=========================================================================== Update to : MY1STWAD.zip Advanced engine needed : Limit-Removing Primary purpose : Single play =========================================================================== Title : The Factory Filename : MY1STMAP.WAD Release date : Jan 02, 2024 Author : MCerJack & Jenna Email Address : [redacted] Description : This is an updated version. (v0.2) It's demon invasion again baby! And they got this huge chunk of meat that spits demons! They occupied a factory as their "demon assembly line", and they just got it ready to unleash the evilness of hell! Too bad they placed the demon-spitter on a freaking crusher. No jumping, no crouching. Freelook is okay though not intended. Doesn't affect the gameplay anyway. Our 1st published map ever. Entering in early 2023, I'm a new comer to the DOOM community. Me and my sister has been sucked into this game so deeply that we constructed a map together. Being our first map, the difficulty might not be well-balanced. during my sister's play testing, she thought the map is too generous on megasphere and invulnerability, but I can't beat this thing without them, especially when taking these arch vile jump secrets. This does not work in vanilla/Chocolate Doom, as the central hub is too large and complex. When looking from the right spot it shoves too much stuff into the visplane array and blows up the game. =========================================================================== * What is included * New levels : One level Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : map01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : ~2 months Editor(s) used : Doom Builder X, Ultimate Doom Builder, SLADE 3 Known Bugs : Some monsters can get stuck when spawned by the demon-spitter, especially on the final platform. The central hub can cause visplane overflow. May Not Run With : Vanilla, Chocolate Doom, or anything that still has a static limit Tested With : Crispy Doom 6.0.0, GZDoom4.10.0, Chocolate Doom 3.0.0(Doesn't Work) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors