=========================================================================== Advanced engine needed : MBF21 (see Tested With) Primary purpose : Single play =========================================================================== Title : Nine Circles Filename : NineCircles.zip Release date : 2022-04-30 Author : DoomyDoom Email Address : [redacted] Other Files By Author : None Misc. Author Info : This is my first proper contribution to the amazing Doom community Description : Nine Circles is an MBF21 map originally made for and played in decino's Viewer Submissions Round 4 (https://www.decino.nl/viewer-submissions). I used this as an opportunity to learn some mapping, primary with focus on combat design. The gimmick of the level was to take a preexisting geometry inspired by a certain well-known room and attempt to create a variety of new combat scenarios (9 in total). Additional Credits to : Textures: OTEX by Ola Björling (ukiro) - https://doom.ukiro.com/about-otex/ Music: Uneven Structures by AD_79 - https://www.doomworld.com/vb/thread/106316 Converted Doom 3 plasma sound: pilfered from sd20x7.wad by Ribbiks - https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/sd20x7 =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No * Play Information * Game : DOOM2 Map # : MAP09 (UMAPINFO magics will take you there from New Game) Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes, nonstandard - same monster placement, but more goodies on lower levels Gameplay changes : Improved pistol. Not that you'll use it much. Chaingun fires faster. Chaingun-tapping is still possible. Barons now toss a mancubus-looking projectile which deals [8-64 + 1-20 splash over 130 range] damage. Barons can infight HKs. New custom monster - Shadow Vile. An invisible (spectral blur) and invulnerable 500 HP Arch-Vile which does not attack. When resurrecting, briefly becomes visible and vulnerable. Recommended settings : No jumping, no crouching no mouselook, infinite actor height. I don't force any settings via any wad lumps, but combat design was explicitly done for vanilla mechanics. Camping and sniping across the room is intentionally restricted by arena size, especially since improved chaingun is pretty good at it. Mouse aim will invalidate a lot of intended challenge. * Construction * Base : New from scratch Build Time : ~5 weeks base (Nov-Dec 2021) + on and off bugfixes/partial remake after submission round Editor(s) used : Ultimate Doom Builder, Slade, WhackEd4, DoomTools Tested With : dsda-doom 0.24+, Woof! 9.0, Doom Retro 4.5, Eternity 4.03 (dev builds), GZDoom 4.8 (dev builds) Issues with : GZDoom 4.7.1, Odamex 10.1, DelphiDoom 2.0.7.735 Does Not Run With : anything that doesn't support mbf21 Known Bugs : On GZDoom 4.7.1, Shadow Viles do not properly change between blurred and visible states when resurrecting, they are always blurry. Reported and fixed in 4.8 dev builds as of this writing. Odamex 10.1 does not correctly restore height of monsters upon resurrection via MBF21 stuff. Reported and fixed for next release. DelphiDoom 2.0.7.735 does not render Voodoo Dolls visible, which removes a visible indicator for which button will work next in room #3. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors