=========================================================================== Advanced engine needed : MBF21 + UMAPINFO Primary purpose : Single play =========================================================================== Title : Thirty Monsters Challenge 2: Thirty Aliens Filename : 30MC2.wad Release date : August 10, 2024 Author : Dac (and a motley crew of mappers) Email Address : [redacted] Other Files By Author : Be sure to check out the original Thirty Monsters Challenge (30mc.wad) on idgames. Misc. Author Info : Created, ran, compiled, and edited by Dac (creator of the original 30mc). Reordered, fixed, and finalized by Death Bear (Co-Lead of Pineapple Under the Sea). Description : As always, it's quite simple: make a map with thirty monsters in it - no more, no less. This time though, we used a modified Ancient Aliens texture pack with some additional MBF21 Dehacked stuff. Maps are balanced for pistol start; loosely ordered by difficulty into 3 episodes. Episodes do not clear inventory. NightFright's widescreen HUD for Ancient Aliens has provided alongside the wad. Weapon Changes: FIST : Punch damage is now a bit more consistent. CHAINSAW : Is now affected by berserk! Not as much as the punch is, but hopefully enough to mow down demons with more ease. PISTOL : Deals slightly more damage, does not lose accuracy, and does nor consume any kind of ammo. Should be useful as is, and for allowing far away switches to be hit at all times. SHOTGUN : Now reloads slightly faster. SUPER SHOTGUN : Also reloads slightly faster. SUPER CHAINGUN : Is basically the Valiant chaingun. Keep in mind this is the only weapon that uses bullets. ALIEN RIFLE : Replaces the Plasma Rifle. Slower fire rate, but fires three slightly homing bolts at once. BFG9000 : Blue. Enemy Changes: FORMER HUMAN : A little bit tougher, and now fires continuously. If you've played Struggle, it's kind of like that. FORMER SERGEANT: Now drops shells instead of a shotgun. CHAINGUNNER: Now drops a clip instead of a chaingun. LOST SOUL: Has a smaller attack delay, and is slightly weaker. CYBERDEMON: Is now a LOT weaker, will die to one good BFG blast. PLASMA ALIEN: As seen in Ancient Aliens, replaces the Wolfenstein SS. ALIEN GUARDIAN: As seen in Ancient Aliens, replaces the Keen. UNDYING: New monster. Similar to the former human, but comes back to life if normally killed. They can stay down by gibbing them, or if their soul gets distracted and resurrect another demon instead! FLAMETHROWER ZOMBIE : New monster. Fires two mancubus fireballs. Should be deadly at close range, and very annoying at longer ranges too. Should die to one good rocket hit, or a good super shotgun hit if you feel brave. ARCH-DIABOLIC: New monster. Similar to an arch-vile, but lays flames at your feet that explodes after a short delay. --- =========================================================================== ** Credits ** Map and Track List: MAP01: Outpost Chroma by Jazzmaster "Skyscraper" by Stuart Rynn MAP02: 30 Reasons to Die by Razza "MIDI Track 4" by Proxy-MIDI MAP03: Neon Shuffle by Death Bear "Neon-Step" by Psyrus MAP04: We live in black and white by DynamiteKaitorn "Cerebrawl" from Plants VS Zombies MAP05: Cyan Softcore by Origamyde "Dragonfly" by James "Jimmy" Paddock MAP06: They Are Watching by Aaron Russell Bowtell (JaySmithen) "The Raven's Nest" by James "Jimmy" Paddock MAP07: Hantrepaut by Roofi from Aboo4.wad, composed by Bob Reganess MAP08: Venting by OceanMadman "Midi #2" by OceanMadman MAP09: The Texas Skillsaw Massacre by Death Bear "Stargaze" by Psyrus MAP10: Moonsweeper by Death Bear "Gigabridge" by Stuart Rynn MAP11: Cabaret at the Edge of the Universe by Moira Heart "Hypercube" by Stuart Rynn MAP12: Performance Review by SCF "Zombie Goes Shopping" by Mouldy MAP13: Murder on the Dancefloor by Shawn "Disco Inferno" by The Trammps MAP14: Noxious Veins by Death Bear "Catalyst" by Psyrus MAP15: Thermal Research Site by Worst "Level" by Kevin Schilder (from Hexen) MAP16: Copper Curry by gudermannian function "Sepulchral" by HellishGodzilla (from Plutonia MIDI pack) MAP17: Raise Cain by scientifikgenius "Thieves" by Ministry (MIDI version) MAP18: Teleportic Trouble Tour by Kinatuk "The Oasis" by James "Jimmy" Paddock MAP19: Abysmal Sanctuary by HUNdebLeonidasX "Onyx" by Kevin Schilder (From Heretic) MAP20: Hammer Smashed Lilac by Aaron Russell Bowtell (JaySmithen) "Tempissed Phlux" by David "Tolwyn" Shaw MAP21: Brimstone Vertigo by suzerduzer "Moonsong" by Pixel MAP22: Trials of Amun-Ra by SCF "Mysteries of Egypt" by James "Jimmy" Paddock MAP23: Time Warp by Bloodbath Giraffe Time Warp by Richard O'Brien (from The Rocky Horror Show) MAP24: UAC Spacecraft X by OverflowingMocha "Storm Eagle's Stage" from Mega Man X (XG) by Teck MAP25: Glowing Embers by CblBOPOTKA "Economy of Truth" by James "Jimmy" Paddock MAP26: Overrun by NoReason "Violence Makes Violets" by James "Jimmy" Paddock MAP27: Thirty Deep Blue by Kinatuk "Chernobog's Domain" By James "Jimmy" Paddock MAP28: SubTerranean Troubles by RastaManGames "PipeLine" by Alfonzo MAP29: Days of Long Ago by Scorpius "Night Run" by Stuart Rynn MAP30: All fish made by the government by russin "premo" by Zan-zan-zawa-veia MAP31: Inner Cell by suzerduzer "Eruyt Village" from Final Fantasy XII MAP32: Dust Bunny by NiGHTS108 MIDI version of "Fossil Roo" from Final Fantasy IX by Nobuo Uematsu MAP33: Aliens Climbing Your Stairs! by knifeworld "Aliens, Say Your Prayers!" by Bobby Prince, from Duke Nukem 3D MAP34: But Not In Our Dreams by Salmon "Punch It, Sleaze It" by Alfonzo MAP35: Goodbye Moonmen by Ravendesk "stage3.mid" by Ribbiks TITLESCREEN: ? INTERMISSION SCREEN: ? VICTORY/ ENDGAME: "Multiverse" by Psyrus Asset Credits: SUPER CHAINGUN: sprites by NMN ARACHNOTRON: sprites by Id Software; sprite edit by Amuscaria MANCUBUS: sprites by Id Software, Raven Software; sprite edit by Amuscaria PLASMA ALIEN*: sprites by Rogue Entertainment; sprite edit by Virtue ALIEN GUARDIAN: sprites by Id Software; sprite edit by Amuscaria UNDYING: sprites by Id Software; sprite edit by Ixnatiful FLAMETHROWER ZOMBIE**: sprites by Id Software, Eriance, 3D Realms; sprite edit by ItsNatureToDie, neoworm, Captain Toenail, Xim, Ghastly_dragon, scalliano ARCH-DIABOLIC: sprites by Id Software, Raven Software; sprite edit by Amuscaria Widescreen HUD: NightFright, for Ancient Aliens * Note: Don't know who did the stealth edit for these sprites. ** Note: 30mc2 does not include the projectile for this monster, so likely too many people are credited here. Testing : Dac, Large Cat, Omniarch, Doomy__Doom, SCF, JaySmithen, Razza, Worst, Death Bear Special Thanks : SCF, Worst, taviow, StephYesterday, Azure_Horror RC1 Playtesting Thanks : NuMetalManiak, stxvile, Maribo, eharper256, TJG1289 =========================================================================== * What is included * New levels : 35 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP35 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Started December 2022, Final Pre-Release Compilation released August 1, 2024. Editor(s) used : Ultimate doom Builder, Slade 3 Known Bugs : None known. May Not Run With : Ports that do not fully support MBF21. Tested With : DSDA 0.27+ * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors