=========================================================================== Advanced engine needed : GZDoom Primary purpose : Single =========================================================================== Title : Azazel's Second Descent Filename : Azazel's Second Descent.wad Release date : September 17, 2022 Author : Bloodbath Giraffe Email Address : [redacted] Other Files By Author : Wasting a Pain Elemental (RAMP 2022) and Hell's Revenge (standalone) Misjudging the Kings (30 monster challenge) Misc. Author Info : Doom mapper since 2019. Description : Azazel's Second Descent (ASD) is a one-man megawad comprised of six 5-map episodes (called Chapters) plus two secret maps and one thank you map. This project exclusively uses the CC4 texture pack. Azazel's Second Descent contains six chapters that feature unique and varied themes, ASD has classic gameplay with an interest in making each map hold its own unique identity and personality. The themes are "Cave", "Red Techbase", "Orange Marble", "Blood", "Nukage", and "Lava". When I started this project I had only created and published one map. Needless to say, there was quite a lot to learn. I made many mistakes, from changing texture packs a quarter of the way through, to scraping the whole blood chapter. This is the most effort and time I think I have ever put into one thing in my life and I hope it shows. ASD is a passion project in every sense. I would categorize it as slaughter-lite with classic gameplay. It looks and plays like any other classic wad. The reason it is in GZDoom is because when I started, I did not know any of the differences between the source ports and formats. I hope you enjoy Azazel's Second Descent, thanks for downloading & playing! Additional Credits: Sunlust for the status bar: Terminus, Johnsuitepee, Jukeboxin, Thingy, Murderous Mashed Potatos and FrancisT218 for playtesting the maps: All maps by: Bloodbath Giraffe ---- The music credits are as follows: Map 01- Music - Command and Conquer - Warfare by Frank Klepacki Map 02- Music - NES Super Dodge Ball Iceland Arranged Map03- Music - Map 04 - Music - "Warsword" by James Paddock Map 05 - Music - "Dungeon" from Castlevania 64, sequenced by Hyena Map 06 - Music - _25-D5-11-TZ_THEME Map 07 - Music - Remix by Jay Reichard of "Suspense" from Doom, originally by Robert Prince Map 08 - Music - "Drumhead pulsation" by DAISUKE ISHIWATARI Map 09 - Music - Map 10 - Music - Map 11 - Music - Map 12 - Music - "Leprous - Slave" by James Paddock Map 13 - Music - "Hades' Walls" by James Paddock Map 14 - Music - Map 15 - Music - "You Ain't the Boss O' Me" by James Paddock Map 16 - Music - Ghostly Theatre Map 17 - Music - Map 18 - Music - Map 19 - Music - "Guardhouse" by James Paddock Map 20 - Music - "The Mucus Flow" bt B.P.R.D Map 21 - Music - "Diamonds" by James Paddock Map 22 - Music - Remix by Jay Reichard of "Suspense" from Doom, originally by Robert Prince Map 23 - Music - "Demon Resurged" by John Weekley (PRIMEVAL) Map 24 - Music - "Europa Mining Colony" from Descent Map 25 - Music - "Aorta" by Tristan Clark (from Panophobia) Map 26 - Music - "Gate of the Ancients" from Stonekeep Map 27 - Music - "Third Edge" Map 28 - Music - "Prelude to Misri in B Minor" by James Paddock Map 29 - Music - "Outer Darkness" by John Weekley (from Plutonia: Revisited Community Project) Map 30 - Music - "Dereliction" by James Paddock Map 31 - Music - "Native" (from Gubble) Map 32 - Music - "Brutal Schism" From Eviternity by james Paddock Map 33 - Music - Golden Axe Main Theme ---- This project has had various assets made for it and/or borrowed from other works. Thanks to the extra support from the following people: CC4 -Texure pack Doomworld - For all the help everyone gave me and for answering all my questions Mek's Box 'o Skies - All skies are from this pack. Monster and Vegetation ARACNORB QUEEN - Decorate: Yuraofthehairfan, MagicWazard GLDEFs: Dreadopp, MagicWazard, Graf Zahl Sounds: (edits), id Software, 3DRealms (Electro Gun sound), Monolith Producties Sprites: id Software, 3DRealms (Electro Gun sprite), Jimmy, Beaublen (Thamuz BFG Projectile), Jimmy91 Idea Base: Duke Nukem 3D Octabrain, Jimmy91's Aracnorb ARCHON OF HELL - Code: Eriance, Ghastly Dragon (ZScript conversion) GLDefs: Ghastly Dragon, Sandypaper (Brightmaps) Sounds: Id Software, Eriance Sprites: Id Software, Midway, Eriance Sprite Edit: Eriance Idea Base: Hellstorm Archon of Hell CYBRUISER - Code: Amuscaria, Ghastly (ZScript conversion) GLDefs: Dreadopp, SandyPaper (Brightmaps) Sounds: id Software, Amuscaria Sprites: id Software, Raven Software, Wolfendoom Sprite Edit: Amuscaria Idea Base: Doom 2 Cyberdemon DIABOLIST - Code: Amuscaria, Ghastly Dragon (ZScript conversion) GLDefs: Ghastly Dragon, Sandypaper (Brightmaps) Sounds: Id Software, Raven Software, Rogue Entertainment, Amuscaria Sprites: Id Software, Raven Software Sprite Edit: Amuscaria Idea Base: Doom 2 Arch-Vile NIGHTMARE SPECTRE - Decorate: DBJ87 Palette: Doom Sprites: ID Software Sounds: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Saturn Doom) Idea Base: Nightmare Spectre from the PS1 & Saturn Version of Doom SUICIDE BOMBER - Code: Tormentor667, Ghastly (ZScript conversion) GLDefs: Dreadopp, Sandypaper (Brightmaps) Sounds: Id Software, Croteam (Serious Sam) Sprites: Id Software, Mark Quinn, Anthony Cole Sprite Edit: Tormentor667 Idea Base: Suicide Bomber from Serious Sam SMALL TREES & BUSHES - Decorate: CaptainToenail Sprites: Necrodome ========================================================================= * What is included * New levels : 33 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : 6 New Monsters Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP33 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 3 Years Editor(s) used : GZDoomBuilder, SLADE3, Numerous external tools for graphics Known Bugs : I'm sure there will be a few. May Not Run With : Any port not specified below. Tested With : Primary engines: GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ Please do not redistribute the material in any form other than its original presentation, with this credits file intact and unedited. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: Web sites: FTP sites: None