=========================================================================== Archive Maintainer : special instructions if any Update to : Advanced engine needed : Latest version of ZDoom Primary purpose : Single+Coop play =========================================================================== Title : Noob Project Part 4- Space Station Vrack Filename : Nprject4.wad Release date : Author : Lupinx-ressurected Email Address : [redacted] Other Files By Author : Noob Project series Misc. Author Info : Its me lupinx-ressurected (now renamed to lupinx-kass). Im 15, and I like cheese sticks. Im probably gonna take a break from zdoom wads, and map with good ol' vanilla so I can improve on making levels. Description : The quest for the BFG continues.... Read the story below if you want to understand what the hell is going on. In this level, jumping and mouse-looking is required. This is a difficult level, and I highly reccomend you use the SSG most often! The Rocket Launcher and chaingun are more useful for long distance fights in this level. Ammunition and health is in abundance, but so are the enemies! CAUTION: You fight human marines in this level, they are much more difficult then hellspawn! STORY: After Noob Project 3, you were chasing down Massmouth, who obtained the B.F.G. from Gamarra. Massmouth was flying to the Worm's moon, you were hot on his trail chasing him, when suddenly a UAC ship stops you on your chase and apprehends you, for disobeying and order and going after the weapon in the first place. You were than taken and enjailed on Space Station Vrack, where sat in the corner of your cell and looked out the window, watching the stars. You heard that this station was once invaded by the hell spawn, and one marine singlehandedly cleaned the station out, ever since then the UAC reoccupied the station with increased security measures. You decide you can not do much at the moment so you bunk. When you wake up, you see a shotgun on the floor next to you with a note on it. How did the guards not notice? The note reads: Good morning reviewer, I provided you a shotgun for means of escape, after all... what kind of wad would it be if you were stuck in a cell? I will meet later on, oh and I brought a friend with me whom you might remember from Nprject2.wad... See you soon >:D -The author You don't know what the hell he's talking about or what a "Nprject2.wad" and a "Reviewer" is, but he made a mistake... CHIK*IT He gave you a gun. Looks like you'll be getting a B.F.G. after all. OKAY! Enough of this story crap. The rest is explained in the level, so you can put your eyes to rest. UPDATE: The wad was updated only to remove duplicate IWAD content (two revenant sounds). All bad decisions that culiminated in the 2007 version of this wad have otherwise been left intact. Enjoy a laugh at my expense. Additional Credits to: Music: Title music and last cutscene music is "Elpizo's Theme - 'Combustion'" from Capcom's Megaman Zero 2 sequenced by Jay Reichard MAP01 is "Prison Lane" from Sega's Sonic Adventure 2 Battle sequenced by Asa Lothario Second cutscene music is "Guardian Theme - 'X, the Legend'" from Capcom's Megaman Zero sequenced by Jay Reichard Boss battle music is "Battle with Bass" from Capcom's Megaman 8 sequenced by Sivak Drac Graphics: Fredrik Johansson's Vrack 3 for textures Rottking's Phobos skin for graphics iD Software's Doom for graphics If I recall correctly the doomguy in the TITLEPIC was an edit on top of an edit. The first edit was an edit by Hozen of Zero from Megaman X4 to be one our sprite comic characters from our geocities sprite comic days. I made an edit on top of that to be the doomguy in the TITLEPIC. Cyb's Massmouth 2 for a screenshot of MAP01, and sprites used in the BOSSBACK Kefka's Sephiroth sprite sheet used as a basis for the COL2A0 sprite Capcom's Megaman X3 for Zero graphics used as part of the COL2A0 sprite The COL2A0 sprite may have had more elements from game sprites or custom sprite sheets that were around in the early 00s sprite comic days. My apologies if I missed anyone. Various Windows XP fonts added to graphics in MS Paint. Sorry to say I don't recall the names of these fonts, but they were default fonts that were available in Microsoft's Windows XP. Sounds: Rottking's Phobos skin for sounds iD Software's Doom for sounds Special Thanks: Fredrik Johansson's Vrack series which this map was a homage to Cyb's Zdoom stuff which was how I had started learning to write ACS The Zdoom wiki for the Revenant and Revenant missile DECORATE definitions which the Phobos DECORATE code was based on Paul Corfiatis for being a good sport with the overenthusiastic 16-year-old version of me that would shower him with emails asking for feedback on maps Sterling "Caligari_87" Parker for the toilet from their "Do it Again" wad which was used in the prison cells of this wad My friends and family for similar reasons to the above. Minus the emails. =========================================================================== * What is included * New levels : 1 Sounds : yes Music : yes Graphics : yes Dehacked/BEX Patch : no Demos : no Other : no Other files required : nope * Play Information * Game : DOOM2 Map # : 1 Single Player : yes Cooperative 2-4 Player : no (Years ago I said yes, but with the scripts and all its a definite no. Good! It didn't stop me from torturing my friends to it though.) Deathmatch 2-4 Player : no Other game styles : Huh? Difficulty Settings : Less health on UV but thats it. * Construction * Base : New from scratch Build Time : Too long Editor(s) used : Wintex and Doom Builder Known Bugs : If there are, feel free to tell me, I think I fixed all of them. May Not Run With... : Anything not Zdoom * Copyright / Permissions * Originally before this update I allowed reuse of this wad's contents. But looking back and considering how much of its resources were cobbled from other stuff (see Additional Credits), I ask that you not. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: