=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Abyssal Speedmapping Sessions: Session 69 Filename : ASS69_1.wad ASS69_2.wad ASS69_3.wad Release date : 01/13/2023 Authors : Far too many to name: check the maplists! Email Address : [redacted] (Obsidian's email address) Misc. Author Info : I may now finally rest. -Obsidian Description : A whopping eighty-five maps made during the sixty-ninth (and final) Abyssal Speedmapping Session, held over the course of three to four days in four rounds. Each round went for two hours (with fifteen minutes beforehand for resource gathering and fifteen after for bugfixing) and had several themes that mappers had to adhere to, with the first round having two themes and each subsequent round adding another. The five themes are as follows: 1. 45 and 90 degree angles only 2. Donut special 3. Mandatory Romero's Head on a Stick usage 4. JimmyExits! (FIREBLU and Arch-Viles) 5. Sector penis The maps were then sorted into three megawads: the first is made up of predominantly traditional gameplay, the second features more unorthodox maps and the third contains the maps deemed the most difficult or experimental. Credits to : Id Software for Doom II Anotak for Doom Builder X SirJuddington for SLADE3 Additional Credits to : Everyone who submitted maps for the session: couldn't have done it without ya :) Esselfortium and Co. for CC4Tex 4shockblast for helping test and organize the third megawad TheMionicDonut for organizing the special guest =========================================================================== * Maplist * Far too many for one textfile: check out the other included textfiles to see the details for each compilation. =========================================================================== * What is included * New levels : 85 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO * Play Information * Game : Doom II: Hell on Earth Map # : MAP01-32 MAP01-30 MAP01-22, MAP31 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : None * Construction * Base : New from scratch Build Time : 2 hours per map (with some exceptions) Editor(s) used : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4 Known Bugs : None May Not Run With : Vanilla Doom Tested With : PrBoom+, ZDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors