil, and Mega Man.  Extensive sprite, sound effect, and dehacked changes have been created and used for Corruption to tie in with its story and provide a much more unique experience than a standard Doom II mapset. A lot of attention to detail has also been paid to various source port extras such as GLDEFS, custom obituaries for monsters, edited menu graphics, additional enemies in the ending cast call, and much more.  Every Map has been designed to be able to be pistol started, but I highly recommend not doing that on a first playthrough. Normal mode is the intended way to experience the game, but medium and easy difficulties have been implemented, as well as a new harder difficulty called “Xtreme” (Ultra-Violence Plus), and on ZDoom ports there is an OHKO mode where both players and demons die instantly to any damage. ========================================================================== *Map List* Map 01: Pollution by NinjaDelphox Map 02: Nukage Outflow by NinjaDelphox Map 03: Toxin Depot by NinjaDelphox Map 04: Discharge by NinjaDelphox Map 05: Marshlands by EvilNeck Map 06: Decomposition by EvilNeck Map 07: Undergrowth by NinjaDelphox Map 08: Sector 2 by NinjaDelphox Map 09: Twilight Zone by EvilNeck Map 10: Subterranean Hell by NinjaDelphox Map 11: The Grotto/Torvus Grotto by EvilNeck Map 12: Abandoned Mire by EvilNeck Map 13: House of Sacred Remains by NinjaDelphox Map 14: Eternal Corridor by NinjaDelphox/Arsinikk Map 15: Hellcinertor by Arsinikk Map 16: The Dark Chapel II by NinjaDelphox Map 17: Putrefaction by EvilNeck Map 18: Necrosis by NinjaDelphox/EvilNeck Map 19: The Observation Tower by NinjaDelphox Map 20: Barrel Plant by NinjaDelphox Map 21: Reservoir Facility by NinjaDelphox Map 22: Fracture terminal by NinjaDelphox Map 23: The Vile Peaks by NinjaDelphox Map 24: Faultline Station by NinjaDelphox Map 25: Cyclospora by NinjaDelphox Map 26: Thalassemia by NinjaDelphox Map 27: Haunted by NinjaDelphox Map 28: Haemodialysis by NinjaDelphox Map 29: Baaj Temple by NinjaDelphox Map 30: Mount Esthar by NinjaDelphox Map 31: Cursed Heat by EvilNeck/NinjaDelphox Map 32: Area Zero/The Sunleth Waterscape by NinjaDelphox Map 33: Unknown Tomb by NinjaDelphox Map 34: Cummmfpk by NinjaDelphox Map 35: Thanks for Playing! by NinjaDelphox ========================================================================== *Music List* Map 01: High Speed Lift - Mega Man Zero 3 Map 02: Talon Overworld 2 - Metroid Prime Map 03: Organic Line - Mega Man ZX Advent Map 04: Hell's Gate Open Map 05: Upper Brinstar - Super Metroid Map 06: Sandy Maridia - Super Metroid Map 07: Nettori Battle - Metroid Fusion Map 08: Sector 2 (TRO) - Metroid Fusion Map 09: For Endless Fight III - Mega Man Zero 3 Map 10: Wasteland - James Paddock Map 11: Stormwater - James Paddock Map 12: Killing Spirit - Metabolist Map 13: Demon Seed - Castlevania III: Dracula's Curse Map 14: Phazon Mines - Metroid Prime Map 15: Into The Hellfire/Into Arsinikk's City - Arsinikk Map 16: Malak's Labyrinth - Castlevania: Order of Ecclesia Map 17: Tower of Science - Castlevania 64 Map 18: Rainbow Cemetery/Wheel of Fortune - Castlevania: Symphony of the Night/Parasite Eve Map 19: Final Weapon - Mega Man X4 Map 20: Reborn Mechanics - Mega Man Zero 3 Map 21: Cold Smile - Mega Man Zero 3 Map 22: Encased - James Paddock Map 23: Arrival on Crateria - Super Metroid Map 24: Junkie Smack - Mark Klem Map 25: Anti-Soul Mysteries Lab - Castlevania: Lament of Innocence Map 26: Sacrifice - David Shaw Map 27: Gate Stage 3/Discolored Wall - Mega Man X6/Castlevania: Bloodlines Map 28: Mirage - Mark Klem Map 29: Fithos Lusec Wecos Vinosec - Final Fantasy VIII Map 30: Pendulum - Psyrus Map 31: When the Sun Won't Rise Anymore - Thyrbse Map 32: Esperanto - Mega Man Zero 4 Map 33: Silent Prison - Castlevania: Portrait of Ruin Map 34: Overloaded - Mega Man ZX Advent Map 35: Separate Paths/March of the Dreadnaughts - Final Fantasy XIII ========================================================================== *Compatibility Settings* Record demos on complevel 21 (MBF21) (G)ZDoom, DSDA, Eternity, and Woof will have compatibilty settings automatically applied. (Zandronum and ZDoom 2.8.1 do not recognize certain compat settings) If using the Eternity Engine, make sure you are using a 4.03.00 devbuild or higher. - https://devbuilds.drdteam.org/eternity/ ========================================================================== *Credits* Corruption Team: NinjaDelphox -Project Lead -Mapping -Graphics -Palette -Sound Effects -Dehacked/Decorate/Options -GLDEFS/SNDInfo/ACS -EDF Code -UMapinfo, ZMapinfo, EMapinfo -Story -Title Demos -Testing EvilNeck -Art -Mapping -Graphics -Sound Effects -Testing Arsinikk -Mapping -Palette/ColorMap -Dehacked/Decorate -GLDEFSS/ACS/ZMapinfo -EFONTS -Art -Story -Graphics -Sound Effects -Testing Testing Team: ThiccYosh LargeCat TheNoobGamer TwoFoxSix Finnks13 ========================================================================== *Additional Credits* Textures -Id Software -Team TNT -Dario and Milo Casali -EggBoy -CC4 -OTEX -MuumiPack -Castlevania: Symphony of the Night -Castlevania: Chronicles -Castlevania: Harmony of Dissonance -Castlevania: Lament of Innocence -Castlevania: Curse of Darkness -Castlevania: Harmony of Despair -Ninja Gaiden III: The Ancient Ship of Doom -Pokemon XY EvilNeck: -PTEK1, 2, 3, 64 -BROGLASS, GLASSWA -ENDOOR1, 2, ENCOMP -ARSKIK animation Arsinikk: -Various recolors -Hellcinerator textures -RSKY4 NinjaDelphox: -SKY1, 2, 3 -Various recolors -NRETURN Sprites -Id Software -Doom 2 Minor Sprite Fix - Chaingunner sprites -Tangerine Nightmare (Hell Knight Base) -Heartland (Bullet Puffs, Tracer Smoke, Rocket Pickup base) -Vesper (Poison Cloud graphics) -Eriance - Blood Fiend (Devil/Spectre base) -Jimmy, zrrion the insect, Espi, Ebola - Dark Cardinal (Jaquio and Ashtar base, Neurotoxin Rocket sprites) -Captain Awesome - Cow Skull -Captain Toenail - Marble Urns -Duke Nukem 3D - Cactus -Knee Deep in ZDoom - Impaled Imp -Bloax - Flesh Tree -Ola Björling - Trees and Snow Trees -The Skulltag Team - Megasphere -somerandommarineguy and neoworm - Arachnotron Gib sprites -Vader - Eligor Sprites EvilNeck: -Phantasm sprites -Bunny and Alastor sprites -Parasite sprites -Spawn cube sprites -Delphox sprite -Cyberdemon pain sprites Arsinikk: -Imp recolor -Chainsaw sprites -Shotgun and Super Shotgun edits -Arch Vile and Doomguy model -Baron Recolor -Baron of Filth Sprites -Mancubus firing recolor -Decino and Decino Mastermind sprites -Unlit Torch sprite -Devil/Spectre recolor -Chaingun weapon sprites (From 200 Line Massacre) -Rawr XD sprites (From 200 Line Massacre) NinjaDelphox: -Venemous Caco Demon sprites -Withered Tree sprite -Barrel Explosion animation -Pistol edit -Fist edit -Rocket Launcher and Rocket recolor -Plasma Gun and Plasma Ball recolor -BFG recolor and BFG Ball Palette fix -Teleport sprite Palette fix -Yellow Skull Key recolor -Imp Fireball recolor -Mancubus Fireball recolor -Pain Elemental and Lost Soul recolor -Baron and Hell Knight Fireball recolor -Archvile and Archvile Fire recolor -Invulnerability, Soulsphere, Partial Invisibilty recolor -Box of Rockets and Cell Pack animation, Cell charge recolor -Arachnotron and Arachnotron Plasma recolor -Evil Eye recolor and sprite edits -Skull rock recolor -Spider Mastermind and Cyberdemon sprite recolors -Candelabra recolor -Player, Zombieman, Shotgunner recolor -Small and Tall Purple Torch sprites -Revenant Low Health Attack and Blood Missile sprites -Wumbo Size Caco Ball sprites -Rad Suit recolor -Automap, Lite Amp goggles recolor -Super Shotgun, Chaingun, Rocket Launcher item sprites -Cyberdemon death sprites ThiccYosh: -ThiccYosh sprite Sound Effects -Metroid Prime -Metroid Prime 2: Echoes -Metroid Prime 3: Corruption -Castlevania: Dawn of Sorrow -Castlevania: Adventure Rebirth -Final Fantasy XIII -PSX Doom -Mega Man X4 -Mega Man X6 -Mega Man ZX -Eviternity (Thanks, Dragonfly!) -Hexen EvilNeck: -Evil Laugh (DSFRE000) -Phantasm Death (DSFRE002) -Parasite Sight, Death sound (DSBOSSIT, DSBOSDTH) Arsinikk: -Chainsaw sounds -Rawr XD pain sound ========================================================================== *Special Thanks from Ninja* Thanks to Firedust and everyone in the Doomworld thread for feedback and bug reports! Thanks to worst for the ZDoom ACS ammo increase for bullets! Thanks to 4ShockBlast for the idea to move from MBF to MBF21! Thanks to GarretChan for testing the first three maps of Corruption so long ago! Thanks to Dragonfly once again for allowing me to use Eviternity stuff! (Go play Eviternity after this) Thanks so much to our testers for providing great feedback that allowed this project to be the best it can be! Thanks to Kammesennin, Elpis, JeffersonG, Venez King, Yoshi (Not of the Thicc variety this time), DragonMetalQueen, ROTFLandmines, Dyanketo, Snake, BrassWolf, RolePlaugers, Macispoopy, Deus Ruina, and so many more for being just really cool people and I'm very happy to know every single one of you. A massive thanks to EvilNeck and Arsinikk, without them, this project wouldn't have been anywhere near as amazing as it has become. I owe them so much for all their help throughout the years and I'm so happy all of us were able to make something like this together! =========================================================================== * What is included * New levels : 37 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : Corruption_Lights.pk3, Corruption_ws.wad (Both optional) * Play Information * Game : Doom 2 Map # : 01 - 35, 36, 37 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Other mods : Probably not Difficulty Settings : Yes ========================================================================== * Construction * Base : New from scratch Map 16 features altered room from Project Unity Map 16. Map 30 features altered section from Project Unity Map 32. Build Time : 2 Years, 1 Month Editor(s) used : Ultimate Doombuilder, Doom Builder X, Doom Builder 2, Slade3, GIMP, Photoshop, Audacity, Whacked4, DecoHack, Sekaiju, eevee Doom Text Generator. May Not Run With : Ports that do not support MBF21/Decorate features. Tested With : DSDA Doom 0.24.3 and 0.25.0, GZDoom 4.9.0 and 4.10, Zandronum 3.1, Eternity 4.0.3 Devbuild Known Bugs : There's probably something, but we squashed most of them (Maybe lmao). * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors