Date Completed : 8 September 2002 Date Updated : 2 February 2003 (4th update) Title : Outpost of Hell 2 - The Fortress Filename : outpost2.wad Other Works : Alien.wad (Alien Invasion), Alien2.wad (Alien 2 - The Revenge), Alien3.wad (Alien 3 - The last challenge), Outposth.wad (Outpost of Hell), Blitz.wad, Ghosts.wad and some other WADs. Author : Ismaele (Alberto Sposito) Email Address : sposito.lag@tin.it Story : After cleaning the first Outpost, you used the teleport you found, hoping to arrive to your home. But you find yourself again in another Outpost of Hell, that looks like a fortress. So you prepare your pistol to clear also this Outpost. Are you ready?! Description : This level is set in a fortress, composed by two parts: the first is its newest building, with offices, a little hospital, a cemetery; the second part is the real fortress, with a huge courtyard, battlements, towers, a big library, a first aid, some warehouses, a dormitory, a refectory, a "church" and a "technology base" or "teleport base". I tried to make a multi-theme level, with a main texture (GSTONE1) and other various textures (such as wood, metal, tech textures, etc.). I used again the SP_HOT texture in the crypts, in order to make a sort of link with the first episode of this series. Someone couldn't like it, but I think it is a characterizing texture! Note my improvements compared with my first level of "Outpost of Hell" series: it is more detailed, more good looking and architecturely very fine. This .WAD was designed as a single map, but I had to divide the level into two different maps, because of WadAuthor limitations and errors. It will take you more than one hour to play it to the end. You need ZDoom to play this level correctly! What's new (ver. 2.0) : Divided the level into two different maps. Added a new room. Added new kinds of columns and new niches. Added a new trap (I don't want to tell you where I placed it! HE, HE!) Changed the final rooms. Other architectural improvements. What's new (ver. 2.1) : Adjusted two misaligned textures. What's new (ver. 3.0) : Modified ammo and health balances. Made the water of wells deep. Made a secret room of the 2nd level accessible. Adjusted a misaligned texture. Added exit signals in both the levels. Other minor enhancements. What's new (ver. 4.0) : Made a secret room of the 1st level accessible. Other minor enhancements. What's new (ver. 4.1) : Adjusted a misaligned texture. Made a hidden area of the 2nd level secret. Additional Credits to : Id Software, for making Doom. Fredrik Johansson, for his support and testing. Blackvoid, for his "ACS scripts tutorials" and testing. Paul Maurone for testing. You, for downloading this .WAD. Thank you! =============================================================== * Play Information * Game : Doom 2 (ZDoom port required!) Level # : map2 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : Yes, I took it from E1M3 of "Heretic". Demos Replaced : No. I'm waiting for your demos! * Construction * Inspiration : I took the inspiration of this level from "Return to Castle Wolfenstein" (another great game by Id Software), "Castle Of Eternal Carrot In The Sky" (coecits.wad) by Fredrik Johansson, "One Mean Castle" (kbrick.wad) by Kurt Kessler and from towns and monuments I visited in my last journey, but especially from San Marino (remember to visit it and Italy!). Base : Completely new level from scratch. Editor(s) used : WadAuthor; BSP; DeepSea; Wad eXtendable. Build time : 68 hours! PHEW!! Known Bugs : Some HOM effects near little polygonal sectors, like glasses, dishes, etc.! The map may slow down in the fortress courtyard. Should you find other errors please send me an e-mail! * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You may distrubute this file in any format(CD ROM, BBS, whatever)provided that you include all files included in your distribution. Where to Get this wad: http://www.doomcenter.com P.S.: I am an Italian student. If you find an error in these files written in English, send me an e-mail. Thank you! P.P.S.: I like reading comments on my work. So send me e-mails with comments on my levels!