=========================================================================== Primary purpose : Single play =========================================================================== Title : Countdown to Core Filename : CORE.zip Release date : 5.10.2016 Author : Topi Hattukangas Email Address : [redacted] Misc. Author Info : An FPS fan who loves making custom levels. Description : DANGER! Romero Head has hired an army of hitscanners and are now planning to blow up the electronic core of Hell, which would radically effect both Hell, and Earth above. Too bad demons still have a bone to pick with you... 15 maps of action await, many secrets to find. =========================================================================== * What is included * New levels : 19 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : Zdoom based sourceport * Play Information * Game : Doom 2 Map # : Map01 Map02 Map03 Map04 Map05 Map06 Map07 Map08 Map09 Map10 Map11 Map12 Map13 Map14 Map15 Map16 Map17 MAP18 MAP30 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Few months I guess. Editor(s) used : Doom Builder 2, Slade May Not Run With : Non Zdoom ports Tested With : GZDOOM 1.8.2.0 Deathmatch with Zandorum 2.1.10905.1 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors