=========================================================================== Advanced engine needed : MBF21 Primary purpose : Single play =========================================================================== Title : 60 Minute Marathon 2 Filename : 60mm2.wad Release date : Aug 24, 2024 Author : NiGHTS108, Synami, Phoenyx, OverflowingMocha, Tonytheparrot, Monsieur E, Scionox, Fumingbow639067 Email Address : [redacted] Other Files By Author : Various Description : "WAD of the year is here and absolutely nobody is ready for it." - Maribo, on May 1st 2023 in the replies of the Goodwad, I mean 60 Minute Marathon release thread. Oh yes my friends. It is happening again. 60 Minute Marathon 2 is a 74-map MBF21-compatible gigawad made (mostly) in a single hour, just like last time, but with more than twice the friends, including me, Synami, and new friends Phoenyx and OverflowingMocha, twice the "production quality" as last time, and even a completely bespoke soundtrack made by Phoenyx! Much like the first 60 Minute Marathon, this was mostly a fairly simple yet somewhat extreme mapping exercise, this time with four mappers all making 16 maps over an hour and deciding to jam them all together at the end alternating between each mapper, with maps only being edited after the designated hour to actually make them possible. Let the slopping begin! Additional Credits to : Maps by NiGHTS108, Synami, Phoenyx and OverflowingMocha alternating, guest maps by Tonytheparrot, Monsieur E, Scionox and Fumingbow639067, textures from CC4-Tex, music in MAP01 through 64 by Phoenyx, graphics by OverflowingMocha, palette and colormap by Fumingbow639067 Non-Phoenyx music credits: MAP65: "Armored Armadillo" by Setsuo Yamamoto from Mega Man X MAP66: "Astral Dreadnought" by Jimmy Paddock MAP67: "1-Up" by Tatsuyuki Maeda from Sonic Advance MAP68: "Native" by Seppo Hurme from Gubble MAP69: "Hell's Furnace" by Tristan Clark MAP70: "Kar2explor.mid" by Eric Brosius and Terri Brosius from Terra Nova: Strike Force Centauri MAP71: "A Fool's Paradise" by Symphony X MAP72: "Waiting For Romero To Play" by Bobby Prince from Doom II MAP73: "Retribution Dawns" by Aubrey Hodges from Doom (PSX) MAP74: "Internal Logic" by Fumingbow639067 (bespoke) =========================================================================== * What is included * New levels : 74 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : UMAPINFO lump Other files required : None * Play Information * Game : Doom 2 Map # : 01 - 74 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : *Mostly* an hour for composing by Phoenyx and an hour for mapping, roughly 3 or 4 hours for compilation and release Editor(s) used : Ultimate Doom Builder, Slade Known Bugs : Much like last time, maps might have many bugs, but the only thing that was edited after the hour was making maps possible. May Not Run With : Source ports that don't support MBF21 Tested With : DSDA-Doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors