=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Boom (complevel 9) or any engine that supports boom compatibility Primary purpose : Single player =========================================================================== Title : Night on Doom Mountain Filename : NODMF.wad Release date : 17/11/2022 Author : Matthew (Cannonball) Powell Email Address : [redacted] Other Files By Author : Return to Hadron Episodes 1 and 2, Concerned plus various community contributions. Misc. Author Info : Moderator for a UK weather forum, to many ideas but not enough finished products. Description : A lengthy and difficult single level for Boom Compatible ports. Additional Credits to : See credits list below =========================================================================== * What is included * New levels : 1 + 1 stop map Sounds : A few custom sounds are used Music : Custom midis used Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : N/A * Play Information * Game : Doom 2 Map # : Map01 + Map02 Single Player : Designed for Cooperative 2-4 Player : Starts added Deathmatch 2-4 Player : No Other game styles : N/A Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Just over 3 weeks Editor(s) used : Doom builder X, slade 3, doomword Known Bugs : Should be clear of bugs (Fingers crossed) May Not Run With : Vanilla Tested With : DSDA Doom * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: ============================================================= Story; Once a year, demonic spirits come to life and haunt the townsfolk at the foot of Doom Mountain. In the feable hope of preventing this from happening, a sacrifice is chosen and it chained part way up the mountain near an old abandonned keep. Due to a recent falling out with the mayor of the town, you have been chosen to be the sacrifce and are hauled as far as the townsfolk would dare to climb. Nochalence is all you receive as they make a mad dash for home, leaving you alone with darkness quickly surrounding your location. Luckily you have a needle to pick the locks of your chains and are soon free... You have a choice, you could hide and wait out the night in hope that the demonic forces don't find you, or you can search out weaponry and stop this madness for good. Without much hesitation and the Withcing hour approaching, you decide to make a dash for a nearby camping spot, where some guns have been dropped by other victims of this tradition. ============================================================= Credits Palette: Green portion from Eviternity, red portion made by @Velvetic, blue portion from sdx7.wad along with COLORMAP (Taken from Capybara.wad). Sky - Mechadon Textures - 32in24-15tex.wad compiled and created by Esselfortium Title music - Lov2.mid by Ribbiks Intermission - Lov3.mid by Ribbiks Map01 - Necrocosmic Alchemical Apparatus by AD_79 Map02 - Nightmarescape by Ribbiks Monster changes - Taken from the French community projects Arachnotron : Araknight from Eriance's Hell-Forged Mancubus : Corpulent from Eriance's Hell-Forged Nightwatch Cacodemon : comes from Cacolord.wad (Author unknown) Heresiarch : comes from Hexen and converted to the Doom palette. - Other edits Hell Knight reskin (Belphegor) - Carnevil Toxicacodemon - Doomkid