=========================================================================== Archive Maintainer : Slight update to fix some very stupid bugs Advanced engine needed : Any limit removing port (but see below) Primary purpose : Single play =========================================================================== Title : Extra Beany Canned Doom Filename : CANNED.WAD Release date : May 13, 2024 Author : Stupid Bunny Email Address : [redacted] Other Files By Author : Hellward Bound (2008), Dead Outpost (2010), the Mortal Soul maps; contributions to TNT: Revilution, Claustrophobia 1024 2, 30 SCREAMS TO MAP Misc. Author Info : Look up a Commander Keen mod called "Clouds Unseen" Description : ******************************************************** --- IMPORTANT --- COMPATABILITY SHIT ******************************************************** * Play in any limit-removing port ** But primarily tested in/targeted for Crispy Doom * Mouselook/freelook permitted, that's how I tested it * Jumping and crouching are NOT allowed The mapset is primarily tested in Crispy Doom, and works best in that port. It is known to work in GZDoom and DSDA with below settings. It should be compatible in most ports since most support/come with these settings. READ THIS!!!!! | | | V V V If you are playing in Crispy, DSDA, Nugget, or Woof!, then you shouldn't need to worry about any of this and can skip to the fun bits Since couple of maps take advantage of weird gimmicks like ghost monsters and some obscure-ish bugs with floor movement, make sure the following settings are set to YES in your favorite port: REQUIRED SETTINGS!!!! *** Use exactly Doom's floor motion behavior *** Ghost monsters on HIGHLY RECOMMENDED SETTINGS: + Infinitely tall actors off + Lost soul limit off (you know you want to) SETTINGS THAT I LIKE AND TESTED WITH BUT AREN'T NECESSARY REALLY: - Freelook enabled/autoaim disabled (if you use a mouse) - Playing with -pistolstart parameter (supported by Crispy, DSDA, Woof!, some others) I have the COMPLVL lump in there so if you are using a current version of GZDoom, DSDA, Nugget, Woof!, or some others then it *should* set some of these for you. However it may be good to check them nonetheless because a couple maps WILL break otherwise, and COMPLVL support is still rudimentary in GZDoom. So now... ******************************************************** W W EEEEE L CCC UUU M M BBBBB ! W W E L C C U U MM MM B ! W W W EEEE L C U U M M M BBBB ! W W W E L C C U U M M B W W EEEEE LLLLL CCC UUU M M BBBBB ! ******************************************************** This is a FULL 32 MAP MEGAWAD of funky, gimmicky and mostly small limit-removing maps with a wide variety of themes, ideas, and gameplay styles. There's a bit of something in here for everybody: run-and-gun action, suspense and atmosphere, slaughter, indoor maps, outdoor maps, hell maps, space maps, classic-style, '94-style and a lot of whackadoo shit I can't even give a description to, to name just a few. You'll just have to grab a spoon and can opener and see for yourself! Why "Extra Beany Canned Doom"? Because: - Like beans, the maps are small and proteiny - Also like beans, there are exactly 32 of them - Like canned food, the maps are quick to make and play - Like Doom, the maps are full of Doom enemies and textures - "Beany" is a funny word lol beany - I actually hate beans so I'm motivated to make the maps extra good to compensate DIFFICULTY LEVELS (balanced by someone who's bad at Doom): ITYTD Go for it! A nice way to casually experience the maps with minimal pressure or frustration. HNTR Same as HMP, but with fewer monsters. Balanced to be a gentle challenge for people who are new or just want a relaxed time HMP The "default" difficulty, and recommended for a first play- through. Same monster count as UV but with more kit UV It will get pretty hard sometimes but definitely not god level. Same monster count as HMP but with less health/ammo/ arms N! lol no As insinuated above, maps are overwhelmingly tested from pistol start. They are also kind of a hodgepodge of themes and ideas with only a vague upwards difficulty curve. What this means is don't be afraid to idclev to the next map if you aren't enjoying the one you're on now--there's kind of something in here for everybody, which inevitably means there is something everyone will hate, too. (But hopefully more of the former.) ----------------------------STORY------------------------------- Behold, the miracle of birth! Today we are witness to the hatching of the doomguy from its egg, truly one of the wonders of nature. Watch as it eats the gibs left behind by its mother, made of the remains of her mate. What lies ahead for this young doomguy as it emerges from its nest? Most likely, ripping and tearing, and the struggle for survival that all beasts must face. The little doomguy wastes no time: look, a chainsaw left behind by loggers! Time for him to go gather some tasty, juicy gibs of his own, before the next mating season commences. --------------------LEVEL DESCRIPTIONS--------------------------- ***Skip this if you like going in completely helplessly blind*** Build times are mostly estimated since I didn't actually track my time that closely. Times don't count lots of post-playtest futzing and tweaking so take them with some salty grains you know -- EPISODE I: HELL IS EARTH -------------------------------------------- MAP01: Intro to Forestry Build time: 2.5 hours Finished: 12/17/2021 Kill all of the invasive demons ruining this beautiful peaceful forest MAP02: Beware the Beast Man Build time: 5 hours Finished: 1/6/2022 ...for he is the Devil’s pawn. Alone among God’s primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother’s land. Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him; drive him back into his jungle lair, for he is the harbinger of death. MAP03: Bad Neighbo(u)rs Build time: 1.5 hours + like 3 more hours making it look pretty and stuff Finished: 8/27/2022 This is the last time they don't give your lawnmower back! Get in there and teach the deadbeats a lesson MAP04: Gnatsies Build time: 2 hours Finished: 11/21/2021 The UAC has made friends with someone even more horrible than the Devil! Get in there and kill the shit out of their fascist asses MAP05: Toxin Command Processing Build time: 6 hours Finished: 9/22/2022 Essential part of the Phobos Base, located just down the road from the Station Control Lab Anomaly Center MAP06: The T.T.P. Project Build time: 2.5 hours Finished: 12/17/2021 What does "TTP" stand for? Anyway see what the UAC scientists have been cooking up, and maybe stop it or something idk MAP07: Carnival Games Build time: 2 hours Finished: 12/2/2021 Yay, the carnival's in town! Let's head to the fairgrounds down by the blood treatment plant and have ourselves a rip snortin good time MAP08: Knot Seize Build time: 4 hours Finished: 2/9/2023 Not another Nazi fortress! Seize Fort Knot and destroy the evil within MAP09: Fort Doomguy Build time: 3-4 hours Finished: 11/21/2021 Sneak in, neutralize the enemy, and get the hell out. And don't get burned by the sentries MAP10: Cyber Bullies Build time: 3 hours Finished: 9/24/2022 Those mean ol cyberdouches chased you into the tunnels under the school and are about to give you the swirlie of a lifetime! See if you can get the drop on them and finally give them their comeuppance MAP11: Bikini Atoll Build time: 5 hours Finished: 2/10/2023 Uh oh, looks like it's not the way your grandpa remembers it when he visited in 1954 :( I guess this is one island vacation you won't be relaxing through -- EPISODE II: INFERNAL AFFAIRS ---------------------------------------- MAP12: Stairway to Hell Build time: 7 hours Finished: 2/26/2023 Don't let your knees get sore going down all these stairs MAP13: Cathedral of Rust Build time: 3.5 hours Finished: 12/25/2021 Throw the Three Holy Switches of Oxidation and enter the Corroded Sanctuary to kill the Big Rusty Bishops within, only then will the sacrament of Eucharust be complete MAP14: Keen Mustn't Die! Build time: 3.5 hours Finished: 9/16/2022 Pro-Gannalech extremists have kidnapped a bunch of Commander Keens! Get in there, save the Billys and neutralize the terrorist threat. And be careful, if all the hostages die then the ATF will bust in and handle things their way MAP15: Fortress of Mystery Build time: 2 hours Finished: 12/10/2021 An ancient tale of demonic rivalry, mystery, and fortresses plays out in slightly new form. Maybe with a new mystery or two to boot MAP16: You Asked for This Build time: 2 hours Finished: 9/23/2023 Doomguy decides it's time to check out some monster poles AUTHOR'S NOTE: This map was made in response to a poll that Clippy did in which folks chose their favorite monster, tournament style until one was the winner. The number of times they appear here is exactly as many as they appeared in the tournament, so logically the more of them there are the more well liked they should be. Enjoyyyyyy MAP17: map01.wad Build time: 6 hours Finished: 9/18/2022 sup im new here anyway this is just some stupid shit i through together check it out or dont watever idc www.fileorangutan.rs/f/69420/map01.wad MAP18: Angry Chair Build time: 1.5 hours Finished: 11/15/2021 Sitting on an angry chair Now Doomguy wants to sit there But first he'll get a nasty scare SPIDERS AND ARCHIES FOR DAYS (heeeey) STOP READING THIS NONSENSE AND PLAY (hooooooo) AUTHOR'S NOTE: The map that started all this madness. The one with the shortest build time and still probably the best of the lot MAP19: Kill the Fat Marshal Build time: 3-4 hours Finished: 8/21/2022 Find and kill Hermann Göring, shoot Hitler right in his face and end this Nazi shit once and for all MAP20: Satan's PC Build time: 12 hours Finished: 2/3/2023 Satan's computer has a virus...and it's YOU! Defeat Satan's antivirus and brick his PC before he DMs photos of your feet to everyone on Doomworld -- EPISODE III: SPACE MADNESS ------------------------------------------ MAP21: SPACE!!!111!!11!one! Build time: 6 hours Finished: 12/19/2023 You arrive in the FUTURE where you board a big shiny space station, expecting to meet lots of friendly and helpful humans that will give you hugs, and not monsters or anything lame like that MAP22: The Demon Dig Build time: 3.5 hours Finished: 11/29/2021 Doomguy came for donuts and all he got was some kind of shitty open pit mining project full of demons MAP23: Chromoid Labs, 1024 Build time: 3 hours Finished: 12/17/2021 Dr. Archibald V. Ile has been collecting research grants for years and the endowment wants you to go in and see what their funding has been going towards. Whatever it is it fucking sure better not be demon related MAP24: Call of the Shadows Build time: 7 hours Finished: 3/14/2023 In the shadowy Archaean lava tubes of the Moon you find a long-abandoned UAC base. What killed the researchers who had been based here? Do I even need to ask? Fun fact shadows are darker on the Moon due to lack of atmospheric light scattering MAP25: Gorignak Build time: 7 hours Finished: 9/18/2022 Those damn dirty aliens have thrown you in the execution pit. Can you survive the onslaught of their battle beasts? MAP26: The Imp*erial Engine Build time: 6 hours give or take many many many hours of tweaking Finished: 10/3/2023 You find yourself at the heart of a great and terrible machine. You don't know what it does, but you should probably hit the STOP button before the imp-lications of its power become clear MAP27: Dome of Darkness Build time: 12 hours Finished: 3/21/2023 Survive the challenges that lie within the Dome. Grappling hook and Second Dome not included MAP28: Panopticon Build time: Around 16 hours Finished: 5/11/2024 A utopian City of Tomorrow under the stewardship of the Great Eye, the Watchful Guardian, It who once awakened shall never sleep. Built to guard the inhabitants against the terrors of Hell, It believes that the only cure for a scourge of demons, is an even bigger scourge of demons MAP29: Fever Dream Build time: a million billion hours Finished: 4/18/2024 "Oh no, I think I have the flu", urghles Doomguy as he rolls into bed, "Or maybe it was all those baked bean and sauerkraut pizzas I just ate." Either way, it's gonna be a rough night ahead for our hero and the brave wastebasket by his bedside MAP30: The Many-Eyed God Build time: 12 hours Finished: 3/9/2024 Confront the final evil in its Doomy lair, and reckon that there is no escape but still there may yet be victory.... Additional Credits to : ***Full credits in CREDITS.TXT*** =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Text strings only (also made hanging corpses un- blocking because who needs that shit) Demos : Yes Other : COMPLVL lump (vanilla), OPTIONS if you run this in MBF21 Other files required : DOOM2.WAD, a sourceport, an operating system * Play Information * Game : Doom II Map # : MAP01-32 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Whatever crazy mods the kids are using these days Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1.5-10ish hours per map, mostly Editor(s) used : UDB, SLADE, DoomMake, WhackEd 4 Known Bugs : * Probably some errant slimetrails around * Teleports in MAP31 sometimes get clogged by bigger monsters * The BFG in a couple maps is prone to triggering the all-ghosts bug in Crispy May Not Run With : Go up to the big "READ THIS" heading to make sure you know how to make the maps work right Tested With : Primarily and works best in Crispy Doom; also DSDA, Eternity, GZDoom, PRBoom+ * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial- NoDerivatives 4.0 International License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format for any purpose, EXCEPT commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may NOT use the material for commercial purposes. If you remix, transform, or build upon the material, you may NOT distribute the modified material. * Where to get these stupid maps * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: