=========================================================================== Advanced engine needed : prboom/+ 2.5.0.7 or newer, for map21. Primary purpose : Single player =========================================================================== Title : Newgothic - movement 1 Filename : NGmvmt1.wad Release date : 10/23/2010 - bugfixed 12/17/2010 Author : Christopher Shepherd aka Armouredblood Email Address : BTitanGamer@gmail.com Other Files By Author : SL (shai'tan's luck), celticmansion, some dwspd maps in 22-24, a few maps in pcorf's community project (also in-progress), some more maps in the 1994 remake challenge (also in-progress), a few odds-and-ends elsewhere Misc. Author Info : Bio major, fantasy/sci fi fanatic. Description : My little repository of insane slaughter maps. Movement 1 released because I wanted to focus on Uacultra 2 with 40oz. So about the maps, this wad contains 18 gothic, industrial, or hell-themed maps, many are actually a bit of a combination of themes. Expect numbers of monsters around the largest slaughter maps you've encountered, or possibly more. But the gameplay in most will be a little easier cause I overstock powerups. Additional Credits to : gothicteam for gothictx, decontex and ogrodtex authors, 40oz for ultratex. Big thanks to phml, gggmork, anima zero, and lately rjy for a lot of testing and dealing with the random crap I throw into my maps ;) All the authors in the midi list are awesome, and so is doomhero85 for uploading midi versions of the two slayer songs and incantations of fire, which I used. And just now entryway, for releasing a test version of prboom just so it runs my map xD =========================================================================== * What is included * New levels : 18 Sounds : NO Music : YES - See midi list Graphics : Gothictx, Decontex, Ogrodtex, Ultratex Dehacked/BEX Patch : NO Demos : NO Other : NO Other files required : NO * Play Information * Game : DOOM2 Map # : 01-16,21,31 Single Player : Designed for Cooperative 2-4 Player : Starts only Deathmatch 2-4 Player : a few maps (15, 21) have dm starts. Not recommended though Other game styles : NO Difficulty Settings : A few maps will have fewer monsters off of UV, but most difficulty nerfing is done by the engine * Construction * Base : New from scratch Build Time : 10 months, off and on. Average time to map a map was 2-3 weeks. Bugfixing took another month + Editor(s) used : DB2, XWE, WINTEX 3.4 Known Bugs : maps 13,15, and 21 can experience slowdowns on less powerful computers, and the eastern caves part of map21 causes slowdown for everyone who has played it. May Not Run With : maps 13 and 21 requires prboom/+ 2.5.0.7 or newer because it uses zdbsp -extended nodes. Other maps can be played on older versions. Additionally a new version (2.5.0.9 test) fixes the dying and crashing bug on 21. Tested With : prboom+ 2.5.0.7/9, skulltag, probably gzdoom at some time * Copyright / Permissions * You can modify the levels if you want, but credit me if you do. Midis and texture packs seem to be free use with credit except for gothictx. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: Something gothic thread on DW/wads&mods FTP sites: